android_frameworks_base/libs/hwui/AnimatorManager.h
Doris Liu 0d20a275a5 Revert "Revert "VectorDrawable native rendering - Step 5 of MANY""
This reverts commit e03ef25a3e44ef5d495e366c30b9b5b69fc58194.

Change-Id: I9c2e1c891667451a3ee668e414bf337ad67279ab
2016-02-12 19:49:29 -08:00

82 lines
2.4 KiB
C++

/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANIMATORMANAGER_H
#define ANIMATORMANAGER_H
#include <vector>
#include <cutils/compiler.h>
#include <utils/StrongPointer.h>
#include "utils/Macros.h"
namespace android {
namespace uirenderer {
class AnimationHandle;
class BaseRenderNodeAnimator;
class RenderNode;
class TreeInfo;
// Responsible for managing the animators for a single RenderNode
class AnimatorManager {
PREVENT_COPY_AND_ASSIGN(AnimatorManager);
public:
AnimatorManager(RenderNode& parent);
~AnimatorManager();
void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
void setAnimationHandle(AnimationHandle* handle);
bool hasAnimationHandle() { return mAnimationHandle; }
void pushStaging();
// Returns the combined dirty mask of all animators run
uint32_t animate(TreeInfo& info);
void animateNoDamage(TreeInfo& info);
// Hard-ends all animators. May only be called on the UI thread.
ANDROID_API void endAllStagingAnimators();
// Hard-ends all animators that have been pushed. Used for cleanup if
// the ActivityContext is being destroyed
void endAllActiveAnimators();
bool hasAnimators() { return mAnimators.size(); }
private:
uint32_t animateCommon(TreeInfo& info);
// This would remove the animator from mAnimators list. It should only be called during
// push staging.
void removeActiveAnimator(const sp<BaseRenderNodeAnimator>& animator);
RenderNode& mParent;
AnimationHandle* mAnimationHandle;
// To improve the efficiency of resizing & removing from the vector
// use manual ref counting instead of sp<>.
std::vector< sp<BaseRenderNodeAnimator> > mNewAnimators;
std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* ANIMATORMANAGER_H */