115cac8131
- Drastically cut down the number of times we supply the AudioSink with data by estimating the time until the sink would run out of data and then scheduling a refill in advance of that. - Use a dedicated looper for video decoders since they are currently taking too long to return from OMX_FillThisBuffer (bug 5325201) - Revise thread priorities for the OMX dispatcher and software codecs, instead of running them at ANDROID_PRIORITY_AUDIO, they now only run at ANDROID_PRIORITY_FOREGROUND - Since threads created by pthread_create inherit all of the parent threads attributes including thread priority, briefly reset thread priority to ANDROID_PRIORITY_FOREGROUND before instantiating OMX components and then restore it. Change-Id: If9332a3a20dad5485333d68c11de0d2d5d3fffc3
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef NUPLAYER_DECODER_H_
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#define NUPLAYER_DECODER_H_
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#include "NuPlayer.h"
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#include <media/stagefright/foundation/AHandler.h>
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namespace android {
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struct ABuffer;
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struct NuPlayer::Decoder : public AHandler {
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Decoder(const sp<AMessage> ¬ify,
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const sp<NativeWindowWrapper> &nativeWindow = NULL);
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void configure(const sp<MetaData> &meta);
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void signalFlush();
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void signalResume();
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void initiateShutdown();
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protected:
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virtual ~Decoder();
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virtual void onMessageReceived(const sp<AMessage> &msg);
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private:
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enum {
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kWhatCodecNotify = 'cdcN',
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};
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sp<AMessage> mNotify;
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sp<NativeWindowWrapper> mNativeWindow;
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sp<ACodec> mCodec;
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sp<ALooper> mCodecLooper;
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Vector<sp<ABuffer> > mCSD;
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size_t mCSDIndex;
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sp<AMessage> makeFormat(const sp<MetaData> &meta);
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void onFillThisBuffer(const sp<AMessage> &msg);
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DISALLOW_EVIL_CONSTRUCTORS(Decoder);
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};
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} // namespace android
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#endif // NUPLAYER_DECODER_H_
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