300 lines
11 KiB
C++
300 lines
11 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "BakedOpRenderer.h"
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#include "Caches.h"
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#include "Glop.h"
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#include "GlopBuilder.h"
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#include "renderstate/RenderState.h"
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#include "utils/FatVector.h"
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#include "utils/GLUtils.h"
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namespace android {
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namespace uirenderer {
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////////////////////////////////////////////////////////////////////////////////
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// OffscreenBuffer
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////////////////////////////////////////////////////////////////////////////////
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OffscreenBuffer::OffscreenBuffer(RenderState& renderState, Caches& caches,
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uint32_t textureWidth, uint32_t textureHeight,
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uint32_t viewportWidth, uint32_t viewportHeight)
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: renderState(renderState)
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, viewportWidth(viewportWidth)
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, viewportHeight(viewportHeight)
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, texture(caches) {
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texture.width = textureWidth;
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texture.height = textureHeight;
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caches.textureState().activateTexture(0);
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glGenTextures(1, &texture.id);
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caches.textureState().bindTexture(GL_TEXTURE_2D, texture.id);
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texture.setWrap(GL_CLAMP_TO_EDGE, false, false, GL_TEXTURE_2D);
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// not setting filter on texture, since it's set when drawing, based on transform
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.width, texture.height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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}
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void OffscreenBuffer::updateMeshFromRegion() {
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// avoid T-junctions as they cause artifacts in between the resultant
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// geometry when complex transforms occur.
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// TODO: generate the safeRegion only if necessary based on drawing transform
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Region safeRegion = Region::createTJunctionFreeRegion(region);
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size_t count;
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const android::Rect* rects = safeRegion.getArray(&count);
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const float texX = 1.0f / float(viewportWidth);
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const float texY = 1.0f / float(viewportHeight);
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FatVector<TextureVertex, 64> meshVector(count * 4); // uses heap if more than 64 vertices needed
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TextureVertex* mesh = &meshVector[0];
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for (size_t i = 0; i < count; i++) {
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const android::Rect* r = &rects[i];
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const float u1 = r->left * texX;
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const float v1 = (viewportHeight - r->top) * texY;
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const float u2 = r->right * texX;
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const float v2 = (viewportHeight - r->bottom) * texY;
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TextureVertex::set(mesh++, r->left, r->top, u1, v1);
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TextureVertex::set(mesh++, r->right, r->top, u2, v1);
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TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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}
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elementCount = count * 6;
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renderState.meshState().genOrUpdateMeshBuffer(&vbo,
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sizeof(TextureVertex) * count * 4,
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&meshVector[0],
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GL_DYNAMIC_DRAW); // TODO: GL_STATIC_DRAW if savelayer
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}
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OffscreenBuffer::~OffscreenBuffer() {
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texture.deleteTexture();
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renderState.meshState().deleteMeshBuffer(vbo);
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elementCount = 0;
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vbo = 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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// BakedOpRenderer
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////////////////////////////////////////////////////////////////////////////////
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OffscreenBuffer* BakedOpRenderer::createOffscreenBuffer(RenderState& renderState,
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uint32_t width, uint32_t height) {
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// TODO: get from cache!
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return new OffscreenBuffer(renderState, Caches::getInstance(), width, height, width, height);
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}
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void BakedOpRenderer::destroyOffscreenBuffer(OffscreenBuffer* offscreenBuffer) {
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// TODO: return texture/offscreenbuffer to cache!
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delete offscreenBuffer;
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}
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OffscreenBuffer* BakedOpRenderer::createLayer(uint32_t width, uint32_t height) {
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LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
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OffscreenBuffer* buffer = createOffscreenBuffer(mRenderState, width, height);
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startLayer(buffer);
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return buffer;
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}
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void BakedOpRenderer::startLayer(OffscreenBuffer* offscreenBuffer) {
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mRenderTarget.offscreenBuffer = offscreenBuffer;
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// create and bind framebuffer
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mRenderTarget.frameBufferId = mRenderState.genFramebuffer();
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mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
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// attach the texture to the FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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offscreenBuffer->texture.id, 0);
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LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "startLayer FAILED");
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LOG_ALWAYS_FATAL_IF(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE,
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"framebuffer incomplete!");
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// Clear the FBO
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mRenderState.scissor().setEnabled(false);
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glClear(GL_COLOR_BUFFER_BIT);
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// Change the viewport & ortho projection
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setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
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}
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void BakedOpRenderer::endLayer() {
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mRenderTarget.offscreenBuffer->updateMeshFromRegion();
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mRenderTarget.offscreenBuffer = nullptr;
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// Detach the texture from the FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(), "endLayer FAILED");
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mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
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mRenderTarget.frameBufferId = -1;
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}
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void BakedOpRenderer::startFrame(uint32_t width, uint32_t height) {
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mRenderState.bindFramebuffer(0);
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setViewport(width, height);
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mCaches.clearGarbage();
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if (!mOpaque) {
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// TODO: partial invalidate!
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mRenderState.scissor().setEnabled(false);
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glClear(GL_COLOR_BUFFER_BIT);
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mHasDrawn = true;
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}
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}
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void BakedOpRenderer::endFrame() {
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mCaches.pathCache.trim();
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mCaches.tessellationCache.trim();
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#if DEBUG_OPENGL
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GLUtils::dumpGLErrors();
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#endif
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#if DEBUG_MEMORY_USAGE
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mCaches.dumpMemoryUsage();
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#else
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if (Properties::debugLevel & kDebugMemory) {
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mCaches.dumpMemoryUsage();
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}
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#endif
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}
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void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
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mRenderTarget.viewportWidth = width;
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mRenderTarget.viewportHeight = height;
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mRenderTarget.orthoMatrix.loadOrtho(width, height);
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mRenderState.setViewport(width, height);
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mRenderState.blend().syncEnabled();
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}
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Texture* BakedOpRenderer::getTexture(const SkBitmap* bitmap) {
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Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
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if (!texture) {
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return mCaches.textureCache.get(bitmap);
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}
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return texture;
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}
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void BakedOpRenderer::renderGlop(const BakedOpState& state, const Glop& glop) {
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bool useScissor = state.computedState.clipSideFlags != OpClipSideFlags::None;
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mRenderState.scissor().setEnabled(useScissor);
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if (useScissor) {
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const Rect& clip = state.computedState.clipRect;
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mRenderState.scissor().set(clip.left, mRenderTarget.viewportHeight - clip.bottom,
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clip.getWidth(), clip.getHeight());
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}
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if (mRenderTarget.offscreenBuffer) { // TODO: not with multi-draw
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// register layer damage to draw-back region
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const Rect& uiDirty = state.computedState.clippedBounds;
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android::Rect dirty(uiDirty.left, uiDirty.top, uiDirty.right, uiDirty.bottom);
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mRenderTarget.offscreenBuffer->region.orSelf(dirty);
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}
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mRenderState.render(glop, mRenderTarget.orthoMatrix);
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mHasDrawn = true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// static BakedOpDispatcher methods
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////////////////////////////////////////////////////////////////////////////////
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void BakedOpDispatcher::onRenderNodeOp(BakedOpRenderer&, const RenderNodeOp&, const BakedOpState&) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpDispatcher::onBeginLayerOp(BakedOpRenderer& renderer, const BeginLayerOp& op, const BakedOpState& state) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpDispatcher::onEndLayerOp(BakedOpRenderer& renderer, const EndLayerOp& op, const BakedOpState& state) {
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LOG_ALWAYS_FATAL("unsupported operation");
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}
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void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) {
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renderer.caches().textureState().activateTexture(0); // TODO: should this be automatic, and/or elsewhere?
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Texture* texture = renderer.getTexture(op.bitmap);
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if (!texture) return;
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const AutoTexture autoCleanup(texture);
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const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
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? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
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Glop glop;
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GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshTexturedUnitQuad(texture->uvMapper)
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.setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
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.build();
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renderer.renderGlop(state, glop);
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}
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void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) {
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Glop glop;
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GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshUnitQuad()
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.setFillPaint(*op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewMapUnitToRect(op.unmappedBounds)
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.build();
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renderer.renderGlop(state, glop);
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}
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void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) {
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Glop glop;
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GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
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.setFillPaint(*op.paint, state.alpha)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewOffsetRect(0, 0, op.unmappedBounds)
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.build();
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renderer.renderGlop(state, glop);
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}
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void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) {
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OffscreenBuffer* buffer = *op.layerHandle;
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// TODO: extend this to handle HW layers & paint properties which
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// reside in node.properties().layerProperties()
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float layerAlpha = op.alpha * state.alpha;
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Glop glop;
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GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
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.setRoundRectClipState(state.roundRectClipState)
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.setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
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.setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap)
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.setTransform(state.computedState.transform, TransformFlags::None)
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.setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top,
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Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
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.build();
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renderer.renderGlop(state, glop);
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if (op.destroy) {
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BakedOpRenderer::destroyOffscreenBuffer(buffer);
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}
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}
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} // namespace uirenderer
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} // namespace android
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