9f25b7fdf2
Instead of each application loading the KeyCharacterMap from the file system, get them from the input manager service as part of the InputDevice object. Refactored InputManager to be a proper singleton instead of having a bunch of static methods. InputManager now maintains a cache of all InputDevice objects that it has loaded. Currently we never invalidate the cache which can cause InputDevice to return stale motion ranges if the device is reconfigured. This will be fixed in a future change. Added a fake InputDevice with ID -1 to represent the virtual keyboard. Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
294 lines
10 KiB
C++
294 lines
10 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "input"
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#include <utils/Log.h>
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#include <android/input.h>
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#include <androidfw/Input.h>
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#include <androidfw/InputTransport.h>
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#include <utils/Looper.h>
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#include <utils/RefBase.h>
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#include <utils/Vector.h>
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#include <android_runtime/android_app_NativeActivity.h>
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#include <poll.h>
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#include <errno.h>
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using android::InputEvent;
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using android::KeyEvent;
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using android::MotionEvent;
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using android::sp;
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using android::Vector;
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int32_t AInputEvent_getType(const AInputEvent* event) {
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return static_cast<const InputEvent*>(event)->getType();
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}
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int32_t AInputEvent_getDeviceId(const AInputEvent* event) {
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return static_cast<const InputEvent*>(event)->getDeviceId();
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}
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int32_t AInputEvent_getSource(const AInputEvent* event) {
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return static_cast<const InputEvent*>(event)->getSource();
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}
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int32_t AKeyEvent_getAction(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getAction();
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}
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int32_t AKeyEvent_getFlags(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getFlags();
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}
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int32_t AKeyEvent_getKeyCode(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getKeyCode();
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}
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int32_t AKeyEvent_getScanCode(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getScanCode();
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}
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int32_t AKeyEvent_getMetaState(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getMetaState();
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}
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int32_t AKeyEvent_getRepeatCount(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getRepeatCount();
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}
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int64_t AKeyEvent_getDownTime(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getDownTime();
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}
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int64_t AKeyEvent_getEventTime(const AInputEvent* key_event) {
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return static_cast<const KeyEvent*>(key_event)->getEventTime();
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}
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int32_t AMotionEvent_getAction(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getAction();
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}
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int32_t AMotionEvent_getFlags(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getFlags();
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}
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int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getMetaState();
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}
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int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getButtonState();
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}
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int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) {
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return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags();
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}
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int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getDownTime();
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}
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int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getEventTime();
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}
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float AMotionEvent_getXOffset(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getXOffset();
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}
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float AMotionEvent_getYOffset(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getYOffset();
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}
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float AMotionEvent_getXPrecision(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getXPrecision();
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}
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float AMotionEvent_getYPrecision(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getYPrecision();
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}
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size_t AMotionEvent_getPointerCount(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getPointerCount();
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}
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int32_t AMotionEvent_getPointerId(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getPointerId(pointer_index);
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}
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int32_t AMotionEvent_getToolType(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getToolType(pointer_index);
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}
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float AMotionEvent_getRawX(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getRawX(pointer_index);
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}
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float AMotionEvent_getRawY(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getRawY(pointer_index);
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}
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float AMotionEvent_getX(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getX(pointer_index);
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}
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float AMotionEvent_getY(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getY(pointer_index);
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}
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float AMotionEvent_getPressure(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getPressure(pointer_index);
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}
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float AMotionEvent_getSize(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getSize(pointer_index);
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}
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float AMotionEvent_getTouchMajor(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getTouchMajor(pointer_index);
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}
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float AMotionEvent_getTouchMinor(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getTouchMinor(pointer_index);
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}
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float AMotionEvent_getToolMajor(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getToolMajor(pointer_index);
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}
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float AMotionEvent_getToolMinor(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getToolMinor(pointer_index);
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}
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float AMotionEvent_getOrientation(const AInputEvent* motion_event, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getOrientation(pointer_index);
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}
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float AMotionEvent_getAxisValue(const AInputEvent* motion_event,
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int32_t axis, size_t pointer_index) {
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return static_cast<const MotionEvent*>(motion_event)->getAxisValue(axis, pointer_index);
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}
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size_t AMotionEvent_getHistorySize(const AInputEvent* motion_event) {
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return static_cast<const MotionEvent*>(motion_event)->getHistorySize();
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}
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int64_t AMotionEvent_getHistoricalEventTime(AInputEvent* motion_event,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalEventTime(
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history_index);
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}
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float AMotionEvent_getHistoricalRawX(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawX(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalRawY(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalRawY(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalX(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalX(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalY(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalY(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalPressure(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalPressure(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalSize(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalSize(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalTouchMajor(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMajor(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalTouchMinor(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalTouchMinor(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalToolMajor(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMajor(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalToolMinor(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalToolMinor(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalOrientation(AInputEvent* motion_event, size_t pointer_index,
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size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalOrientation(
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pointer_index, history_index);
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}
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float AMotionEvent_getHistoricalAxisValue(const AInputEvent* motion_event,
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int32_t axis, size_t pointer_index, size_t history_index) {
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return static_cast<const MotionEvent*>(motion_event)->getHistoricalAxisValue(
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axis, pointer_index, history_index);
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}
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void AInputQueue_attachLooper(AInputQueue* queue, ALooper* looper,
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int ident, ALooper_callbackFunc callback, void* data) {
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queue->attachLooper(looper, ident, callback, data);
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}
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void AInputQueue_detachLooper(AInputQueue* queue) {
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queue->detachLooper();
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}
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int32_t AInputQueue_hasEvents(AInputQueue* queue) {
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return queue->hasEvents();
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}
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int32_t AInputQueue_getEvent(AInputQueue* queue, AInputEvent** outEvent) {
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return queue->getEvent(outEvent);
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}
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int32_t AInputQueue_preDispatchEvent(AInputQueue* queue, AInputEvent* event) {
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return queue->preDispatchEvent(event) ? 1 : 0;
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}
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void AInputQueue_finishEvent(AInputQueue* queue, AInputEvent* event, int handled) {
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queue->finishEvent(event, handled != 0, false);
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}
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