Chris Craik 138c21fbec Use LUT for computing final shadow alpha
bug:27415250

Significantly reduces shadow fragment shader computation.

Change-Id: Ie9b3c712700754b3734d0ae9cda8751c298fc59e
2016-05-03 14:36:29 -07:00
2016-01-06 10:19:35 -07:00
2016-04-22 10:21:18 -07:00
2016-03-03 10:19:27 -08:00
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