0fa2bd699a
cherry-pick of Iaa7189178bda1c55f96da044d2a9fa602ba36034 Instead of duplicating internal info about SkShader, inspect the SkShader installed on the SkPaint. core/java/android/view/GLES20Canvas.java: Remove setupModifiers, nResetModifiers, and nSetupShader. core/jni/android/graphics/Shader.cpp: Remove calls to create/destroy the (previously) attached SkiaShader. core/jni/android_view_GLES20Canvas.cpp: Remove native code for setupShader and resetModifiers. graphics/java/android/graphics/BitmapShader.java: graphics/java/android/graphics/ComposeShader.java: graphics/java/android/graphics/LinearGradient.java: graphics/java/android/graphics/RadialGradient.java: graphics/java/android/graphics/Shader.java: graphics/java/android/graphics/SweepGradient.java: Remove code keeping track of native SkiaShader. libs/hwui/Caches.h: Include Extensions.h. libs/hwui/DeferredDisplayList.cpp: Compare shaders on the paint, instead of on DrawModifiers. libs/hwui/DisplayList.cpp: libs/hwui/DisplayList.h: Remove vector of SkiaShaders. libs/hwui/DisplayListOp.h: Access the SkShader on mPaint. Remove SetupShaderOp and ResetShaderOp. libs/hwui/DisplayListRenderer.cpp: libs/hwui/DisplayListRenderer.h: Remove resetShader, setupShader, refShader, and mShaderMap. libs/hwui/FontRenderer.cpp: Pass SkShader to setupDrawShader and setupDrawShaderUniforms. libs/hwui/OpenGLRenderer.cpp: libs/hwui/OpenGLRenderer.h: Add LayerShader, a class inheriting from SkShader, to mimic the behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on the SkPaint so it can be inspected later. Set a LayerShader instead of a SkiaLayerShader. setupDrawShader and setupDrawShaderUniforms now inspect an SkShader passed in. Inspect SkShader instead of mDrawModifiers.mShader. Remove resetShader and setupShader. setupDrawColorUniforms now takes a boolean indicating whether there is a shader. Add an inline function for accessing the SkShader on an SkPaint. In setupDrawBlending(Layer*, bool), do not check the shader (which will never be set), but do check whether the color filter may change the alpha (newly fixed behavior). In setupDrawBlending(SkPaint, ...), check the SkShader and whether the color filter affects alpha (the latter is new behavior). libs/hwui/Renderer.h: Remove pure virtual functions setupShader and resetShader. libs/hwui/ResourceCache.cpp: libs/hwui/ResourceCache.h: Remove functions for refing/unrefing shaders. libs/hwui/SkiaShader.cpp: libs/hwui/SkiaShader.h: Much of this code was redundant and has been removed. Convert structs into class with nothing but static functions for calling describe/setupProgram. libs/hwui/TextureCache.cpp: libs/hwui/TextureCache.h: Use the SkPixelRef as the key to the bitmap Lru cache, since shader inspection will provide a different SkBitmap pointer (though it will hold the correct SkPixelRef with the correct generation ID). tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java: tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java: Update manual test to have more shaders: radial, sweep, compose, invalid compose. BUG:10650594 Change-Id: I2e7182b3fc28268e7ca82fac6780540b6b45365c
809 lines
28 KiB
C++
809 lines
28 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkGlyph.h>
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#include <SkUtils.h>
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#include <cutils/properties.h>
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#include <utils/Log.h>
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#ifdef ANDROID_ENABLE_RENDERSCRIPT
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#include <RenderScript.h>
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#endif
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#include "utils/Blur.h"
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#include "utils/Timing.h"
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#include "Caches.h"
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#include "Debug.h"
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#include "Extensions.h"
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#include "FontRenderer.h"
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#include "OpenGLRenderer.h"
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#include "PixelBuffer.h"
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#include "Rect.h"
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namespace android {
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namespace uirenderer {
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// blur inputs smaller than this constant will bypass renderscript
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#define RS_MIN_INPUT_CUTOFF 10000
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///////////////////////////////////////////////////////////////////////////////
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// TextSetupFunctor
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///////////////////////////////////////////////////////////////////////////////
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status_t TextSetupFunctor::operator ()(int what, void* data) {
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Data* typedData = reinterpret_cast<Data*>(data);
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GLenum glyphFormat = typedData ? typedData->glyphFormat : GL_ALPHA;
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renderer->setupDraw();
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renderer->setupDrawTextGamma(paint);
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renderer->setupDrawDirtyRegionsDisabled();
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renderer->setupDrawWithTexture(glyphFormat == GL_ALPHA);
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switch (glyphFormat) {
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case GL_ALPHA: {
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renderer->setupDrawAlpha8Color(paint->getColor(), alpha);
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break;
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}
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case GL_RGBA: {
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float floatAlpha = alpha / 255.0f;
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renderer->setupDrawColor(floatAlpha, floatAlpha, floatAlpha, floatAlpha);
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break;
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}
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default: {
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#if DEBUG_FONT_RENDERER
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ALOGD("TextSetupFunctor: called with unknown glyph format %x", glyphFormat);
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#endif
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break;
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}
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}
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renderer->setupDrawColorFilter(paint->getColorFilter());
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renderer->setupDrawShader(paint->getShader());
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renderer->setupDrawBlending(paint);
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renderer->setupDrawProgram();
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renderer->setupDrawModelView(kModelViewMode_Translate, false,
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0.0f, 0.0f, 0.0f, 0.0f, pureTranslate);
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// Calling setupDrawTexture with the name 0 will enable the
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// uv attributes and increase the texture unit count
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// texture binding will be performed by the font renderer as
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// needed
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renderer->setupDrawTexture(0);
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renderer->setupDrawPureColorUniforms();
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renderer->setupDrawColorFilterUniforms(paint->getColorFilter());
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renderer->setupDrawShaderUniforms(paint->getShader(), pureTranslate);
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renderer->setupDrawTextGammaUniforms();
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return NO_ERROR;
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}
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///////////////////////////////////////////////////////////////////////////////
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// FontRenderer
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///////////////////////////////////////////////////////////////////////////////
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static bool sLogFontRendererCreate = true;
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FontRenderer::FontRenderer() :
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mActiveFonts(LruCache<Font::FontDescription, Font*>::kUnlimitedCapacity) {
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if (sLogFontRendererCreate) {
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INIT_LOGD("Creating FontRenderer");
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}
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mGammaTable = NULL;
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mInitialized = false;
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mCurrentCacheTexture = NULL;
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mLinearFiltering = false;
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mSmallCacheWidth = DEFAULT_TEXT_SMALL_CACHE_WIDTH;
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mSmallCacheHeight = DEFAULT_TEXT_SMALL_CACHE_HEIGHT;
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mLargeCacheWidth = DEFAULT_TEXT_LARGE_CACHE_WIDTH;
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mLargeCacheHeight = DEFAULT_TEXT_LARGE_CACHE_HEIGHT;
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_TEXT_SMALL_CACHE_WIDTH, property, NULL) > 0) {
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mSmallCacheWidth = atoi(property);
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}
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if (property_get(PROPERTY_TEXT_SMALL_CACHE_HEIGHT, property, NULL) > 0) {
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mSmallCacheHeight = atoi(property);
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}
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if (property_get(PROPERTY_TEXT_LARGE_CACHE_WIDTH, property, NULL) > 0) {
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mLargeCacheWidth = atoi(property);
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}
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if (property_get(PROPERTY_TEXT_LARGE_CACHE_HEIGHT, property, NULL) > 0) {
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mLargeCacheHeight = atoi(property);
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}
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uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize;
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mSmallCacheWidth = mSmallCacheWidth > maxTextureSize ? maxTextureSize : mSmallCacheWidth;
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mSmallCacheHeight = mSmallCacheHeight > maxTextureSize ? maxTextureSize : mSmallCacheHeight;
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mLargeCacheWidth = mLargeCacheWidth > maxTextureSize ? maxTextureSize : mLargeCacheWidth;
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mLargeCacheHeight = mLargeCacheHeight > maxTextureSize ? maxTextureSize : mLargeCacheHeight;
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if (sLogFontRendererCreate) {
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INIT_LOGD(" Text cache sizes, in pixels: %i x %i, %i x %i, %i x %i, %i x %i",
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mSmallCacheWidth, mSmallCacheHeight,
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mLargeCacheWidth, mLargeCacheHeight >> 1,
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mLargeCacheWidth, mLargeCacheHeight >> 1,
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mLargeCacheWidth, mLargeCacheHeight);
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}
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sLogFontRendererCreate = false;
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}
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void clearCacheTextures(Vector<CacheTexture*>& cacheTextures) {
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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delete cacheTextures[i];
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}
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cacheTextures.clear();
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}
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FontRenderer::~FontRenderer() {
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clearCacheTextures(mACacheTextures);
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clearCacheTextures(mRGBACacheTextures);
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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delete it.value();
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}
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mActiveFonts.clear();
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}
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void FontRenderer::flushAllAndInvalidate() {
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issueDrawCommand();
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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it.value()->invalidateTextureCache();
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}
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for (uint32_t i = 0; i < mACacheTextures.size(); i++) {
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mACacheTextures[i]->init();
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}
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for (uint32_t i = 0; i < mRGBACacheTextures.size(); i++) {
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mRGBACacheTextures[i]->init();
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}
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}
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void FontRenderer::flushLargeCaches(Vector<CacheTexture*>& cacheTextures) {
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// Start from 1; don't deallocate smallest/default texture
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for (uint32_t i = 1; i < cacheTextures.size(); i++) {
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CacheTexture* cacheTexture = cacheTextures[i];
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if (cacheTexture->getPixelBuffer()) {
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cacheTexture->init();
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LruCache<Font::FontDescription, Font*>::Iterator it(mActiveFonts);
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while (it.next()) {
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it.value()->invalidateTextureCache(cacheTexture);
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}
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cacheTexture->releaseTexture();
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}
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}
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}
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void FontRenderer::flushLargeCaches() {
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flushLargeCaches(mACacheTextures);
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flushLargeCaches(mRGBACacheTextures);
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}
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CacheTexture* FontRenderer::cacheBitmapInTexture(Vector<CacheTexture*>& cacheTextures,
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const SkGlyph& glyph, uint32_t* startX, uint32_t* startY) {
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for (uint32_t i = 0; i < cacheTextures.size(); i++) {
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if (cacheTextures[i]->fitBitmap(glyph, startX, startY)) {
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return cacheTextures[i];
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}
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}
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// Could not fit glyph into current cache textures
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return NULL;
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}
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void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
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uint32_t* retOriginX, uint32_t* retOriginY, bool precaching) {
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checkInit();
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// If the glyph bitmap is empty let's assum the glyph is valid
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// so we can avoid doing extra work later on
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if (glyph.fWidth == 0 || glyph.fHeight == 0) {
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cachedGlyph->mIsValid = true;
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cachedGlyph->mCacheTexture = NULL;
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return;
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}
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cachedGlyph->mIsValid = false;
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// choose an appropriate cache texture list for this glyph format
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SkMask::Format format = static_cast<SkMask::Format>(glyph.fMaskFormat);
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Vector<CacheTexture*>* cacheTextures = NULL;
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switch (format) {
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case SkMask::kA8_Format:
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case SkMask::kBW_Format:
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cacheTextures = &mACacheTextures;
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break;
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case SkMask::kARGB32_Format:
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cacheTextures = &mRGBACacheTextures;
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break;
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default:
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#if DEBUG_FONT_RENDERER
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ALOGD("getCacheTexturesForFormat: unknown SkMask format %x", format);
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#endif
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return;
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}
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// If the glyph is too tall, don't cache it
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if (glyph.fHeight + TEXTURE_BORDER_SIZE * 2 >
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(*cacheTextures)[cacheTextures->size() - 1]->getHeight()) {
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ALOGE("Font size too large to fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return;
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}
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// Now copy the bitmap into the cache texture
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uint32_t startX = 0;
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uint32_t startY = 0;
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CacheTexture* cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);
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if (!cacheTexture) {
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if (!precaching) {
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// If the new glyph didn't fit and we are not just trying to precache it,
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// clear out the cache and try again
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flushAllAndInvalidate();
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cacheTexture = cacheBitmapInTexture(*cacheTextures, glyph, &startX, &startY);
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}
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if (!cacheTexture) {
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// either the glyph didn't fit or we're precaching and will cache it when we draw
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return;
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}
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}
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cachedGlyph->mCacheTexture = cacheTexture;
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*retOriginX = startX;
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*retOriginY = startY;
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uint32_t endX = startX + glyph.fWidth;
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uint32_t endY = startY + glyph.fHeight;
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uint32_t cacheWidth = cacheTexture->getWidth();
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if (!cacheTexture->getPixelBuffer()) {
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Caches::getInstance().activeTexture(0);
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// Large-glyph texture memory is allocated only as needed
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cacheTexture->allocateTexture();
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}
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if (!cacheTexture->mesh()) {
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cacheTexture->allocateMesh();
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}
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uint8_t* cacheBuffer = cacheTexture->getPixelBuffer()->map();
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uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
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int srcStride = glyph.rowBytes();
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// Copy the glyph image, taking the mask format into account
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switch (format) {
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case SkMask::kA8_Format: {
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uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
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uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
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- TEXTURE_BORDER_SIZE;
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// write leading border line
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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// write glyph data
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if (mGammaTable) {
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for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
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row = cacheY * cacheWidth;
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
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uint8_t tempCol = bitmapBuffer[bY + bX];
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cacheBuffer[row + cacheX] = mGammaTable[tempCol];
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}
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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}
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} else {
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for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY += srcStride) {
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row = cacheY * cacheWidth;
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memcpy(&cacheBuffer[row + startX], &bitmapBuffer[bY], glyph.fWidth);
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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}
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}
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// write trailing border line
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row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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break;
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}
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case SkMask::kARGB32_Format: {
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// prep data lengths
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const size_t formatSize = PixelBuffer::formatSize(GL_RGBA);
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const size_t borderSize = formatSize * TEXTURE_BORDER_SIZE;
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size_t rowSize = formatSize * glyph.fWidth;
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// prep advances
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size_t dstStride = formatSize * cacheWidth;
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// prep indices
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// - we actually start one row early, and then increment before first copy
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uint8_t* src = &bitmapBuffer[0 - srcStride];
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uint8_t* dst = &cacheBuffer[cacheTexture->getOffset(startX, startY - 1)];
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uint8_t* dstEnd = &cacheBuffer[cacheTexture->getOffset(startX, endY - 1)];
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uint8_t* dstL = dst - borderSize;
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uint8_t* dstR = dst + rowSize;
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// write leading border line
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memset(dstL, 0, rowSize + 2 * borderSize);
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// write glyph data
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while (dst < dstEnd) {
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memset(dstL += dstStride, 0, borderSize); // leading border column
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memcpy(dst += dstStride, src += srcStride, rowSize); // glyph data
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memset(dstR += dstStride, 0, borderSize); // trailing border column
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}
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// write trailing border line
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memset(dstL += dstStride, 0, rowSize + 2 * borderSize);
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break;
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}
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case SkMask::kBW_Format: {
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uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
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uint32_t row = (startY - TEXTURE_BORDER_SIZE) * cacheWidth + startX
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- TEXTURE_BORDER_SIZE;
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static const uint8_t COLORS[2] = { 0, 255 };
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// write leading border line
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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// write glyph data
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for (cacheY = startY; cacheY < endY; cacheY++) {
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cacheX = startX;
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int rowBytes = srcStride;
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uint8_t* buffer = bitmapBuffer;
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row = cacheY * cacheWidth;
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cacheBuffer[row + startX - TEXTURE_BORDER_SIZE] = 0;
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while (--rowBytes >= 0) {
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uint8_t b = *buffer++;
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for (int8_t mask = 7; mask >= 0 && cacheX < endX; mask--) {
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cacheBuffer[cacheY * cacheWidth + cacheX++] = COLORS[(b >> mask) & 0x1];
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}
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}
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cacheBuffer[row + endX + TEXTURE_BORDER_SIZE - 1] = 0;
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bitmapBuffer += srcStride;
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}
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// write trailing border line
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row = (endY + TEXTURE_BORDER_SIZE - 1) * cacheWidth + startX - TEXTURE_BORDER_SIZE;
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memset(&cacheBuffer[row], 0, glyph.fWidth + 2 * TEXTURE_BORDER_SIZE);
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break;
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}
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default:
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ALOGW("Unknown glyph format: 0x%x", format);
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break;
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}
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cachedGlyph->mIsValid = true;
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}
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CacheTexture* FontRenderer::createCacheTexture(int width, int height, GLenum format,
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bool allocate) {
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CacheTexture* cacheTexture = new CacheTexture(width, height, format, gMaxNumberOfQuads);
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if (allocate) {
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Caches::getInstance().activeTexture(0);
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cacheTexture->allocateTexture();
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cacheTexture->allocateMesh();
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}
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return cacheTexture;
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}
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void FontRenderer::initTextTexture() {
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clearCacheTextures(mACacheTextures);
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clearCacheTextures(mRGBACacheTextures);
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mUploadTexture = false;
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mACacheTextures.push(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
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GL_ALPHA, true));
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mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_ALPHA, false));
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mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_ALPHA, false));
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mACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight,
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GL_ALPHA, false));
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mRGBACacheTextures.push(createCacheTexture(mSmallCacheWidth, mSmallCacheHeight,
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GL_RGBA, false));
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mRGBACacheTextures.push(createCacheTexture(mLargeCacheWidth, mLargeCacheHeight >> 1,
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GL_RGBA, false));
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mCurrentCacheTexture = mACacheTextures[0];
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}
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// We don't want to allocate anything unless we actually draw text
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void FontRenderer::checkInit() {
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|
if (mInitialized) {
|
|
return;
|
|
}
|
|
|
|
initTextTexture();
|
|
|
|
mInitialized = true;
|
|
}
|
|
|
|
void checkTextureUpdateForCache(Caches& caches, Vector<CacheTexture*>& cacheTextures,
|
|
bool& resetPixelStore, GLuint& lastTextureId) {
|
|
for (uint32_t i = 0; i < cacheTextures.size(); i++) {
|
|
CacheTexture* cacheTexture = cacheTextures[i];
|
|
if (cacheTexture->isDirty() && cacheTexture->getPixelBuffer()) {
|
|
if (cacheTexture->getTextureId() != lastTextureId) {
|
|
lastTextureId = cacheTexture->getTextureId();
|
|
caches.activeTexture(0);
|
|
caches.bindTexture(lastTextureId);
|
|
}
|
|
|
|
if (cacheTexture->upload()) {
|
|
resetPixelStore = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FontRenderer::checkTextureUpdate() {
|
|
if (!mUploadTexture) {
|
|
return;
|
|
}
|
|
|
|
Caches& caches = Caches::getInstance();
|
|
GLuint lastTextureId = 0;
|
|
|
|
bool resetPixelStore = false;
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
|
|
// Iterate over all the cache textures and see which ones need to be updated
|
|
checkTextureUpdateForCache(caches, mACacheTextures, resetPixelStore, lastTextureId);
|
|
checkTextureUpdateForCache(caches, mRGBACacheTextures, resetPixelStore, lastTextureId);
|
|
|
|
// Unbind any PBO we might have used to update textures
|
|
caches.unbindPixelBuffer();
|
|
|
|
// Reset to default unpack row length to avoid affecting texture
|
|
// uploads in other parts of the renderer
|
|
if (resetPixelStore) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
|
|
mUploadTexture = false;
|
|
}
|
|
|
|
void FontRenderer::issueDrawCommand(Vector<CacheTexture*>& cacheTextures) {
|
|
Caches& caches = Caches::getInstance();
|
|
bool first = true;
|
|
bool force = false;
|
|
for (uint32_t i = 0; i < cacheTextures.size(); i++) {
|
|
CacheTexture* texture = cacheTextures[i];
|
|
if (texture->canDraw()) {
|
|
if (first) {
|
|
if (mFunctor) {
|
|
TextSetupFunctor::Data functorData(texture->getFormat());
|
|
(*mFunctor)(0, &functorData);
|
|
}
|
|
|
|
checkTextureUpdate();
|
|
caches.bindQuadIndicesBuffer();
|
|
|
|
if (!mDrawn) {
|
|
// If returns true, a VBO was bound and we must
|
|
// rebind our vertex attrib pointers even if
|
|
// they have the same values as the current pointers
|
|
force = caches.unbindMeshBuffer();
|
|
}
|
|
|
|
caches.activeTexture(0);
|
|
first = false;
|
|
}
|
|
|
|
caches.bindTexture(texture->getTextureId());
|
|
texture->setLinearFiltering(mLinearFiltering, false);
|
|
|
|
TextureVertex* mesh = texture->mesh();
|
|
caches.bindPositionVertexPointer(force, &mesh[0].x);
|
|
caches.bindTexCoordsVertexPointer(force, &mesh[0].u);
|
|
force = false;
|
|
|
|
glDrawElements(GL_TRIANGLES, texture->meshElementCount(),
|
|
GL_UNSIGNED_SHORT, texture->indices());
|
|
|
|
texture->resetMesh();
|
|
}
|
|
}
|
|
}
|
|
|
|
void FontRenderer::issueDrawCommand() {
|
|
issueDrawCommand(mACacheTextures);
|
|
issueDrawCommand(mRGBACacheTextures);
|
|
|
|
mDrawn = true;
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
if (texture != mCurrentCacheTexture) {
|
|
// Now use the new texture id
|
|
mCurrentCacheTexture = texture;
|
|
}
|
|
|
|
mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
|
|
x3, y3, u3, v3, x4, y4, u4, v4);
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
if (mClip &&
|
|
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
|
|
return;
|
|
}
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = fmin(mBounds->left, x1);
|
|
mBounds->top = fmin(mBounds->top, y3);
|
|
mBounds->right = fmax(mBounds->right, x3);
|
|
mBounds->bottom = fmax(mBounds->bottom, y1);
|
|
}
|
|
|
|
if (mCurrentCacheTexture->endOfMesh()) {
|
|
issueDrawCommand();
|
|
}
|
|
}
|
|
|
|
void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = fmin(mBounds->left, fmin(x1, fmin(x2, fmin(x3, x4))));
|
|
mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
|
|
mBounds->right = fmax(mBounds->right, fmax(x1, fmax(x2, fmax(x3, x4))));
|
|
mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
|
|
}
|
|
|
|
if (mCurrentCacheTexture->endOfMesh()) {
|
|
issueDrawCommand();
|
|
}
|
|
}
|
|
|
|
void FontRenderer::setFont(const SkPaint* paint, const mat4& matrix) {
|
|
mCurrentFont = Font::create(this, paint, matrix);
|
|
}
|
|
|
|
FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) {
|
|
checkInit();
|
|
|
|
DropShadow image;
|
|
image.width = 0;
|
|
image.height = 0;
|
|
image.image = NULL;
|
|
image.penX = 0;
|
|
image.penY = 0;
|
|
|
|
if (!mCurrentFont) {
|
|
return image;
|
|
}
|
|
|
|
mDrawn = false;
|
|
mClip = NULL;
|
|
mBounds = NULL;
|
|
|
|
Rect bounds;
|
|
mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds, positions);
|
|
|
|
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
|
|
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
|
|
|
|
uint32_t maxSize = Caches::getInstance().maxTextureSize;
|
|
if (paddedWidth > maxSize || paddedHeight > maxSize) {
|
|
return image;
|
|
}
|
|
|
|
#ifdef ANDROID_ENABLE_RENDERSCRIPT
|
|
// Align buffers for renderscript usage
|
|
if (paddedWidth & (RS_CPU_ALLOCATION_ALIGNMENT - 1)) {
|
|
paddedWidth += RS_CPU_ALLOCATION_ALIGNMENT - paddedWidth % RS_CPU_ALLOCATION_ALIGNMENT;
|
|
}
|
|
int size = paddedWidth * paddedHeight;
|
|
uint8_t* dataBuffer = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, size);
|
|
#else
|
|
int size = paddedWidth * paddedHeight;
|
|
uint8_t* dataBuffer = (uint8_t*) malloc(size);
|
|
#endif
|
|
|
|
memset(dataBuffer, 0, size);
|
|
|
|
int penX = radius - bounds.left;
|
|
int penY = radius - bounds.bottom;
|
|
|
|
if ((bounds.right > bounds.left) && (bounds.top > bounds.bottom)) {
|
|
// text has non-whitespace, so draw and blur to create the shadow
|
|
// NOTE: bounds.isEmpty() can't be used here, since vertical coordinates are inverted
|
|
// TODO: don't draw pure whitespace in the first place, and avoid needing this check
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
|
|
Font::BITMAP, dataBuffer, paddedWidth, paddedHeight, NULL, positions);
|
|
|
|
// Unbind any PBO we might have used
|
|
Caches::getInstance().unbindPixelBuffer();
|
|
|
|
blurImage(&dataBuffer, paddedWidth, paddedHeight, radius);
|
|
}
|
|
|
|
image.width = paddedWidth;
|
|
image.height = paddedHeight;
|
|
image.image = dataBuffer;
|
|
image.penX = penX;
|
|
image.penY = penY;
|
|
|
|
return image;
|
|
}
|
|
|
|
void FontRenderer::initRender(const Rect* clip, Rect* bounds, Functor* functor) {
|
|
checkInit();
|
|
|
|
mDrawn = false;
|
|
mBounds = bounds;
|
|
mFunctor = functor;
|
|
mClip = clip;
|
|
}
|
|
|
|
void FontRenderer::finishRender() {
|
|
mBounds = NULL;
|
|
mClip = NULL;
|
|
|
|
issueDrawCommand();
|
|
}
|
|
|
|
void FontRenderer::precache(const SkPaint* paint, const char* text, int numGlyphs,
|
|
const mat4& matrix) {
|
|
Font* font = Font::create(this, paint, matrix);
|
|
font->precache(paint, text, numGlyphs);
|
|
}
|
|
|
|
void FontRenderer::endPrecaching() {
|
|
checkTextureUpdate();
|
|
}
|
|
|
|
bool FontRenderer::renderPosText(const SkPaint* paint, const Rect* clip, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
|
|
const float* positions, Rect* bounds, Functor* functor, bool forceFinish) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds, functor);
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y, positions);
|
|
|
|
if (forceFinish) {
|
|
finishRender();
|
|
}
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
bool FontRenderer::renderTextOnPath(const SkPaint* paint, const Rect* clip, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, const SkPath* path,
|
|
float hOffset, float vOffset, Rect* bounds, Functor* functor) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds, functor);
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, path, hOffset, vOffset);
|
|
finishRender();
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
void FontRenderer::removeFont(const Font* font) {
|
|
mActiveFonts.remove(font->getDescription());
|
|
|
|
if (mCurrentFont == font) {
|
|
mCurrentFont = NULL;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius) {
|
|
#ifdef ANDROID_ENABLE_RENDERSCRIPT
|
|
if (width * height * radius >= RS_MIN_INPUT_CUTOFF) {
|
|
uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height);
|
|
|
|
if (mRs == 0) {
|
|
mRs = new RSC::RS();
|
|
// a null path is OK because there are no custom kernels used
|
|
// hence nothing gets cached by RS
|
|
if (!mRs->init("", RSC::RS_INIT_LOW_LATENCY | RSC::RS_INIT_SYNCHRONOUS)) {
|
|
mRs.clear();
|
|
ALOGE("blur RS failed to init");
|
|
} else {
|
|
mRsElement = RSC::Element::A_8(mRs);
|
|
mRsScript = RSC::ScriptIntrinsicBlur::create(mRs, mRsElement);
|
|
}
|
|
}
|
|
if (mRs != 0) {
|
|
RSC::sp<const RSC::Type> t = RSC::Type::create(mRs, mRsElement, width, height, 0);
|
|
RSC::sp<RSC::Allocation> ain = RSC::Allocation::createTyped(mRs, t,
|
|
RS_ALLOCATION_MIPMAP_NONE,
|
|
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
|
|
*image);
|
|
RSC::sp<RSC::Allocation> aout = RSC::Allocation::createTyped(mRs, t,
|
|
RS_ALLOCATION_MIPMAP_NONE,
|
|
RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_SHARED,
|
|
outImage);
|
|
|
|
mRsScript->setRadius(radius);
|
|
mRsScript->setInput(ain);
|
|
mRsScript->forEach(aout);
|
|
|
|
// replace the original image's pointer, avoiding a copy back to the original buffer
|
|
free(*image);
|
|
*image = outImage;
|
|
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
float *gaussian = new float[2 * radius + 1];
|
|
Blur::generateGaussianWeights(gaussian, radius);
|
|
|
|
uint8_t* scratch = new uint8_t[width * height];
|
|
Blur::horizontal(gaussian, radius, *image, scratch, width, height);
|
|
Blur::vertical(gaussian, radius, scratch, *image, width, height);
|
|
|
|
delete[] gaussian;
|
|
delete[] scratch;
|
|
}
|
|
|
|
static uint32_t calculateCacheSize(const Vector<CacheTexture*>& cacheTextures) {
|
|
uint32_t size = 0;
|
|
for (uint32_t i = 0; i < cacheTextures.size(); i++) {
|
|
CacheTexture* cacheTexture = cacheTextures[i];
|
|
if (cacheTexture && cacheTexture->getPixelBuffer()) {
|
|
size += cacheTexture->getPixelBuffer()->getSize();
|
|
}
|
|
}
|
|
return size;
|
|
}
|
|
|
|
uint32_t FontRenderer::getCacheSize(GLenum format) const {
|
|
switch (format) {
|
|
case GL_ALPHA: {
|
|
return calculateCacheSize(mACacheTextures);
|
|
}
|
|
case GL_RGBA: {
|
|
return calculateCacheSize(mRGBACacheTextures);
|
|
}
|
|
default: {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|