6554943a1d
WebView needs more fine-grained control over the behavior of the framework upon execution of the display lists. The new status_t allows WebView to requests its functor to be re-executed directly without causing a redraw of the entire hierarchy. Change-Id: I97a8141dc5c6eeb6805b6024cc1e76fce07d24cc
1230 lines
42 KiB
C++
1230 lines
42 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkUtils.h>
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#include <cutils/properties.h>
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#include <utils/Log.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "FontRenderer.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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#define DEFAULT_TEXT_CACHE_WIDTH 1024
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#define DEFAULT_TEXT_CACHE_HEIGHT 256
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#define MAX_TEXT_CACHE_WIDTH 2048
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#define TEXTURE_BORDER_SIZE 2
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#define AUTO_KERN(prev, next) (((next) - (prev) + 32) >> 6 << 16)
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///////////////////////////////////////////////////////////////////////////////
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// CacheTextureLine
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///////////////////////////////////////////////////////////////////////////////
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bool CacheTextureLine::fitBitmap(const SkGlyph& glyph, uint32_t *retOriginX, uint32_t *retOriginY) {
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if (glyph.fHeight + TEXTURE_BORDER_SIZE > mMaxHeight) {
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return false;
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}
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if (mCurrentCol + glyph.fWidth + TEXTURE_BORDER_SIZE < mMaxWidth) {
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*retOriginX = mCurrentCol + 1;
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*retOriginY = mCurrentRow + 1;
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mCurrentCol += glyph.fWidth + TEXTURE_BORDER_SIZE;
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mDirty = true;
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return true;
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Font
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///////////////////////////////////////////////////////////////////////////////
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Font::Font(FontRenderer* state, uint32_t fontId, float fontSize,
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int flags, uint32_t italicStyle, uint32_t scaleX,
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SkPaint::Style style, uint32_t strokeWidth) :
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mState(state), mFontId(fontId), mFontSize(fontSize),
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mFlags(flags), mItalicStyle(italicStyle), mScaleX(scaleX),
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mStyle(style), mStrokeWidth(mStrokeWidth) {
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}
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Font::~Font() {
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for (uint32_t ct = 0; ct < mState->mActiveFonts.size(); ct++) {
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if (mState->mActiveFonts[ct] == this) {
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mState->mActiveFonts.removeAt(ct);
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break;
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}
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}
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for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
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delete mCachedGlyphs.valueAt(i);
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}
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}
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void Font::invalidateTextureCache(CacheTextureLine *cacheLine) {
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for (uint32_t i = 0; i < mCachedGlyphs.size(); i++) {
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CachedGlyphInfo* cachedGlyph = mCachedGlyphs.valueAt(i);
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if (cacheLine == NULL || cachedGlyph->mCachedTextureLine == cacheLine) {
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cachedGlyph->mIsValid = false;
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}
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}
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}
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void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y,
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uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
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int nPenX = x + glyph->mBitmapLeft;
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int nPenY = y + glyph->mBitmapTop;
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int width = (int) glyph->mBitmapWidth;
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int height = (int) glyph->mBitmapHeight;
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if (bounds->bottom > nPenY) {
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bounds->bottom = nPenY;
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}
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if (bounds->left > nPenX) {
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bounds->left = nPenX;
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}
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if (bounds->right < nPenX + width) {
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bounds->right = nPenX + width;
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}
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if (bounds->top < nPenY + height) {
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bounds->top = nPenY + height;
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}
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}
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void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y,
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uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
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int nPenX = x + glyph->mBitmapLeft;
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int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight;
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float u1 = glyph->mBitmapMinU;
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float u2 = glyph->mBitmapMaxU;
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float v1 = glyph->mBitmapMinV;
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float v2 = glyph->mBitmapMaxV;
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int width = (int) glyph->mBitmapWidth;
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int height = (int) glyph->mBitmapHeight;
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mState->appendMeshQuad(nPenX, nPenY, u1, v2,
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nPenX + width, nPenY, u2, v2,
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nPenX + width, nPenY - height, u2, v1,
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nPenX, nPenY - height, u1, v1, glyph->mCachedTextureLine->mCacheTexture);
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}
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void Font::drawCachedGlyphBitmap(CachedGlyphInfo* glyph, int x, int y,
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uint8_t* bitmap, uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* pos) {
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int nPenX = x + glyph->mBitmapLeft;
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int nPenY = y + glyph->mBitmapTop;
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uint32_t endX = glyph->mStartX + glyph->mBitmapWidth;
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uint32_t endY = glyph->mStartY + glyph->mBitmapHeight;
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CacheTexture *cacheTexture = glyph->mCachedTextureLine->mCacheTexture;
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uint32_t cacheWidth = cacheTexture->mWidth;
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const uint8_t* cacheBuffer = cacheTexture->mTexture;
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uint32_t cacheX = 0, cacheY = 0;
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int32_t bX = 0, bY = 0;
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for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) {
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for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) {
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#if DEBUG_FONT_RENDERER
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if (bX < 0 || bY < 0 || bX >= (int32_t) bitmapW || bY >= (int32_t) bitmapH) {
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ALOGE("Skipping invalid index");
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continue;
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}
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#endif
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uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX];
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bitmap[bY * bitmapW + bX] = tempCol;
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}
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}
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}
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void Font::drawCachedGlyph(CachedGlyphInfo* glyph, float x, float hOffset, float vOffset,
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SkPathMeasure& measure, SkPoint* position, SkVector* tangent) {
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const float halfWidth = glyph->mBitmapWidth * 0.5f;
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const float height = glyph->mBitmapHeight;
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vOffset += glyph->mBitmapTop + height;
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SkPoint destination[4];
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measure.getPosTan(x + hOffset + glyph->mBitmapLeft + halfWidth, position, tangent);
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// Move along the tangent and offset by the normal
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destination[0].set(-tangent->fX * halfWidth - tangent->fY * vOffset,
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-tangent->fY * halfWidth + tangent->fX * vOffset);
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destination[1].set(tangent->fX * halfWidth - tangent->fY * vOffset,
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tangent->fY * halfWidth + tangent->fX * vOffset);
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destination[2].set(destination[1].fX + tangent->fY * height,
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destination[1].fY - tangent->fX * height);
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destination[3].set(destination[0].fX + tangent->fY * height,
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destination[0].fY - tangent->fX * height);
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const float u1 = glyph->mBitmapMinU;
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const float u2 = glyph->mBitmapMaxU;
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const float v1 = glyph->mBitmapMinV;
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const float v2 = glyph->mBitmapMaxV;
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mState->appendRotatedMeshQuad(
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position->fX + destination[0].fX,
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position->fY + destination[0].fY, u1, v2,
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position->fX + destination[1].fX,
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position->fY + destination[1].fY, u2, v2,
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position->fX + destination[2].fX,
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position->fY + destination[2].fY, u2, v1,
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position->fX + destination[3].fX,
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position->fY + destination[3].fY, u1, v1,
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glyph->mCachedTextureLine->mCacheTexture);
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}
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CachedGlyphInfo* Font::getCachedGlyph(SkPaint* paint, glyph_t textUnit) {
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CachedGlyphInfo* cachedGlyph = NULL;
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ssize_t index = mCachedGlyphs.indexOfKey(textUnit);
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if (index >= 0) {
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cachedGlyph = mCachedGlyphs.valueAt(index);
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} else {
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cachedGlyph = cacheGlyph(paint, textUnit);
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}
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// Is the glyph still in texture cache?
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if (!cachedGlyph->mIsValid) {
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const SkGlyph& skiaGlyph = GET_METRICS(paint, textUnit);
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updateGlyphCache(paint, skiaGlyph, cachedGlyph);
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}
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return cachedGlyph;
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}
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void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
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int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) {
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if (bitmap != NULL && bitmapW > 0 && bitmapH > 0) {
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render(paint, text, start, len, numGlyphs, x, y, BITMAP, bitmap,
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bitmapW, bitmapH, NULL, NULL);
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} else {
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render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
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0, 0, NULL, NULL);
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}
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}
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void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
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int numGlyphs, int x, int y, const float* positions) {
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render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
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0, 0, NULL, positions);
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}
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void Font::render(SkPaint* paint, const char *text, uint32_t start, uint32_t len,
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int numGlyphs, SkPath* path, float hOffset, float vOffset) {
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if (numGlyphs == 0 || text == NULL || len == 0) {
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return;
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}
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text += start;
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int glyphsCount = 0;
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SkFixed prevRsbDelta = 0;
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float penX = 0.0f;
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SkPoint position;
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SkVector tangent;
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SkPathMeasure measure(*path, false);
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float pathLength = SkScalarToFloat(measure.getLength());
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if (paint->getTextAlign() != SkPaint::kLeft_Align) {
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float textWidth = SkScalarToFloat(paint->measureText(text, len));
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float pathOffset = pathLength;
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if (paint->getTextAlign() == SkPaint::kCenter_Align) {
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textWidth *= 0.5f;
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pathOffset *= 0.5f;
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}
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penX += pathOffset - textWidth;
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}
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while (glyphsCount < numGlyphs && penX < pathLength) {
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glyph_t glyph = GET_GLYPH(text);
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if (IS_END_OF_STRING(glyph)) {
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break;
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}
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CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
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penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta));
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prevRsbDelta = cachedGlyph->mRsbDelta;
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if (cachedGlyph->mIsValid) {
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drawCachedGlyph(cachedGlyph, penX, hOffset, vOffset, measure, &position, &tangent);
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}
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penX += SkFixedToFloat(cachedGlyph->mAdvanceX);
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glyphsCount++;
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}
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}
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void Font::measure(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
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int numGlyphs, Rect *bounds) {
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if (bounds == NULL) {
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ALOGE("No return rectangle provided to measure text");
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return;
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}
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bounds->set(1e6, -1e6, -1e6, 1e6);
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render(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds, NULL);
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}
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void Font::render(SkPaint* paint, const char* text, uint32_t start, uint32_t len,
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int numGlyphs, int x, int y, RenderMode mode, uint8_t *bitmap,
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uint32_t bitmapW, uint32_t bitmapH, Rect* bounds, const float* positions) {
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if (numGlyphs == 0 || text == NULL || len == 0) {
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return;
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}
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static RenderGlyph gRenderGlyph[] = {
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&android::uirenderer::Font::drawCachedGlyph,
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&android::uirenderer::Font::drawCachedGlyphBitmap,
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&android::uirenderer::Font::measureCachedGlyph
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};
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RenderGlyph render = gRenderGlyph[mode];
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text += start;
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int glyphsCount = 0;
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if (CC_LIKELY(positions == NULL)) {
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SkFixed prevRsbDelta = 0;
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float penX = x + 0.5f;
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int penY = y;
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while (glyphsCount < numGlyphs) {
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glyph_t glyph = GET_GLYPH(text);
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// Reached the end of the string
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if (IS_END_OF_STRING(glyph)) {
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break;
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}
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CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
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penX += SkFixedToFloat(AUTO_KERN(prevRsbDelta, cachedGlyph->mLsbDelta));
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prevRsbDelta = cachedGlyph->mRsbDelta;
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// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
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if (cachedGlyph->mIsValid) {
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(*this.*render)(cachedGlyph, (int) floorf(penX), penY,
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bitmap, bitmapW, bitmapH, bounds, positions);
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}
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penX += SkFixedToFloat(cachedGlyph->mAdvanceX);
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glyphsCount++;
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}
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} else {
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const SkPaint::Align align = paint->getTextAlign();
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// This is for renderPosText()
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while (glyphsCount < numGlyphs) {
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glyph_t glyph = GET_GLYPH(text);
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// Reached the end of the string
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if (IS_END_OF_STRING(glyph)) {
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break;
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}
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CachedGlyphInfo* cachedGlyph = getCachedGlyph(paint, glyph);
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// If it's still not valid, we couldn't cache it, so we shouldn't draw garbage
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if (cachedGlyph->mIsValid) {
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int penX = x + positions[(glyphsCount << 1)];
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int penY = y + positions[(glyphsCount << 1) + 1];
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switch (align) {
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case SkPaint::kRight_Align:
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penX -= SkFixedToFloat(cachedGlyph->mAdvanceX);
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penY -= SkFixedToFloat(cachedGlyph->mAdvanceY);
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break;
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case SkPaint::kCenter_Align:
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penX -= SkFixedToFloat(cachedGlyph->mAdvanceX >> 1);
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penY -= SkFixedToFloat(cachedGlyph->mAdvanceY >> 1);
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default:
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break;
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}
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(*this.*render)(cachedGlyph, penX, penY,
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bitmap, bitmapW, bitmapH, bounds, positions);
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}
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glyphsCount++;
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}
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}
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}
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void Font::updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo* glyph) {
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glyph->mAdvanceX = skiaGlyph.fAdvanceX;
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glyph->mAdvanceY = skiaGlyph.fAdvanceY;
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glyph->mBitmapLeft = skiaGlyph.fLeft;
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glyph->mBitmapTop = skiaGlyph.fTop;
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glyph->mLsbDelta = skiaGlyph.fLsbDelta;
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glyph->mRsbDelta = skiaGlyph.fRsbDelta;
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uint32_t startX = 0;
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uint32_t startY = 0;
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// Get the bitmap for the glyph
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paint->findImage(skiaGlyph);
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mState->cacheBitmap(skiaGlyph, glyph, &startX, &startY);
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if (!glyph->mIsValid) {
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return;
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}
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uint32_t endX = startX + skiaGlyph.fWidth;
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uint32_t endY = startY + skiaGlyph.fHeight;
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glyph->mStartX = startX;
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glyph->mStartY = startY;
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glyph->mBitmapWidth = skiaGlyph.fWidth;
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glyph->mBitmapHeight = skiaGlyph.fHeight;
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uint32_t cacheWidth = glyph->mCachedTextureLine->mCacheTexture->mWidth;
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uint32_t cacheHeight = glyph->mCachedTextureLine->mCacheTexture->mHeight;
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glyph->mBitmapMinU = (float) startX / (float) cacheWidth;
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glyph->mBitmapMinV = (float) startY / (float) cacheHeight;
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glyph->mBitmapMaxU = (float) endX / (float) cacheWidth;
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glyph->mBitmapMaxV = (float) endY / (float) cacheHeight;
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mState->mUploadTexture = true;
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}
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CachedGlyphInfo* Font::cacheGlyph(SkPaint* paint, glyph_t glyph) {
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CachedGlyphInfo* newGlyph = new CachedGlyphInfo();
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mCachedGlyphs.add(glyph, newGlyph);
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const SkGlyph& skiaGlyph = GET_METRICS(paint, glyph);
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newGlyph->mGlyphIndex = skiaGlyph.fID;
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newGlyph->mIsValid = false;
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updateGlyphCache(paint, skiaGlyph, newGlyph);
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return newGlyph;
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}
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Font* Font::create(FontRenderer* state, uint32_t fontId, float fontSize,
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int flags, uint32_t italicStyle, uint32_t scaleX,
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SkPaint::Style style, uint32_t strokeWidth) {
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Vector<Font*> &activeFonts = state->mActiveFonts;
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for (uint32_t i = 0; i < activeFonts.size(); i++) {
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Font* font = activeFonts[i];
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if (font->mFontId == fontId && font->mFontSize == fontSize &&
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font->mFlags == flags && font->mItalicStyle == italicStyle &&
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font->mScaleX == scaleX && font->mStyle == style &&
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(style == SkPaint::kFill_Style || font->mStrokeWidth == strokeWidth)) {
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return font;
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}
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}
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Font* newFont = new Font(state, fontId, fontSize, flags, italicStyle,
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scaleX, style, strokeWidth);
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activeFonts.push(newFont);
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return newFont;
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}
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|
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///////////////////////////////////////////////////////////////////////////////
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// FontRenderer
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///////////////////////////////////////////////////////////////////////////////
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|
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static bool sLogFontRendererCreate = true;
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|
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FontRenderer::FontRenderer() {
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if (sLogFontRendererCreate) {
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INIT_LOGD("Creating FontRenderer");
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}
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mGammaTable = NULL;
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mInitialized = false;
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mMaxNumberOfQuads = 1024;
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mCurrentQuadIndex = 0;
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mTextMeshPtr = NULL;
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mCurrentCacheTexture = NULL;
|
|
mLastCacheTexture = NULL;
|
|
mCacheTextureSmall = NULL;
|
|
mCacheTexture128 = NULL;
|
|
mCacheTexture256 = NULL;
|
|
mCacheTexture512 = NULL;
|
|
|
|
mLinearFiltering = false;
|
|
|
|
mIndexBufferID = 0;
|
|
|
|
mSmallCacheWidth = DEFAULT_TEXT_CACHE_WIDTH;
|
|
mSmallCacheHeight = DEFAULT_TEXT_CACHE_HEIGHT;
|
|
|
|
char property[PROPERTY_VALUE_MAX];
|
|
if (property_get(PROPERTY_TEXT_CACHE_WIDTH, property, NULL) > 0) {
|
|
if (sLogFontRendererCreate) {
|
|
INIT_LOGD(" Setting text cache width to %s pixels", property);
|
|
}
|
|
mSmallCacheWidth = atoi(property);
|
|
} else {
|
|
if (sLogFontRendererCreate) {
|
|
INIT_LOGD(" Using default text cache width of %i pixels", mSmallCacheWidth);
|
|
}
|
|
}
|
|
|
|
if (property_get(PROPERTY_TEXT_CACHE_HEIGHT, property, NULL) > 0) {
|
|
if (sLogFontRendererCreate) {
|
|
INIT_LOGD(" Setting text cache width to %s pixels", property);
|
|
}
|
|
mSmallCacheHeight = atoi(property);
|
|
} else {
|
|
if (sLogFontRendererCreate) {
|
|
INIT_LOGD(" Using default text cache height of %i pixels", mSmallCacheHeight);
|
|
}
|
|
}
|
|
|
|
sLogFontRendererCreate = false;
|
|
}
|
|
|
|
FontRenderer::~FontRenderer() {
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
delete mCacheLines[i];
|
|
}
|
|
mCacheLines.clear();
|
|
|
|
if (mInitialized) {
|
|
// Unbinding the buffer shouldn't be necessary but it crashes with some drivers
|
|
Caches::getInstance().unbindIndicesBuffer();
|
|
glDeleteBuffers(1, &mIndexBufferID);
|
|
|
|
delete[] mTextMeshPtr;
|
|
delete mCacheTextureSmall;
|
|
delete mCacheTexture128;
|
|
delete mCacheTexture256;
|
|
delete mCacheTexture512;
|
|
}
|
|
|
|
Vector<Font*> fontsToDereference = mActiveFonts;
|
|
for (uint32_t i = 0; i < fontsToDereference.size(); i++) {
|
|
delete fontsToDereference[i];
|
|
}
|
|
}
|
|
|
|
void FontRenderer::flushAllAndInvalidate() {
|
|
if (mCurrentQuadIndex != 0) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
for (uint32_t i = 0; i < mActiveFonts.size(); i++) {
|
|
mActiveFonts[i]->invalidateTextureCache();
|
|
}
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
mCacheLines[i]->mCurrentCol = 0;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::deallocateTextureMemory(CacheTexture *cacheTexture) {
|
|
if (cacheTexture && cacheTexture->mTexture) {
|
|
glDeleteTextures(1, &cacheTexture->mTextureId);
|
|
delete cacheTexture->mTexture;
|
|
cacheTexture->mTexture = NULL;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::flushLargeCaches() {
|
|
if ((!mCacheTexture128 || !mCacheTexture128->mTexture) &&
|
|
(!mCacheTexture256 || !mCacheTexture256->mTexture) &&
|
|
(!mCacheTexture512 || !mCacheTexture512->mTexture)) {
|
|
// Typical case; no large glyph caches allocated
|
|
return;
|
|
}
|
|
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
CacheTextureLine* cacheLine = mCacheLines[i];
|
|
if ((cacheLine->mCacheTexture == mCacheTexture128 ||
|
|
cacheLine->mCacheTexture == mCacheTexture256 ||
|
|
cacheLine->mCacheTexture == mCacheTexture512) &&
|
|
cacheLine->mCacheTexture->mTexture != NULL) {
|
|
cacheLine->mCurrentCol = 0;
|
|
for (uint32_t i = 0; i < mActiveFonts.size(); i++) {
|
|
mActiveFonts[i]->invalidateTextureCache(cacheLine);
|
|
}
|
|
}
|
|
}
|
|
|
|
deallocateTextureMemory(mCacheTexture128);
|
|
deallocateTextureMemory(mCacheTexture256);
|
|
deallocateTextureMemory(mCacheTexture512);
|
|
}
|
|
|
|
void FontRenderer::allocateTextureMemory(CacheTexture *cacheTexture) {
|
|
int width = cacheTexture->mWidth;
|
|
int height = cacheTexture->mHeight;
|
|
cacheTexture->mTexture = new uint8_t[width * height];
|
|
memset(cacheTexture->mTexture, 0, width * height * sizeof(uint8_t));
|
|
glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
// Initialize texture dimensions
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, 0);
|
|
|
|
const GLenum filtering = cacheTexture->mLinearFiltering ? GL_LINEAR : GL_NEAREST;
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
}
|
|
|
|
void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyph,
|
|
uint32_t* retOriginX, uint32_t* retOriginY) {
|
|
cachedGlyph->mIsValid = false;
|
|
// If the glyph is too tall, don't cache it
|
|
if (glyph.fHeight + TEXTURE_BORDER_SIZE > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
|
|
ALOGE("Font size to large to fit in cache. width, height = %i, %i",
|
|
(int) glyph.fWidth, (int) glyph.fHeight);
|
|
return;
|
|
}
|
|
|
|
// Now copy the bitmap into the cache texture
|
|
uint32_t startX = 0;
|
|
uint32_t startY = 0;
|
|
|
|
bool bitmapFit = false;
|
|
CacheTextureLine *cacheLine;
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
|
|
if (bitmapFit) {
|
|
cacheLine = mCacheLines[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If the new glyph didn't fit, flush the state so far and invalidate everything
|
|
if (!bitmapFit) {
|
|
flushAllAndInvalidate();
|
|
|
|
// Try to fit it again
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
bitmapFit = mCacheLines[i]->fitBitmap(glyph, &startX, &startY);
|
|
if (bitmapFit) {
|
|
cacheLine = mCacheLines[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// if we still don't fit, something is wrong and we shouldn't draw
|
|
if (!bitmapFit) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
cachedGlyph->mCachedTextureLine = cacheLine;
|
|
|
|
*retOriginX = startX;
|
|
*retOriginY = startY;
|
|
|
|
uint32_t endX = startX + glyph.fWidth;
|
|
uint32_t endY = startY + glyph.fHeight;
|
|
|
|
uint32_t cacheWidth = cacheLine->mMaxWidth;
|
|
|
|
CacheTexture *cacheTexture = cacheLine->mCacheTexture;
|
|
if (cacheTexture->mTexture == NULL) {
|
|
// Large-glyph texture memory is allocated only as needed
|
|
allocateTextureMemory(cacheTexture);
|
|
}
|
|
uint8_t* cacheBuffer = cacheTexture->mTexture;
|
|
uint8_t* bitmapBuffer = (uint8_t*) glyph.fImage;
|
|
unsigned int stride = glyph.rowBytes();
|
|
|
|
uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0;
|
|
for (cacheX = startX, bX = 0; cacheX < endX; cacheX++, bX++) {
|
|
for (cacheY = startY, bY = 0; cacheY < endY; cacheY++, bY++) {
|
|
uint8_t tempCol = bitmapBuffer[bY * stride + bX];
|
|
cacheBuffer[cacheY * cacheWidth + cacheX] = mGammaTable[tempCol];
|
|
}
|
|
}
|
|
|
|
cachedGlyph->mIsValid = true;
|
|
}
|
|
|
|
CacheTexture* FontRenderer::createCacheTexture(int width, int height, bool allocate) {
|
|
GLuint textureId;
|
|
glGenTextures(1, &textureId);
|
|
uint8_t* textureMemory = NULL;
|
|
|
|
CacheTexture* cacheTexture = new CacheTexture(textureMemory, textureId, width, height);
|
|
if (allocate) {
|
|
allocateTextureMemory(cacheTexture);
|
|
}
|
|
return cacheTexture;
|
|
}
|
|
|
|
void FontRenderer::initTextTexture() {
|
|
mCacheLines.clear();
|
|
|
|
// Next, use other, separate caches for large glyphs.
|
|
uint16_t maxWidth = 0;
|
|
if (Caches::hasInstance()) {
|
|
maxWidth = Caches::getInstance().maxTextureSize;
|
|
}
|
|
if (maxWidth > MAX_TEXT_CACHE_WIDTH || maxWidth == 0) {
|
|
maxWidth = MAX_TEXT_CACHE_WIDTH;
|
|
}
|
|
if (mCacheTextureSmall != NULL) {
|
|
delete mCacheTextureSmall;
|
|
delete mCacheTexture128;
|
|
delete mCacheTexture256;
|
|
delete mCacheTexture512;
|
|
}
|
|
mCacheTextureSmall = createCacheTexture(mSmallCacheWidth, mSmallCacheHeight, true);
|
|
mCacheTexture128 = createCacheTexture(maxWidth, 256, false);
|
|
mCacheTexture256 = createCacheTexture(maxWidth, 256, false);
|
|
mCacheTexture512 = createCacheTexture(maxWidth, 512, false);
|
|
mCurrentCacheTexture = mCacheTextureSmall;
|
|
|
|
mUploadTexture = false;
|
|
// Split up our default cache texture into lines of certain widths
|
|
int nextLine = 0;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 18, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 26, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 34, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, 42, nextLine, 0, mCacheTextureSmall));
|
|
nextLine += mCacheLines.top()->mMaxHeight;
|
|
mCacheLines.push(new CacheTextureLine(mSmallCacheWidth, mSmallCacheHeight - nextLine,
|
|
nextLine, 0, mCacheTextureSmall));
|
|
|
|
// The first cache is split into 2 lines of height 128, the rest have just one cache line.
|
|
mCacheLines.push(new CacheTextureLine(maxWidth, 128, 0, 0, mCacheTexture128));
|
|
mCacheLines.push(new CacheTextureLine(maxWidth, 128, 128, 0, mCacheTexture128));
|
|
mCacheLines.push(new CacheTextureLine(maxWidth, 256, 0, 0, mCacheTexture256));
|
|
mCacheLines.push(new CacheTextureLine(maxWidth, 512, 0, 0, mCacheTexture512));
|
|
}
|
|
|
|
// Avoid having to reallocate memory and render quad by quad
|
|
void FontRenderer::initVertexArrayBuffers() {
|
|
uint32_t numIndices = mMaxNumberOfQuads * 6;
|
|
uint32_t indexBufferSizeBytes = numIndices * sizeof(uint16_t);
|
|
uint16_t* indexBufferData = (uint16_t*) malloc(indexBufferSizeBytes);
|
|
|
|
// Four verts, two triangles , six indices per quad
|
|
for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) {
|
|
int i6 = i * 6;
|
|
int i4 = i * 4;
|
|
|
|
indexBufferData[i6 + 0] = i4 + 0;
|
|
indexBufferData[i6 + 1] = i4 + 1;
|
|
indexBufferData[i6 + 2] = i4 + 2;
|
|
|
|
indexBufferData[i6 + 3] = i4 + 0;
|
|
indexBufferData[i6 + 4] = i4 + 2;
|
|
indexBufferData[i6 + 5] = i4 + 3;
|
|
}
|
|
|
|
glGenBuffers(1, &mIndexBufferID);
|
|
Caches::getInstance().bindIndicesBuffer(mIndexBufferID);
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexBufferSizeBytes, indexBufferData, GL_STATIC_DRAW);
|
|
|
|
free(indexBufferData);
|
|
|
|
uint32_t coordSize = 2;
|
|
uint32_t uvSize = 2;
|
|
uint32_t vertsPerQuad = 4;
|
|
uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize;
|
|
mTextMeshPtr = new float[vertexBufferSize];
|
|
}
|
|
|
|
// We don't want to allocate anything unless we actually draw text
|
|
void FontRenderer::checkInit() {
|
|
if (mInitialized) {
|
|
return;
|
|
}
|
|
|
|
initTextTexture();
|
|
initVertexArrayBuffers();
|
|
|
|
// We store a string with letters in a rough frequency of occurrence
|
|
mLatinPrecache = String16("eisarntolcdugpmhbyfvkwzxjq ");
|
|
mLatinPrecache += String16("EISARNTOLCDUGPMHBYFVKWZXJQ");
|
|
mLatinPrecache += String16(",.?!()-+@;:'");
|
|
mLatinPrecache += String16("0123456789");
|
|
|
|
mInitialized = true;
|
|
}
|
|
|
|
void FontRenderer::checkTextureUpdate() {
|
|
if (!mUploadTexture && mLastCacheTexture == mCurrentCacheTexture) {
|
|
return;
|
|
}
|
|
|
|
Caches& caches = Caches::getInstance();
|
|
GLuint lastTextureId = 0;
|
|
// Iterate over all the cache lines and see which ones need to be updated
|
|
for (uint32_t i = 0; i < mCacheLines.size(); i++) {
|
|
CacheTextureLine* cl = mCacheLines[i];
|
|
if (cl->mDirty && cl->mCacheTexture->mTexture != NULL) {
|
|
CacheTexture* cacheTexture = cl->mCacheTexture;
|
|
uint32_t xOffset = 0;
|
|
uint32_t yOffset = cl->mCurrentRow;
|
|
uint32_t width = cl->mMaxWidth;
|
|
uint32_t height = cl->mMaxHeight;
|
|
void* textureData = cacheTexture->mTexture + (yOffset * width);
|
|
|
|
if (cacheTexture->mTextureId != lastTextureId) {
|
|
caches.activeTexture(0);
|
|
glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
|
|
lastTextureId = cacheTexture->mTextureId;
|
|
}
|
|
glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset, width, height,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, textureData);
|
|
|
|
cl->mDirty = false;
|
|
}
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);
|
|
if (mLinearFiltering != mCurrentCacheTexture->mLinearFiltering) {
|
|
const GLenum filtering = mLinearFiltering ? GL_LINEAR : GL_NEAREST;
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
|
mCurrentCacheTexture->mLinearFiltering = mLinearFiltering;
|
|
}
|
|
mLastCacheTexture = mCurrentCacheTexture;
|
|
|
|
mUploadTexture = false;
|
|
}
|
|
|
|
void FontRenderer::issueDrawCommand() {
|
|
checkTextureUpdate();
|
|
|
|
Caches& caches = Caches::getInstance();
|
|
caches.bindIndicesBuffer(mIndexBufferID);
|
|
if (!mDrawn) {
|
|
float* buffer = mTextMeshPtr;
|
|
int offset = 2;
|
|
|
|
bool force = caches.unbindMeshBuffer();
|
|
caches.bindPositionVertexPointer(force, caches.currentProgram->position, buffer);
|
|
caches.bindTexCoordsVertexPointer(force, caches.currentProgram->texCoords,
|
|
buffer + offset);
|
|
}
|
|
|
|
glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL);
|
|
|
|
mDrawn = true;
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
if (texture != mCurrentCacheTexture) {
|
|
if (mCurrentQuadIndex != 0) {
|
|
// First, draw everything stored already which uses the previous texture
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
// Now use the new texture id
|
|
mCurrentCacheTexture = texture;
|
|
}
|
|
|
|
const uint32_t vertsPerQuad = 4;
|
|
const uint32_t floatsPerVert = 4;
|
|
float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
|
|
|
|
(*currentPos++) = x1;
|
|
(*currentPos++) = y1;
|
|
(*currentPos++) = u1;
|
|
(*currentPos++) = v1;
|
|
|
|
(*currentPos++) = x2;
|
|
(*currentPos++) = y2;
|
|
(*currentPos++) = u2;
|
|
(*currentPos++) = v2;
|
|
|
|
(*currentPos++) = x3;
|
|
(*currentPos++) = y3;
|
|
(*currentPos++) = u3;
|
|
(*currentPos++) = v3;
|
|
|
|
(*currentPos++) = x4;
|
|
(*currentPos++) = y4;
|
|
(*currentPos++) = u4;
|
|
(*currentPos++) = v4;
|
|
|
|
mCurrentQuadIndex++;
|
|
}
|
|
|
|
void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
if (mClip &&
|
|
(x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
|
|
return;
|
|
}
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = fmin(mBounds->left, x1);
|
|
mBounds->top = fmin(mBounds->top, y3);
|
|
mBounds->right = fmax(mBounds->right, x3);
|
|
mBounds->bottom = fmax(mBounds->bottom, y1);
|
|
}
|
|
|
|
if (mCurrentQuadIndex == mMaxNumberOfQuads) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
|
|
float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
|
|
float x4, float y4, float u4, float v4, CacheTexture* texture) {
|
|
|
|
appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
|
|
|
|
if (mBounds) {
|
|
mBounds->left = fmin(mBounds->left, fmin(x1, fmin(x2, fmin(x3, x4))));
|
|
mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
|
|
mBounds->right = fmax(mBounds->right, fmax(x1, fmax(x2, fmax(x3, x4))));
|
|
mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
|
|
}
|
|
|
|
if (mCurrentQuadIndex == mMaxNumberOfQuads) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
}
|
|
|
|
uint32_t FontRenderer::getRemainingCacheCapacity() {
|
|
uint32_t remainingCapacity = 0;
|
|
float totalPixels = 0;
|
|
for(uint32_t i = 0; i < mCacheLines.size(); i ++) {
|
|
remainingCapacity += (mCacheLines[i]->mMaxWidth - mCacheLines[i]->mCurrentCol);
|
|
totalPixels += mCacheLines[i]->mMaxWidth;
|
|
}
|
|
remainingCapacity = (remainingCapacity * 100) / totalPixels;
|
|
return remainingCapacity;
|
|
}
|
|
|
|
void FontRenderer::precacheLatin(SkPaint* paint) {
|
|
// Remaining capacity is measured in %
|
|
uint32_t remainingCapacity = getRemainingCacheCapacity();
|
|
uint32_t precacheIdx = 0;
|
|
while (remainingCapacity > 25 && precacheIdx < mLatinPrecache.size()) {
|
|
mCurrentFont->getCachedGlyph(paint, (int32_t) mLatinPrecache[precacheIdx]);
|
|
remainingCapacity = getRemainingCacheCapacity();
|
|
precacheIdx ++;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) {
|
|
uint32_t currentNumFonts = mActiveFonts.size();
|
|
int flags = 0;
|
|
if (paint->isFakeBoldText()) {
|
|
flags |= Font::kFakeBold;
|
|
}
|
|
|
|
const float skewX = paint->getTextSkewX();
|
|
uint32_t italicStyle = *(uint32_t*) &skewX;
|
|
const float scaleXFloat = paint->getTextScaleX();
|
|
uint32_t scaleX = *(uint32_t*) &scaleXFloat;
|
|
SkPaint::Style style = paint->getStyle();
|
|
const float strokeWidthFloat = paint->getStrokeWidth();
|
|
uint32_t strokeWidth = *(uint32_t*) &strokeWidthFloat;
|
|
mCurrentFont = Font::create(this, fontId, fontSize, flags, italicStyle,
|
|
scaleX, style, strokeWidth);
|
|
|
|
const float maxPrecacheFontSize = 40.0f;
|
|
bool isNewFont = currentNumFonts != mActiveFonts.size();
|
|
|
|
if (isNewFont && fontSize <= maxPrecacheFontSize) {
|
|
precacheLatin(paint);
|
|
}
|
|
}
|
|
|
|
FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) {
|
|
checkInit();
|
|
|
|
if (!mCurrentFont) {
|
|
DropShadow image;
|
|
image.width = 0;
|
|
image.height = 0;
|
|
image.image = NULL;
|
|
image.penX = 0;
|
|
image.penY = 0;
|
|
return image;
|
|
}
|
|
|
|
mDrawn = false;
|
|
mClip = NULL;
|
|
mBounds = NULL;
|
|
|
|
Rect bounds;
|
|
mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds);
|
|
|
|
uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius;
|
|
uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius;
|
|
uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight];
|
|
|
|
for (uint32_t i = 0; i < paddedWidth * paddedHeight; i++) {
|
|
dataBuffer[i] = 0;
|
|
}
|
|
|
|
int penX = radius - bounds.left;
|
|
int penY = radius - bounds.bottom;
|
|
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, penX, penY,
|
|
dataBuffer, paddedWidth, paddedHeight);
|
|
blurImage(dataBuffer, paddedWidth, paddedHeight, radius);
|
|
|
|
DropShadow image;
|
|
image.width = paddedWidth;
|
|
image.height = paddedHeight;
|
|
image.image = dataBuffer;
|
|
image.penX = penX;
|
|
image.penY = penY;
|
|
|
|
return image;
|
|
}
|
|
|
|
void FontRenderer::initRender(const Rect* clip, Rect* bounds) {
|
|
checkInit();
|
|
|
|
mDrawn = false;
|
|
mBounds = bounds;
|
|
mClip = clip;
|
|
}
|
|
|
|
void FontRenderer::finishRender() {
|
|
mBounds = NULL;
|
|
mClip = NULL;
|
|
|
|
if (mCurrentQuadIndex != 0) {
|
|
issueDrawCommand();
|
|
mCurrentQuadIndex = 0;
|
|
}
|
|
}
|
|
|
|
bool FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, Rect* bounds) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds);
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y);
|
|
finishRender();
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
bool FontRenderer::renderPosText(SkPaint* paint, const Rect* clip, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y,
|
|
const float* positions, Rect* bounds) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds);
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, x, y, positions);
|
|
finishRender();
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
bool FontRenderer::renderTextOnPath(SkPaint* paint, const Rect* clip, const char *text,
|
|
uint32_t startIndex, uint32_t len, int numGlyphs, SkPath* path,
|
|
float hOffset, float vOffset, Rect* bounds) {
|
|
if (!mCurrentFont) {
|
|
ALOGE("No font set");
|
|
return false;
|
|
}
|
|
|
|
initRender(clip, bounds);
|
|
mCurrentFont->render(paint, text, startIndex, len, numGlyphs, path, hOffset, vOffset);
|
|
finishRender();
|
|
|
|
return mDrawn;
|
|
}
|
|
|
|
void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) {
|
|
// Compute gaussian weights for the blur
|
|
// e is the euler's number
|
|
float e = 2.718281828459045f;
|
|
float pi = 3.1415926535897932f;
|
|
// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
|
|
// x is of the form [-radius .. 0 .. radius]
|
|
// and sigma varies with radius.
|
|
// Based on some experimental radius values and sigma's
|
|
// we approximately fit sigma = f(radius) as
|
|
// sigma = radius * 0.3 + 0.6
|
|
// The larger the radius gets, the more our gaussian blur
|
|
// will resemble a box blur since with large sigma
|
|
// the gaussian curve begins to lose its shape
|
|
float sigma = 0.3f * (float) radius + 0.6f;
|
|
|
|
// Now compute the coefficints
|
|
// We will store some redundant values to save some math during
|
|
// the blur calculations
|
|
// precompute some values
|
|
float coeff1 = 1.0f / (sqrt( 2.0f * pi ) * sigma);
|
|
float coeff2 = - 1.0f / (2.0f * sigma * sigma);
|
|
|
|
float normalizeFactor = 0.0f;
|
|
for (int32_t r = -radius; r <= radius; r ++) {
|
|
float floatR = (float) r;
|
|
weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
|
|
normalizeFactor += weights[r + radius];
|
|
}
|
|
|
|
//Now we need to normalize the weights because all our coefficients need to add up to one
|
|
normalizeFactor = 1.0f / normalizeFactor;
|
|
for (int32_t r = -radius; r <= radius; r ++) {
|
|
weights[r + radius] *= normalizeFactor;
|
|
}
|
|
}
|
|
|
|
void FontRenderer::horizontalBlur(float* weights, int32_t radius,
|
|
const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
|
|
float blurredPixel = 0.0f;
|
|
float currentPixel = 0.0f;
|
|
|
|
for (int32_t y = 0; y < height; y ++) {
|
|
|
|
const uint8_t* input = source + y * width;
|
|
uint8_t* output = dest + y * width;
|
|
|
|
for (int32_t x = 0; x < width; x ++) {
|
|
blurredPixel = 0.0f;
|
|
const float* gPtr = weights;
|
|
// Optimization for non-border pixels
|
|
if (x > radius && x < (width - radius)) {
|
|
const uint8_t *i = input + (x - radius);
|
|
for (int r = -radius; r <= radius; r ++) {
|
|
currentPixel = (float) (*i);
|
|
blurredPixel += currentPixel * gPtr[0];
|
|
gPtr++;
|
|
i++;
|
|
}
|
|
} else {
|
|
for (int32_t r = -radius; r <= radius; r ++) {
|
|
// Stepping left and right away from the pixel
|
|
int validW = x + r;
|
|
if (validW < 0) {
|
|
validW = 0;
|
|
}
|
|
if (validW > width - 1) {
|
|
validW = width - 1;
|
|
}
|
|
|
|
currentPixel = (float) input[validW];
|
|
blurredPixel += currentPixel * gPtr[0];
|
|
gPtr++;
|
|
}
|
|
}
|
|
*output = (uint8_t)blurredPixel;
|
|
output ++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FontRenderer::verticalBlur(float* weights, int32_t radius,
|
|
const uint8_t* source, uint8_t* dest, int32_t width, int32_t height) {
|
|
float blurredPixel = 0.0f;
|
|
float currentPixel = 0.0f;
|
|
|
|
for (int32_t y = 0; y < height; y ++) {
|
|
|
|
uint8_t* output = dest + y * width;
|
|
|
|
for (int32_t x = 0; x < width; x ++) {
|
|
blurredPixel = 0.0f;
|
|
const float* gPtr = weights;
|
|
const uint8_t* input = source + x;
|
|
// Optimization for non-border pixels
|
|
if (y > radius && y < (height - radius)) {
|
|
const uint8_t *i = input + ((y - radius) * width);
|
|
for (int32_t r = -radius; r <= radius; r ++) {
|
|
currentPixel = (float)(*i);
|
|
blurredPixel += currentPixel * gPtr[0];
|
|
gPtr++;
|
|
i += width;
|
|
}
|
|
} else {
|
|
for (int32_t r = -radius; r <= radius; r ++) {
|
|
int validH = y + r;
|
|
// Clamp to zero and width
|
|
if (validH < 0) {
|
|
validH = 0;
|
|
}
|
|
if (validH > height - 1) {
|
|
validH = height - 1;
|
|
}
|
|
|
|
const uint8_t *i = input + validH * width;
|
|
currentPixel = (float) (*i);
|
|
blurredPixel += currentPixel * gPtr[0];
|
|
gPtr++;
|
|
}
|
|
}
|
|
*output = (uint8_t) blurredPixel;
|
|
output ++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void FontRenderer::blurImage(uint8_t *image, int32_t width, int32_t height, int32_t radius) {
|
|
float *gaussian = new float[2 * radius + 1];
|
|
computeGaussianWeights(gaussian, radius);
|
|
|
|
uint8_t* scratch = new uint8_t[width * height];
|
|
|
|
horizontalBlur(gaussian, radius, image, scratch, width, height);
|
|
verticalBlur(gaussian, radius, scratch, image, width, height);
|
|
|
|
delete[] gaussian;
|
|
delete[] scratch;
|
|
}
|
|
|
|
}; // namespace uirenderer
|
|
}; // namespace android
|