647 lines
23 KiB
C++
647 lines
23 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsdCore.h"
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#include "rsdBcc.h"
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#include "rsdRuntime.h"
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#include "rsdAllocation.h"
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#include "rsdFrameBufferObj.h"
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#include "rsAllocation.h"
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#include "system/window.h"
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#include "hardware/gralloc.h"
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#include "ui/Rect.h"
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#include "ui/GraphicBufferMapper.h"
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES/glext.h>
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using namespace android;
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using namespace android::renderscript;
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const static GLenum gFaceOrder[] = {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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};
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GLenum rsdTypeToGLType(RsDataType t) {
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switch (t) {
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case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5;
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case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1;
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case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4;
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//case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT;
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case RS_TYPE_FLOAT_32: return GL_FLOAT;
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case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE;
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case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT;
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case RS_TYPE_SIGNED_8: return GL_BYTE;
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case RS_TYPE_SIGNED_16: return GL_SHORT;
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default: break;
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}
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return 0;
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}
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GLenum rsdKindToGLFormat(RsDataKind k) {
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switch (k) {
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case RS_KIND_PIXEL_L: return GL_LUMINANCE;
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case RS_KIND_PIXEL_A: return GL_ALPHA;
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case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA;
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case RS_KIND_PIXEL_RGB: return GL_RGB;
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case RS_KIND_PIXEL_RGBA: return GL_RGBA;
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case RS_KIND_PIXEL_DEPTH: return GL_DEPTH_COMPONENT16;
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default: break;
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}
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return 0;
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}
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static void Update2DTexture(const Context *rsc, const Allocation *alloc, const void *ptr,
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uint32_t xoff, uint32_t yoff, uint32_t lod,
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RsAllocationCubemapFace face, uint32_t w, uint32_t h) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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rsAssert(drv->textureID);
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RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
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RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
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GLenum t = GL_TEXTURE_2D;
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if (alloc->mHal.state.hasFaces) {
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t = gFaceOrder[face];
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}
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RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr);
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}
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static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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RSD_CALL_GL(glBindTexture, drv->glTarget, drv->textureID);
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RSD_CALL_GL(glPixelStorei, GL_UNPACK_ALIGNMENT, 1);
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uint32_t faceCount = 1;
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if (alloc->mHal.state.hasFaces) {
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faceCount = 6;
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}
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rsdGLCheckError(rsc, "Upload2DTexture 1 ");
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for (uint32_t face = 0; face < faceCount; face ++) {
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for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
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const uint8_t *p = (const uint8_t *)drv->mallocPtr;
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p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
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GLenum t = GL_TEXTURE_2D;
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if (alloc->mHal.state.hasFaces) {
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t = gFaceOrder[face];
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}
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if (isFirstUpload) {
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RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat,
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alloc->mHal.state.type->getLODDimX(lod),
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alloc->mHal.state.type->getLODDimY(lod),
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0, drv->glFormat, drv->glType, p);
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} else {
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RSD_CALL_GL(glTexSubImage2D, t, lod, 0, 0,
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alloc->mHal.state.type->getLODDimX(lod),
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alloc->mHal.state.type->getLODDimY(lod),
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drv->glFormat, drv->glType, p);
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}
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}
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}
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if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
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RSD_CALL_GL(glGenerateMipmap, drv->glTarget);
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}
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rsdGLCheckError(rsc, "Upload2DTexture");
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}
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static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_SURFACE_TEXTURE_INPUT_OPAQUE) {
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if (!drv->textureID) {
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RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
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}
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return;
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}
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if (!drv->glType || !drv->glFormat) {
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return;
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}
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if (!alloc->getPtr()) {
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return;
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}
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bool isFirstUpload = false;
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if (!drv->textureID) {
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RSD_CALL_GL(glGenTextures, 1, &drv->textureID);
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isFirstUpload = true;
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}
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Upload2DTexture(rsc, alloc, isFirstUpload);
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if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
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if (drv->mallocPtr) {
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free(drv->mallocPtr);
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drv->mallocPtr = NULL;
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}
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}
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rsdGLCheckError(rsc, "UploadToTexture");
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}
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static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (!drv->glFormat) {
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return;
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}
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if (!drv->renderTargetID) {
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RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID);
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if (!drv->renderTargetID) {
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// This should generally not happen
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ALOGE("allocateRenderTarget failed to gen mRenderTargetID");
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rsc->dumpDebug();
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return;
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}
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RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID);
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RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
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alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
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}
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rsdGLCheckError(rsc, "AllocateRenderTarget");
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}
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static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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rsAssert(!alloc->mHal.state.type->getDimY());
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rsAssert(!alloc->mHal.state.type->getDimZ());
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//alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
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if (!drv->bufferID) {
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RSD_CALL_GL(glGenBuffers, 1, &drv->bufferID);
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}
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if (!drv->bufferID) {
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ALOGE("Upload to buffer object failed");
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drv->uploadDeferred = true;
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return;
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}
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RSD_CALL_GL(glBindBuffer, drv->glTarget, drv->bufferID);
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RSD_CALL_GL(glBufferData, drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
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drv->mallocPtr, GL_DYNAMIC_DRAW);
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RSD_CALL_GL(glBindBuffer, drv->glTarget, 0);
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rsdGLCheckError(rsc, "UploadToBufferObject");
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}
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bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
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DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
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if (!drv) {
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return false;
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}
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void * ptr = alloc->mHal.state.usrPtr;
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT) {
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} else {
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ptr = malloc(alloc->mHal.state.type->getSizeBytes());
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if (!ptr) {
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free(drv);
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return false;
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}
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}
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drv->glTarget = GL_NONE;
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
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if (alloc->mHal.state.hasFaces) {
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drv->glTarget = GL_TEXTURE_CUBE_MAP;
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} else {
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drv->glTarget = GL_TEXTURE_2D;
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}
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} else {
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
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drv->glTarget = GL_ARRAY_BUFFER;
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}
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}
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drv->glType = rsdTypeToGLType(alloc->mHal.state.type->getElement()->getComponent().getType());
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drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind());
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alloc->mHal.drvState.mallocPtr = ptr;
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drv->mallocPtr = (uint8_t *)ptr;
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alloc->mHal.drv = drv;
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if (forceZero && ptr) {
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memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
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}
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if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
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drv->uploadDeferred = true;
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}
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drv->readBackFBO = NULL;
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return true;
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}
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void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (drv->bufferID) {
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// Causes a SW crash....
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//ALOGV(" mBufferID %i", mBufferID);
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//glDeleteBuffers(1, &mBufferID);
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//mBufferID = 0;
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}
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if (drv->textureID) {
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RSD_CALL_GL(glDeleteTextures, 1, &drv->textureID);
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drv->textureID = 0;
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}
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if (drv->renderTargetID) {
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RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID);
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drv->renderTargetID = 0;
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}
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if (drv->mallocPtr && !alloc->mHal.state.usrPtr) {
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free(drv->mallocPtr);
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drv->mallocPtr = NULL;
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}
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if (drv->readBackFBO != NULL) {
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delete drv->readBackFBO;
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drv->readBackFBO = NULL;
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}
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free(drv);
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alloc->mHal.drv = NULL;
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}
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void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
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const Type *newType, bool zeroNew) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
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// fixme
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((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
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const uint32_t oldDimX = alloc->mHal.state.dimensionX;
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const uint32_t dimX = newType->getDimX();
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if (dimX > oldDimX) {
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const Element *e = alloc->mHal.state.type->getElement();
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uint32_t stride = e->getSizeBytes();
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memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
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}
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}
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static void rsdAllocationSyncFromFBO(const Context *rsc, const Allocation *alloc) {
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if (!alloc->getIsScript()) {
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return; // nothing to sync
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}
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RsdHal *dc = (RsdHal *)rsc->mHal.drv;
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RsdFrameBufferObj *lastFbo = dc->gl.currentFrameBuffer;
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (!drv->textureID && !drv->renderTargetID) {
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return; // nothing was rendered here yet, so nothing to sync
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}
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if (drv->readBackFBO == NULL) {
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drv->readBackFBO = new RsdFrameBufferObj();
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drv->readBackFBO->setColorTarget(drv, 0);
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drv->readBackFBO->setDimensions(alloc->getType()->getDimX(),
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alloc->getType()->getDimY());
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}
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// Bind the framebuffer object so we can read back from it
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drv->readBackFBO->setActive(rsc);
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// Do the readback
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RSD_CALL_GL(glReadPixels, 0, 0, alloc->getType()->getDimX(), alloc->getType()->getDimY(),
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drv->glFormat, drv->glType, alloc->getPtr());
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// Revert framebuffer to its original
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lastFbo->setActive(rsc);
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}
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void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
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RsAllocationUsageType src) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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if (src == RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
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if(!alloc->getIsRenderTarget()) {
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rsc->setError(RS_ERROR_FATAL_DRIVER,
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"Attempting to sync allocation from render target, "
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"for non-render target allocation");
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} else if (alloc->getType()->getElement()->getKind() != RS_KIND_PIXEL_RGBA) {
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rsc->setError(RS_ERROR_FATAL_DRIVER, "Cannot only sync from RGBA"
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"render target");
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} else {
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rsdAllocationSyncFromFBO(rsc, alloc);
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}
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return;
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}
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rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
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UploadToTexture(rsc, alloc);
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} else {
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
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AllocateRenderTarget(rsc, alloc);
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}
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}
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if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
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UploadToBufferObject(rsc, alloc);
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}
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drv->uploadDeferred = false;
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}
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void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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drv->uploadDeferred = true;
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}
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int32_t rsdAllocationInitSurfaceTexture(const Context *rsc, const Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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UploadToTexture(rsc, alloc);
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return drv->textureID;
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}
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static bool IoGetBuffer(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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int32_t r = nw->dequeueBuffer(nw, &drv->wndBuffer);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error getting next IO output buffer.");
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return false;
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}
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// This lock is implicitly released by the queue buffer in IoSend
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r = nw->lockBuffer(nw, drv->wndBuffer);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error locking next IO output buffer.");
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return false;
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}
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// Must lock the whole surface
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GraphicBufferMapper &mapper = GraphicBufferMapper::get();
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Rect bounds(drv->wndBuffer->width, drv->wndBuffer->height);
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void *dst = NULL;
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mapper.lock(drv->wndBuffer->handle,
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GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN,
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bounds, &dst);
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alloc->mHal.drvState.mallocPtr = dst;
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return true;
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}
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void rsdAllocationSetSurfaceTexture(const Context *rsc, Allocation *alloc, ANativeWindow *nw) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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//ALOGE("rsdAllocationSetSurfaceTexture %p %p", alloc, nw);
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// Cleanup old surface if there is one.
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if (alloc->mHal.state.wndSurface) {
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ANativeWindow *old = alloc->mHal.state.wndSurface;
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GraphicBufferMapper &mapper = GraphicBufferMapper::get();
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mapper.unlock(drv->wndBuffer->handle);
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old->queueBuffer(old, drv->wndBuffer);
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}
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if (nw != NULL) {
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int32_t r;
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r = native_window_set_usage(nw, GRALLOC_USAGE_SW_READ_RARELY |
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GRALLOC_USAGE_SW_WRITE_OFTEN);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer usage.");
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return;
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}
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r = native_window_set_buffers_dimensions(nw, alloc->mHal.state.dimensionX,
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alloc->mHal.state.dimensionY);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer dimensions.");
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return;
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}
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r = native_window_set_buffer_count(nw, 3);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error setting IO output buffer count.");
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return;
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}
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IoGetBuffer(rsc, alloc, nw);
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}
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}
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void rsdAllocationIoSend(const Context *rsc, Allocation *alloc) {
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
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ANativeWindow *nw = alloc->mHal.state.wndSurface;
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GraphicBufferMapper &mapper = GraphicBufferMapper::get();
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mapper.unlock(drv->wndBuffer->handle);
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int32_t r = nw->queueBuffer(nw, drv->wndBuffer);
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if (r) {
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rsc->setError(RS_ERROR_DRIVER, "Error sending IO output buffer.");
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|
return;
|
|
}
|
|
|
|
IoGetBuffer(rsc, alloc, nw);
|
|
}
|
|
|
|
void rsdAllocationIoReceive(const Context *rsc, Allocation *alloc) {
|
|
ALOGE("not implemented");
|
|
}
|
|
|
|
|
|
void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
|
|
uint32_t xoff, uint32_t lod, uint32_t count,
|
|
const void *data, size_t sizeBytes) {
|
|
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
|
|
|
|
const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
|
|
uint8_t * ptr = drv->mallocPtr;
|
|
ptr += eSize * xoff;
|
|
uint32_t size = count * eSize;
|
|
|
|
if (alloc->mHal.state.hasReferences) {
|
|
alloc->incRefs(data, count);
|
|
alloc->decRefs(ptr, count);
|
|
}
|
|
|
|
memcpy(ptr, data, size);
|
|
drv->uploadDeferred = true;
|
|
}
|
|
|
|
void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
|
|
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
|
|
uint32_t w, uint32_t h, const void *data, size_t sizeBytes) {
|
|
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
|
|
|
|
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
|
|
uint32_t lineSize = eSize * w;
|
|
uint32_t destW = alloc->mHal.state.dimensionX;
|
|
|
|
if (drv->mallocPtr) {
|
|
const uint8_t *src = static_cast<const uint8_t *>(data);
|
|
uint8_t *dst = drv->mallocPtr;
|
|
dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
|
|
|
|
for (uint32_t line=yoff; line < (yoff+h); line++) {
|
|
if (alloc->mHal.state.hasReferences) {
|
|
alloc->incRefs(src, w);
|
|
alloc->decRefs(dst, w);
|
|
}
|
|
memcpy(dst, src, lineSize);
|
|
src += lineSize;
|
|
dst += destW * eSize;
|
|
}
|
|
drv->uploadDeferred = true;
|
|
} else {
|
|
Update2DTexture(rsc, alloc, data, xoff, yoff, lod, face, w, h);
|
|
}
|
|
}
|
|
|
|
void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
|
|
uint32_t xoff, uint32_t yoff, uint32_t zoff,
|
|
uint32_t lod, RsAllocationCubemapFace face,
|
|
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
|
|
|
|
}
|
|
|
|
void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
|
|
const android::renderscript::Allocation *dstAlloc,
|
|
uint32_t dstXoff, uint32_t dstLod, uint32_t count,
|
|
const android::renderscript::Allocation *srcAlloc,
|
|
uint32_t srcXoff, uint32_t srcLod) {
|
|
}
|
|
|
|
uint8_t *getOffsetPtr(const android::renderscript::Allocation *alloc,
|
|
uint32_t xoff, uint32_t yoff, uint32_t lod,
|
|
RsAllocationCubemapFace face) {
|
|
uint8_t *ptr = static_cast<uint8_t *>(alloc->getPtr());
|
|
ptr += alloc->getType()->getLODOffset(lod, xoff, yoff);
|
|
|
|
if (face != 0) {
|
|
uint32_t totalSizeBytes = alloc->getType()->getSizeBytes();
|
|
uint32_t faceOffset = totalSizeBytes / 6;
|
|
ptr += faceOffset * (uint32_t)face;
|
|
}
|
|
return ptr;
|
|
}
|
|
|
|
|
|
void rsdAllocationData2D_alloc_script(const android::renderscript::Context *rsc,
|
|
const android::renderscript::Allocation *dstAlloc,
|
|
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
|
|
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
|
|
const android::renderscript::Allocation *srcAlloc,
|
|
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
|
|
RsAllocationCubemapFace srcFace) {
|
|
uint32_t elementSize = dstAlloc->getType()->getElementSizeBytes();
|
|
for (uint32_t i = 0; i < h; i ++) {
|
|
uint8_t *dstPtr = getOffsetPtr(dstAlloc, dstXoff, dstYoff + i, dstLod, dstFace);
|
|
uint8_t *srcPtr = getOffsetPtr(srcAlloc, srcXoff, srcYoff + i, srcLod, srcFace);
|
|
memcpy(dstPtr, srcPtr, w * elementSize);
|
|
|
|
//ALOGE("COPIED dstXoff(%u), dstYoff(%u), dstLod(%u), dstFace(%u), w(%u), h(%u), srcXoff(%u), srcYoff(%u), srcLod(%u), srcFace(%u)",
|
|
// dstXoff, dstYoff, dstLod, dstFace, w, h, srcXoff, srcYoff, srcLod, srcFace);
|
|
}
|
|
}
|
|
|
|
void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
|
|
const android::renderscript::Allocation *dstAlloc,
|
|
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
|
|
RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
|
|
const android::renderscript::Allocation *srcAlloc,
|
|
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
|
|
RsAllocationCubemapFace srcFace) {
|
|
if (!dstAlloc->getIsScript() && !srcAlloc->getIsScript()) {
|
|
rsc->setError(RS_ERROR_FATAL_DRIVER, "Non-script allocation copies not "
|
|
"yet implemented.");
|
|
return;
|
|
}
|
|
rsdAllocationData2D_alloc_script(rsc, dstAlloc, dstXoff, dstYoff,
|
|
dstLod, dstFace, w, h, srcAlloc,
|
|
srcXoff, srcYoff, srcLod, srcFace);
|
|
}
|
|
|
|
void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
|
|
const android::renderscript::Allocation *dstAlloc,
|
|
uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
|
|
uint32_t dstLod, RsAllocationCubemapFace dstFace,
|
|
uint32_t w, uint32_t h, uint32_t d,
|
|
const android::renderscript::Allocation *srcAlloc,
|
|
uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
|
|
uint32_t srcLod, RsAllocationCubemapFace srcFace) {
|
|
}
|
|
|
|
void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
|
|
uint32_t x,
|
|
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
|
|
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
|
|
|
|
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
|
|
uint8_t * ptr = drv->mallocPtr;
|
|
ptr += eSize * x;
|
|
|
|
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
|
|
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
|
|
|
|
if (alloc->mHal.state.hasReferences) {
|
|
e->incRefs(data);
|
|
e->decRefs(ptr);
|
|
}
|
|
|
|
memcpy(ptr, data, sizeBytes);
|
|
drv->uploadDeferred = true;
|
|
}
|
|
|
|
void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
|
|
uint32_t x, uint32_t y,
|
|
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
|
|
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
|
|
|
|
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
|
|
uint8_t * ptr = drv->mallocPtr;
|
|
ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
|
|
|
|
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
|
|
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
|
|
|
|
if (alloc->mHal.state.hasReferences) {
|
|
e->incRefs(data);
|
|
e->decRefs(ptr);
|
|
}
|
|
|
|
memcpy(ptr, data, sizeBytes);
|
|
drv->uploadDeferred = true;
|
|
}
|
|
|
|
|