John Reck 0ed751dd22 Don't make HardwareRenderer calls in the finalizer
Bug: 13902530
 Don't try to set the RenderNode's displayListData to 0 in the finalizer.
 The HardwareRenderer may have already been finalized and it's not valid
 to make calls into HardwareRenderer from another thread anyway.

 The fix is that now that RenderNode is a refcounted object, this step
 can be skipped entirely. The RenderNode destructor handles deleting
 its DisplayListData if it needs to.

Change-Id: Ieab75575b98c24678a531dd5aa41a2d0afde0eef
2014-04-08 14:13:31 -07:00
2014-04-07 18:59:51 -07:00
2014-04-07 17:38:47 -07:00
2013-09-12 19:07:28 -07:00
2014-04-02 17:31:08 -07:00
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