1206b9bba9
bug:8540150 Layers now require traversal in update order, as it will be child first, then parent for layer-in-layer Fixes issue with deferred layer playback not flushing in order, and thus child not painting before parent Also fixes DisplayList to only be cleared after flush in deferred list Change-Id: I2f284d00079cdb20798aeef6a1c94e823940db40
206 lines
5.8 KiB
C++
206 lines
5.8 KiB
C++
/*
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* Copyright (C) 2012 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/Log.h>
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#include "DisplayList.h"
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#include "DeferredDisplayList.h"
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#include "Layer.h"
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#include "LayerRenderer.h"
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#include "OpenGLRenderer.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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Layer::Layer(const uint32_t layerWidth, const uint32_t layerHeight) {
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mesh = NULL;
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meshIndices = NULL;
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meshElementCount = 0;
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cacheable = true;
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dirty = false;
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textureLayer = false;
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renderTarget = GL_TEXTURE_2D;
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texture.width = layerWidth;
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texture.height = layerHeight;
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colorFilter = NULL;
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deferredUpdateScheduled = false;
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renderer = NULL;
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displayList = NULL;
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fbo = 0;
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stencil = NULL;
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debugDrawUpdate = false;
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deferredList = NULL;
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Caches::getInstance().resourceCache.incrementRefcount(this);
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}
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Layer::~Layer() {
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if (colorFilter) Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
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removeFbo();
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deleteTexture();
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delete[] mesh;
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delete[] meshIndices;
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delete deferredList;
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}
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uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
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return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
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}
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uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
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return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
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}
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bool Layer::resize(const uint32_t width, const uint32_t height) {
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uint32_t desiredWidth = computeIdealWidth(width);
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uint32_t desiredHeight = computeIdealWidth(height);
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if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
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return true;
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}
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const uint32_t maxTextureSize = Caches::getInstance().maxTextureSize;
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if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
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ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
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desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
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return false;
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}
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uint32_t oldWidth = getWidth();
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uint32_t oldHeight = getHeight();
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setSize(desiredWidth, desiredHeight);
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if (fbo) {
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Caches::getInstance().activeTexture(0);
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bindTexture();
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allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
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if (glGetError() != GL_NO_ERROR) {
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setSize(oldWidth, oldHeight);
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return false;
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}
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}
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if (stencil) {
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stencil->bind();
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stencil->resize(desiredWidth, desiredHeight);
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if (glGetError() != GL_NO_ERROR) {
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setSize(oldWidth, oldHeight);
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return false;
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}
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}
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return true;
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}
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void Layer::removeFbo(bool flush) {
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if (stencil) {
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GLuint previousFbo;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint*) &previousFbo);
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if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
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if (fbo != previousFbo) glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
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Caches::getInstance().renderBufferCache.put(stencil);
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stencil = NULL;
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}
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if (fbo) {
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if (flush) LayerRenderer::flushLayer(this);
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// If put fails the cache will delete the FBO
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Caches::getInstance().fboCache.put(fbo);
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fbo = 0;
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}
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}
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void Layer::setPaint(SkPaint* paint) {
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OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
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}
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void Layer::setColorFilter(SkiaColorFilter* filter) {
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if (colorFilter) {
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Caches::getInstance().resourceCache.decrementRefcount(colorFilter);
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}
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colorFilter = filter;
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if (colorFilter) {
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Caches::getInstance().resourceCache.incrementRefcount(colorFilter);
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}
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}
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void Layer::defer() {
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if (!deferredList) {
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deferredList = new DeferredDisplayList;
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}
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DeferStateStruct deferredState(*deferredList, *renderer,
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DisplayList::kReplayFlag_ClipChildren);
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const float width = layer.getWidth();
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const float height = layer.getHeight();
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if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
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dirtyRect.right >= width && dirtyRect.bottom >= height)) {
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dirtyRect.set(0, 0, width, height);
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}
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renderer->initViewport(width, height);
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renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
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dirtyRect.right, dirtyRect.bottom, !isBlend());
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displayList->defer(deferredState, 0);
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deferredUpdateScheduled = false;
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}
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void Layer::flush() {
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if (deferredList) {
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renderer->setViewport(layer.getWidth(), layer.getHeight());
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renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
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!isBlend());
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deferredList->flush(*renderer, dirtyRect);
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renderer->finish();
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renderer = NULL;
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dirtyRect.setEmpty();
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displayList = NULL;
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}
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}
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void Layer::render() {
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renderer->setViewport(layer.getWidth(), layer.getHeight());
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renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
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!isBlend());
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renderer->drawDisplayList(displayList, dirtyRect, DisplayList::kReplayFlag_ClipChildren);
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renderer->finish();
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renderer = NULL;
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dirtyRect.setEmpty();
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deferredUpdateScheduled = false;
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displayList = NULL;
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}
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}; // namespace uirenderer
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}; // namespace android
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