198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
/*
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* Copyright (C) 2009-2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsScriptC.h"
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#include "rsMatrix4x4.h"
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#include "rsMatrix3x3.h"
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#include "rsMatrix2x2.h"
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#include "utils/Timers.h"
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#include <time.h>
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using namespace android;
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using namespace android::renderscript;
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namespace android {
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namespace renderscript {
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//////////////////////////////////////////////////////////////////////////////
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// Math routines
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//////////////////////////////////////////////////////////////////////////////
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#if 0
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static float SC_sinf_fast(float x) {
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const float A = 1.0f / (2.0f * M_PI);
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const float B = -16.0f;
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const float C = 8.0f;
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// scale angle for easy argument reduction
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x *= A;
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if (fabsf(x) >= 0.5f) {
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// argument reduction
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x = x - ceilf(x + 0.5f) + 1.0f;
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}
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const float y = B * x * fabsf(x) + C * x;
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return 0.2215f * (y * fabsf(y) - y) + y;
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}
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static float SC_cosf_fast(float x) {
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x += float(M_PI / 2);
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const float A = 1.0f / (2.0f * M_PI);
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const float B = -16.0f;
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const float C = 8.0f;
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// scale angle for easy argument reduction
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x *= A;
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if (fabsf(x) >= 0.5f) {
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// argument reduction
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x = x - ceilf(x + 0.5f) + 1.0f;
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}
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const float y = B * x * fabsf(x) + C * x;
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return 0.2215f * (y * fabsf(y) - y) + y;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////
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// Time routines
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//////////////////////////////////////////////////////////////////////////////
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time_t rsrTime(Context *rsc, Script *sc, time_t *timer) {
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return time(timer);
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}
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tm* rsrLocalTime(Context *rsc, Script *sc, tm *local, time_t *timer) {
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if (!local) {
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return NULL;
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}
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// The native localtime function is not thread-safe, so we
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// have to apply locking for proper behavior in RenderScript.
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pthread_mutex_lock(&rsc->gLibMutex);
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tm *tmp = localtime(timer);
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memcpy(local, tmp, sizeof(*tmp));
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pthread_mutex_unlock(&rsc->gLibMutex);
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return local;
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}
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int64_t rsrUptimeMillis(Context *rsc, Script *sc) {
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return nanoseconds_to_milliseconds(systemTime(SYSTEM_TIME_MONOTONIC));
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}
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int64_t rsrUptimeNanos(Context *rsc, Script *sc) {
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return systemTime(SYSTEM_TIME_MONOTONIC);
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}
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float rsrGetDt(Context *rsc, Script *sc) {
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int64_t l = sc->mEnviroment.mLastDtTime;
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sc->mEnviroment.mLastDtTime = systemTime(SYSTEM_TIME_MONOTONIC);
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return ((float)(sc->mEnviroment.mLastDtTime - l)) / 1.0e9;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////////////
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void rsrSetObject(const Context *rsc, const Script *sc, ObjectBase **dst, ObjectBase * src) {
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//ALOGE("rsiSetObject %p,%p %p", vdst, *vdst, vsrc);
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if (src) {
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CHECK_OBJ(src);
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src->incSysRef();
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}
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if (dst[0]) {
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CHECK_OBJ(dst[0]);
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dst[0]->decSysRef();
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}
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*dst = src;
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}
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void rsrClearObject(const Context *rsc, const Script *sc, ObjectBase **dst) {
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//ALOGE("rsiClearObject %p,%p", vdst, *vdst);
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if (dst[0]) {
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CHECK_OBJ(dst[0]);
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dst[0]->decSysRef();
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}
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*dst = NULL;
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}
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bool rsrIsObject(const Context *rsc, const Script *sc, const ObjectBase *src) {
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return src != NULL;
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}
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uint32_t rsrToClient(Context *rsc, Script *sc, int cmdID, void *data, int len) {
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//ALOGE("SC_toClient %i %i %i", cmdID, len);
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return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, false);
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}
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uint32_t rsrToClientBlocking(Context *rsc, Script *sc, int cmdID, void *data, int len) {
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//ALOGE("SC_toClientBlocking %i %i", cmdID, len);
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return rsc->sendMessageToClient(data, RS_MESSAGE_TO_CLIENT_USER, cmdID, len, true);
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}
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void rsrForEach(Context *rsc, Script *sc,
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Script *target,
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Allocation *in, Allocation *out,
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const void *usr, uint32_t usrBytes,
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const RsScriptCall *call) {
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target->runForEach(rsc, /* root slot */ 0, in, out, usr, usrBytes, call);
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}
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void rsrAllocationSyncAll(Context *rsc, Script *sc, Allocation *a, RsAllocationUsageType usage) {
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a->syncAll(rsc, usage);
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}
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void rsrAllocationCopy1DRange(Context *rsc, Allocation *dstAlloc,
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uint32_t dstOff,
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uint32_t dstMip,
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uint32_t count,
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Allocation *srcAlloc,
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uint32_t srcOff, uint32_t srcMip) {
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rsi_AllocationCopy2DRange(rsc, dstAlloc, dstOff, 0,
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dstMip, 0, count, 1,
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srcAlloc, srcOff, 0, srcMip, 0);
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}
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void rsrAllocationCopy2DRange(Context *rsc, Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff,
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uint32_t dstMip, uint32_t dstFace,
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uint32_t width, uint32_t height,
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Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff,
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uint32_t srcMip, uint32_t srcFace) {
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rsi_AllocationCopy2DRange(rsc, dstAlloc, dstXoff, dstYoff,
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dstMip, dstFace, width, height,
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srcAlloc, srcXoff, srcYoff, srcMip, srcFace);
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}
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const Allocation * rsrGetAllocation(Context *rsc, Script *s, const void *ptr) {
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ScriptC *sc = (ScriptC *)s;
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return sc->ptrToAllocation(ptr);
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}
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}
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}
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