6dacb26b07
Change-Id: I3fc95b65515ae75d6c74a62f9614f994cfb83df3
441 lines
17 KiB
Plaintext
441 lines
17 KiB
Plaintext
page.title=Animations
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#touch">Touch Feedback</a></li>
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<li><a href="#reveal">Reveal Effect</a></li>
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<li><a href="#transitions">Activity Transitions</a></li>
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<li><a href="#curvedmotion">Curved Motion</a></li>
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<li><a href="#viewstate">Animating View State Changes</a></li>
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<li><a href="#drawabletint">Drawable Tinting</a></li>
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<li><a href="#colorextract">Extracting Colors from an Image</a></li>
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</ol>
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</div>
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</div>
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<p>Animations in material design give users feedback on their actions and provide visual
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continuity as users interact with your app. The material theme provides some default animations
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for buttons and activity transitions, and the Android L Developer Preview provides additional
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APIs that let you customize these animations and create new ones:</p>
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<ul>
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<li>Touch feedback</li>
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<li>Reveal effect</li>
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<li>Activity transitions</li>
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<li>Curved motion</li>
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<li>View state changes</li>
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</ul>
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<h2 id="touch">Touch Feedback</h2>
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<p>The default touch feedback animations for buttons use the new
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<code>RippleDrawable</code> class, which transitions between different states with a ripple
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effect.</p>
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<p>In most cases, this functionality should be applied in your view XML by specifying the
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background as <code>?android:attr/selectableItemBackground</code> for a bounded ripple or
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<code>?android:attr/selectableItemBackgroundBorderless</code> for a ripple that extends beyond
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the view bounds. You can also create a <code>RippleDrawable</code> and set
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it as the background of your view. Alternatively, you can define a <code>RippleDrawable</code>
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as an XML resource using the <code>ripple</code> element. The
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Android L Developer Preview animates the selection color with a ripple effect.</p>
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<p>You can assign a color to <code>RippleDrawable</code> objects. To change the default touch
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feedback color, use the theme's <code>android:colorControlHighlight</code> attribute.</p>
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<h2 id="reveal">Reveal Effect</h2>
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<p>The <code>ViewAnimationUtils.createCircularReveal</code> method enables you to animate a
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clipping circle to reveal or hide a view.</p>
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<p>To reveal a previously invisible view using this effect:</p>
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<pre>
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// previously invisible view
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View myView = findViewById(R.id.my_view);
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// get the center for the clipping circle
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int cx = (myView.getLeft() + myView.getRight()) / 2;
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int cy = (myView.getTop() + myView.getBottom()) / 2;
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// get the final radius for the clipping circle
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int finalRadius = myView.getWidth();
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// create and start the animator for this view
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// (the start radius is zero)
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ValueAnimator anim =
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ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0, finalRadius);
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anim.start();
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</pre>
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<p>To hide a previously visible view using this effect:</p>
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<pre>
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// previously visible view
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final View myView = findViewById(R.id.my_view);
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// get the center for the clipping circle
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int cx = (myView.getLeft() + myView.getRight()) / 2;
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int cy = (myView.getTop() + myView.getBottom()) / 2;
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// get the initial radius for the clipping circle
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int initialRadius = myView.getWidth();
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// create the animation (the final radius is zero)
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ValueAnimator anim =
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ViewAnimationUtils.createCircularReveal(myView, cx, cy, initialRadius, 0);
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// make the view invisible when the animation is done
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anim.addListener(new AnimatorListenerAdapter() {
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@Override
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public void onAnimationEnd(Animator animation) {
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super.onAnimationEnd(animation);
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myView.setVisibility(View.INVISIBLE);
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}
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});
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// start the animation
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anim.start();
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</pre>
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<h2 id="transitions">Activity Transitions</h2>
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<p>You can specify custom animations for enter and exit transitions and for
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transitions of shared elements between activities.</p>
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<ul>
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<li>An <strong>enter</strong> transition determines how views in an activity enter the scene.
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For example, in the <em>explode</em> enter transition, the views enter the scene from the outside
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and fly in towards the center of the screen.</li>
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<li>An <strong>exit</strong> transition determines how views in an activity exit the scene. For
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example, in the <em>explode</em> exit transition, the views exit the scene away from the
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center.</li>
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<li>A <strong>shared elements</strong> transition determines how views that are shared between
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two activities transition between these activities. For example, if two activities have the same
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image in different positions and sizes, the <em>moveImage</em> shared element transition
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translates and scales the image smoothly between these activities.</li>
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</ul>
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<p>The Android L Developer Preview supports these enter and exit transitions:</p>
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<ul>
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<li><em>explode</em> - Moves views in or out from the center of the scene.</li>
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<li><em>slide</em> - Moves views in or out from one of the edges of the scene.</li>
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<li><em>fade</em> - Mades views in or out of the scene.</li>
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</ul>
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<p>Any transition that extends the <code>android.transition.Visibility</code> class is supported
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as an enter or exit transition. For more information, see the API reference for the
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<code>android.transition.Transition</code> class.</p>
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<p>The Android L Developer Preview also supports these shared elements transitions:</p>
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<ul>
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<li><em>changeBounds</em> - Animates the changes in layout bounds of target views.</li>
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<li><em>changeClipBounds</em> - Animates the changes in clip bounds of target views.</li>
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<li><em>changeTransform</em> - Animates the changes in scale and rotation of target views.</li>
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<li><em>moveImage</em> - Animates changes in size and scale type for an image view.</li>
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</ul>
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<p>When you enable activity transitions in your app, the default cross-fading transition is
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activated between the entering and exiting activities.</p>
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<img src="/preview/material/images/SceneTransition.png" alt=""
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id="figure1" style="width:600px;margin-top:20px"/>
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<p class="img-caption">
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<strong>Figure 1</strong> - A scene transition with one shared element.
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</p>
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<h3>Specify custom transitions</h3>
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<p>First, enable window content transitions with the <code>android:windowContentTransitions</code>
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attribute when you define a style that inherits from the material theme. You can also specify
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enter, exit, and shared element transitions in your style definition:</p>
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<pre>
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<style name="BaseAppTheme" parent="android:Theme.Material">
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<!-- enable window content transitions -->
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<item name="android:windowContentTransitions">true</item>
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<!-- specify enter and exit transitions -->
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<item name="android:windowEnterTransition">@transition/explode</item>
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<item name="android:windowExitTransition">@transition/explode</item>
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<!-- specify shared element transitions -->
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<item name="android:windowSharedElementEnterTransition">
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@transition/move_image</item>
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<item name="android:windowSharedElementExitTransition">
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@transition/move_image</item>
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</style>
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</pre>
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<p>The <code>move_image</code> transition in this example is defined as follows:</p>
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<pre>
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<!-- res/transition/move_image.xml -->
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<!-- (see also Shared Transitions below) -->
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<transitionSet xmlns:android="http://schemas.android.com/apk/res/android">
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<moveImage/>
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</transitionSet>
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</pre>
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<p>The <code>moveImage</code> element corresponds to the <code>android.transition.MoveImage</code>
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class. For more information, see the API reference for <code>android.transition.Transition</code>.
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</p>
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<p>To enable window content transitions in your code instead, call the
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<code>Window.requestFeature</code> method:</p>
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<pre>
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// inside your activity (if you did not enable transitions in your theme)
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getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
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// set an exit transition
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getWindow().setExitTransition(new Explode());
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</pre>
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<p>To specify transitions in your code, call these methods with a <code>Transition</code>
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object:</p>
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<ul>
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<li><code>Window.setEnterTransition</code></li>
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<li><code>Window.setExitTransition</code></li>
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<li><code>Window.setSharedElementEnterTransition</code></li>
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<li><code>Window.setSharedElementExitTransition</code></li>
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</ul>
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<p>The <code>setExitTransition</code> and <code>setSharedElementExitTransition</code> methods
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define the exit transition for the calling activity. The <code>setEnterTransition</code> and
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<code>setSharedElementEnterTransition</code> methods define the enter transition for the called
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activity.</p>
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<p>To get the full effect of a transition, you must enable window content transitions on both the
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calling and called activities. Otherwise, the calling activity will start the exit transition,
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but then you'll see a window transition (like scale or fade).</p>
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<p>To start an enter transition as soon as possible, use the
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<code>Window.setAllowEnterTransitionOverlap</code> method on the called activity. This lets you
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have more dramatic enter transitions. The same applies for the calling activity and exit
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transitions with the <code>Window.setAllowExitTransitionOverlap</code> method.</p>
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<h3>Start an activity using transitions</h3>
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<p>If you enable transitions and set an exit transition for an activity, the transition is activated
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when you launch another activity with the <code>startActivity</code> method. If you have set an
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enter transition for the second activity, the transition is also activated when the activity
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starts.</p>
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<h3>Shared elements transitions</h3>
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<p>To make a screne transition animation between two activities that have a shared element:</p>
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<ol>
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<li>Enable window content transitions in your style.</li>
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<li>Specify a shared elements transition in your style.</li>
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<li>Define your transition as an XML resource.</li>
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<li>Assign a common name to the shared elements in both layouts with the
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<code>android:viewName</code> attribute.</li>
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<li>Use the <code>ActivityOptions.makeSceneTransitionAnimation</code> method.</li>
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</ol>
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<pre>
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// get the element that receives the click event
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final View imgContainerView = findViewById(R.id.img_container);
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// get the common element for the transition in this activity
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final View androidRobotView = findViewById(R.id.image_small);
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// define a click listener
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imgContainerView.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View view) {
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Intent intent = new Intent(this, Activity2.class);
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// create the transition animation - the images in the layouts
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// of both activities are defined with android:viewName="robot"
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ActivityOptions options = ActivityOptions
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.makeSceneTransitionAnimation(this, androidRobotView, "robot");
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// start the new activity
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startActivity(intent, options.toBundle());
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}
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});
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</pre>
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<p>For shared dynamic views that you generate in your code, use the <code>View.setViewName</code>
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method to specify a common element name in both activities.</p>
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<p>To reverse the scene transition animation when you finish the second activity, call the
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<code>Activity.finishAfterTransition</code> method instead of <code>Activity.finish</code>.</p>
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<h3>Multiple shared elements</h3>
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<p>To make a scene transition animation between two activities that have more than one shared
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element, define the shared elements in both layouts with the <code>android:viewName</code>
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attribute (or use the <code>View.setViewName</code> in both activities), and create an
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<code>ActivityOptions</code> object as follows:</p>
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<pre>
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ActivityOptions options = ActivityOptions.makeSceneTransitionAnimation(this,
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Pair.create(view1, "agreedName1"),
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Pair.create(view2, "agreedName2"));
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</pre>
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<h2 id="curvedmotion">Curved Motion</h2>
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<p>Animations in material design rely on curves for time interpolation and spatial movement
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patterns. The Android L Developer Preview provides new APIs that enable you to define custom
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timing curves and curved motion patterns for animations.</p>
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<p>The <code>PathInterpolator</code> class is a new interpolator based on a Bézier curve or a
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<code>Path</code> object. This interpolator specifies a motion curve in a 1x1 square, with anchor
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points at (0,0) and (1,1) and control points as specified using the constructor arguments. You can
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also define a <code>PathInterpolator</code> as an XML resource:</p>
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<pre>
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<pathInterpolator xmlns:android="http://schemas.android.com/apk/res/android"
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android:controlX1="0.4"
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android:controlY1="0"
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android:controlX2="1"
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android:controlY2="1"/>
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</pre>
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<p>The Android L Developer Preview provides XML resources for the three basic curves in the
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material design specification:</p>
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<ul>
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<li><code>@interpolator/fast_out_linear_in.xml</code></li>
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<li><code>@interpolator/fast_out_slow_in.xml</code></li>
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<li><code>@interpolator/linear_out_slow_in.xml</code></li>
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</ul>
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<p>You can pass a <code>PathInterpolator</code> object to the
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<code>Animator.setInterpolation</code> method.</p>
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<p>The <code>ObjectAnimator</code> class has new constructors that enable you to animate
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coordinates along a path using two or more properties at once. For example, the following animator
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uses a <code>Path</code> object to animate the X and Y properties of a view:</p>
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<pre>
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ObjectAnimator mAnimator;
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mAnimator = ObjectAnimator.ofFloat(view, View.X, View.Y, path);
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...
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mAnimator.start();
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</pre>
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<h2 id="viewstate">Animating View State Changes</h2>
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<p>The new <code>StateListAnimator</code> class lets you define animators that run when the state
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of a view changes. The following example shows how to define an <code>StateListAnimator</code> as
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an XML resource:</p>
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<pre>
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<!-- animate the translationZ property of a view when pressed -->
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<selector xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:state_pressed="true">
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<set>
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<objectAnimator android:propertyName="translationZ"
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android:duration="100"
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android:valueTo="2"
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android:valueType="floatType"/>
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<!-- you could have other objectAnimator elements
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here for "x" and "y", or other properties -->
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</set>
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</item>
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<item android:state_enabled="true"
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android:state_pressed="false"
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android:state_focused="true">
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<set>
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<objectAnimator android:propertyName="translationZ"
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android:duration="100"
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android:valueTo="2"
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android:valueType="floatType"/>
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</set>
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</item>
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</selector>
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</pre>
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<p class="note"><strong>Note:</strong> There is a known issue in the L Developer Preview release
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that requires valueFrom values to be provided in StateListAnimator animations to get the correct
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behavior.</p>
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<p>The new <code>AnimatedStateListDrawable</code> class lets you create drawables that show
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animations between state changes of the associated view. Some of the system widgets in the
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Android L Developer Preview use these animations by default. The following example shows how
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to define an <code>AnimatedStateListDrawable</code> as an XML resource:</p>
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<pre>
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<!-- res/drawable/myanimstatedrawable.xml -->
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<animated-selector
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xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- provide a different drawable for each state-->
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<item android:id="@+id/pressed" android:drawable="@drawable/drawableP"
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android:state_pressed="true"/>
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<item android:id="@+id/focused" android:drawable="@drawable/drawableF"
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android:state_focused="true"/>
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<item android:id="@id/default"
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android:drawable="@drawable/drawableD"/>
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<!-- specify a transition -->
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<transition android:fromId="@+id/default" android:toId="@+id/pressed">
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<animation-list>
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<item android:duration="15" android:drawable="@drawable/dt1"/>
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<item android:duration="15" android:drawable="@drawable/dt2"/>
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...
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</animation-list>
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</transition>
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...
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</animated-selector>
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</pre>
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<h2 id="drawabletint">Drawable Tinting</h2>
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<p>The Android L Developer Preview enables you to define bitmaps or nine-patches as alpha masks and
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to tint them using a color resource or a theme attribute that resolves to a color resource (for
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example, <code>?android:attr/colorPrimary</code>). You can create these assets only once and color them
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automatically to match your theme.</p>
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<p>To apply a tint to a bitmap, use the <code>setTint</code> method or the <code>android:tint</code>
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attribute for <code>BitmapDrawable</code> and <code>NinePatchDrawable</code>.</p>
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<p>The <code>setTint</code> method also lets you set the Porter-Duff mode used to blend the
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tint color for <code>NinePatchDrawable</code> and <code>BitmapDrawable</code> objects in your code.
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To set the tint mode in your layouts, use the <code>android:tintMode</code> attribute.</p>
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<h2 id="colorextract">Extracting Prominent Colors from an Image</h2>
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<p>The Android L Developer Preview Support Library includes the <code>Palette</code> class,
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which lets you extract prominent colors from an image. This class extracts the following
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prominent colors:</p>
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<ul>
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<li>Vibrant</li>
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<li>Vibrant dark</li>
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<li>Vibrant light</li>
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<li>Muted</li>
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<li>Muted dark</li>
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<li>Muted light</li>
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</ul>
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<p>To extract these colors, pass a <code>Bitmap</code> object to the
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<code>Palette.generate</code> static method in the background thread where you load your images.
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If you can't use that thread, call the <code>Palette.generateAsync</code> method instead and
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provide a listener.</p>
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<p>To retrieve the prominent colors from the image, use the getter methods in the
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<code>Palette</code> class, such as <code>Palette.getVibrantColor</code>.</p>
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<p>For more information, see the API reference for the
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<code>android.support.v7.graphics.Palette</code> class.</p> |