Mathias Agopian 696257ccf3 merge libsurfaceflinger_client into libgui
this is the first step in unifying surfacetexture and surface.
for this reason the header files were not moved, as most of them
will eventually go away.

NOTE: currently we keep libsurfaceflinger_client.so as an empty
library to workaround prebuilt binaries wrongly linking against
it.

Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
2011-03-25 18:42:40 -07:00

38 lines
682 B
Makefile

BASE_PATH := $(call my-dir)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
# our source files
#
LOCAL_SRC_FILES:= \
asset_manager.cpp \
configuration.cpp \
input.cpp \
looper.cpp \
native_activity.cpp \
native_window.cpp \
obb.cpp \
sensor.cpp \
storage_manager.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libbinder \
libui \
libgui \
libandroid_runtime
LOCAL_STATIC_LIBRARIES := \
libstorage
LOCAL_C_INCLUDES += \
frameworks/base/native/include \
frameworks/base/core/jni/android \
dalvik/libnativehelper/include/nativehelper
LOCAL_MODULE:= libandroid
include $(BUILD_SHARED_LIBRARY)