android_frameworks_base/libs/rs/rsShaderCache.cpp
Jason Sams 8cb39de03a Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.

Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2010-06-01 15:47:01 -07:00

170 lines
5.4 KiB
C++

/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_BUILD_FOR_HOST
#include "rsContext.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#else
#include "rsContextHostStub.h"
#include <OpenGL/gl.h>
#endif //ANDROID_RS_BUILD_FOR_HOST
using namespace android;
using namespace android::renderscript;
ShaderCache::ShaderCache()
{
mEntryCount = 0;
mEntryAllocationCount = 16;
mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
}
ShaderCache::~ShaderCache()
{
for (uint32_t ct=0; ct < mEntryCount; ct++) {
glDeleteProgram(mEntries[ct].program);
}
mEntryCount = 0;
mEntryAllocationCount = 0;
free(mEntries);
}
bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
{
if (!vtx->getShaderID()) {
vtx->loadShader(rsc);
}
if (!frag->getShaderID()) {
frag->loadShader(rsc);
}
//LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
for (uint32_t ct=0; ct < mEntryCount; ct++) {
if ((mEntries[ct].vtx == vtx->getShaderID()) &&
(mEntries[ct].frag == frag->getShaderID())) {
//LOGV("SC using program %i", mEntries[ct].program);
glUseProgram(mEntries[ct].program);
mCurrent = &mEntries[ct];
//LOGV("ShaderCache hit, using %i", ct);
rsc->checkError("ShaderCache::lookup (hit)");
return true;
}
}
// Not in cache, add it.
if (mEntryAllocationCount == mEntryCount) {
// Out of space, make some.
mEntryAllocationCount *= 2;
entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
if (!e) {
LOGE("Out of memory for ShaderCache::lookup");
return false;
}
memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
free(mEntries);
mEntries = e;
}
//LOGV("ShaderCache miss, using %i", mEntryCount);
//LOGE("e0 %x", glGetError());
entry_t *e = &mEntries[mEntryCount];
mCurrent = e;
e->vtx = vtx->getShaderID();
e->frag = frag->getShaderID();
e->program = glCreateProgram();
e->mUserVertexProgram = vtx->isUserProgram();
if (mEntries[mEntryCount].program) {
GLuint pgm = e->program;
glAttachShader(pgm, vtx->getShaderID());
//LOGE("e1 %x", glGetError());
glAttachShader(pgm, frag->getShaderID());
if (!vtx->isUserProgram()) {
glBindAttribLocation(pgm, 0, "ATTRIB_position");
glBindAttribLocation(pgm, 1, "ATTRIB_color");
glBindAttribLocation(pgm, 2, "ATTRIB_normal");
glBindAttribLocation(pgm, 3, "ATTRIB_pointSize");
glBindAttribLocation(pgm, 4, "ATTRIB_texture0");
}
//LOGE("e2 %x", glGetError());
glLinkProgram(pgm);
//LOGE("e3 %x", glGetError());
GLint linkStatus = GL_FALSE;
glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
if (linkStatus != GL_TRUE) {
GLint bufLength = 0;
glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
if (bufLength) {
char* buf = (char*) malloc(bufLength);
if (buf) {
glGetProgramInfoLog(pgm, bufLength, NULL, buf);
LOGE("Could not link program:\n%s\n", buf);
free(buf);
}
}
glDeleteProgram(pgm);
rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
return false;
}
if (vtx->isUserProgram()) {
for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
if (rsc->props.mLogShaders) {
LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
}
}
}
for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
if (rsc->props.mLogShaders) {
LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
}
}
for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
if (rsc->props.mLogShaders) {
LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
}
}
}
e->mIsValid = true;
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
mEntryCount++;
rsc->checkError("ShaderCache::lookup (miss)");
return true;
}
void ShaderCache::cleanupVertex(uint32_t id)
{
}
void ShaderCache::cleanupFragment(uint32_t id)
{
}
void ShaderCache::cleanupAll()
{
}