e3b0a0117a
This change adds refcounting of Res_png_9patch instances, the native data structure used to represent 9-patches. The Dalvik NinePatch class now holds a native pointer instead of a Dalvik byte[]. This pointer is used whenever we need to draw the 9-patch (software or hardware.) Since we are now tracking garbage collection of NinePatch objects libhwui's PatchCache must keep a list of free blocks in the VBO used to store the meshes. This change also removes unnecessary instances tracking from GLES20DisplayList. Bitmaps and 9-patches are refcounted at the native level and do not need to be tracked by the Dalvik layer. Change-Id: Ib8682d573a538aaf1945f8ec5a9bd5da5d16f74b
273 lines
7.6 KiB
C++
273 lines
7.6 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <utils/JenkinsHash.h>
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#include <utils/Log.h>
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#include "Caches.h"
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#include "PatchCache.h"
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#include "Properties.h"
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namespace android {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Constructors/destructor
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///////////////////////////////////////////////////////////////////////////////
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PatchCache::PatchCache():
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mSize(0), mCache(LruCache<PatchDescription, Patch*>::kUnlimitedCapacity),
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mMeshBuffer(0), mFreeBlocks(NULL), mGenerationId(0) {
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char property[PROPERTY_VALUE_MAX];
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if (property_get(PROPERTY_PATCH_CACHE_SIZE, property, NULL) > 0) {
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INIT_LOGD(" Setting patch cache size to %skB", property);
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mMaxSize = KB(atoi(property));
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} else {
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INIT_LOGD(" Using default patch cache size of %.2fkB", DEFAULT_PATCH_CACHE_SIZE);
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mMaxSize = KB(DEFAULT_PATCH_CACHE_SIZE);
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}
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}
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PatchCache::~PatchCache() {
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clear();
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}
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void PatchCache::init(Caches& caches) {
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bool created = false;
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if (!mMeshBuffer) {
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glGenBuffers(1, &mMeshBuffer);
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created = true;
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}
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caches.bindMeshBuffer(mMeshBuffer);
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caches.resetVertexPointers();
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if (created) {
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createVertexBuffer();
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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// Caching
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///////////////////////////////////////////////////////////////////////////////
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hash_t PatchCache::PatchDescription::hash() const {
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uint32_t hash = JenkinsHashMix(0, android::hash_type(mPatch));
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hash = JenkinsHashMix(hash, mBitmapWidth);
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hash = JenkinsHashMix(hash, mBitmapHeight);
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hash = JenkinsHashMix(hash, mPixelWidth);
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hash = JenkinsHashMix(hash, mPixelHeight);
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return JenkinsHashWhiten(hash);
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}
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int PatchCache::PatchDescription::compare(const PatchCache::PatchDescription& lhs,
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const PatchCache::PatchDescription& rhs) {
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return memcmp(&lhs, &rhs, sizeof(PatchDescription));
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}
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void PatchCache::clear() {
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clearCache();
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if (mMeshBuffer) {
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Caches::getInstance().unbindMeshBuffer();
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glDeleteBuffers(1, &mMeshBuffer);
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mMeshBuffer = 0;
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mSize = 0;
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}
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}
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void PatchCache::clearCache() {
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LruCache<PatchDescription, Patch*>::Iterator i(mCache);
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while (i.next()) {
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delete i.value();
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}
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mCache.clear();
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BufferBlock* block = mFreeBlocks;
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while (block) {
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BufferBlock* next = block->next;
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delete block;
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block = next;
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}
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mFreeBlocks = NULL;
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}
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void PatchCache::remove(Vector<patch_pair_t>& patchesToRemove, Res_png_9patch* patch) {
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LruCache<PatchDescription, Patch*>::Iterator i(mCache);
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while (i.next()) {
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const PatchDescription& key = i.key();
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if (key.getPatch() == patch) {
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patchesToRemove.push(patch_pair_t(&key, i.value()));
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}
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}
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}
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void PatchCache::removeDeferred(Res_png_9patch* patch) {
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Mutex::Autolock _l(mLock);
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mGarbage.push(patch);
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}
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void PatchCache::clearGarbage() {
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Vector<patch_pair_t> patchesToRemove;
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{ // scope for the mutex
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Mutex::Autolock _l(mLock);
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size_t count = mGarbage.size();
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for (size_t i = 0; i < count; i++) {
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remove(patchesToRemove, mGarbage[i]);
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}
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mGarbage.clear();
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}
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// TODO: We could sort patchesToRemove by offset to merge
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// adjacent free blocks
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for (size_t i = 0; i < patchesToRemove.size(); i++) {
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const patch_pair_t& pair = patchesToRemove[i];
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// Add a new free block to the list
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const Patch* patch = pair.getSecond();
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BufferBlock* block = new BufferBlock(patch->offset, patch->getSize());
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block->next = mFreeBlocks;
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mFreeBlocks = block;
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mSize -= patch->getSize();
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mCache.remove(*pair.getFirst());
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}
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#if DEBUG_PATCHES
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if (patchesToRemove.size() > 0) {
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dumpFreeBlocks("Removed garbage");
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}
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#endif
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}
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void PatchCache::createVertexBuffer() {
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glBufferData(GL_ARRAY_BUFFER, mMaxSize, NULL, GL_DYNAMIC_DRAW);
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mSize = 0;
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mFreeBlocks = new BufferBlock(0, mMaxSize);
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mGenerationId++;
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}
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/**
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* Sets the mesh's offsets and copies its associated vertices into
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* the mesh buffer (VBO).
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*/
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void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) {
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// This call ensures the VBO exists and that it is bound
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init(Caches::getInstance());
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// If we're running out of space, let's clear the entire cache
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uint32_t size = newMesh->getSize();
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if (mSize + size > mMaxSize) {
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clearCache();
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createVertexBuffer();
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}
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// Find a block where we can fit the mesh
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BufferBlock* previous = NULL;
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BufferBlock* block = mFreeBlocks;
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while (block) {
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// The mesh fits
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if (block->size >= size) {
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break;
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}
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previous = block;
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block = block->next;
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}
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// We have enough space left in the buffer, but it's
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// too fragmented, let's clear the cache
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if (!block) {
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clearCache();
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createVertexBuffer();
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previous = NULL;
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block = mFreeBlocks;
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}
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// Copy the 9patch mesh in the VBO
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newMesh->offset = (GLintptr) (block->offset);
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newMesh->textureOffset = newMesh->offset + gMeshTextureOffset;
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glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices);
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// Remove the block since we've used it entirely
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if (block->size == size) {
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if (previous) {
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previous->next = block->next;
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} else {
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mFreeBlocks = block->next;
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}
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} else {
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// Resize the block now that it's occupied
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block->offset += size;
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block->size -= size;
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}
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mSize += size;
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}
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const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
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const uint32_t bitmapWidth, const uint32_t bitmapHeight,
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const float pixelWidth, const float pixelHeight, const Res_png_9patch* patch) {
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const PatchDescription description(bitmapWidth, bitmapHeight, pixelWidth, pixelHeight, patch);
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const Patch* mesh = mCache.get(description);
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if (!mesh) {
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Patch* newMesh = new Patch();
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TextureVertex* vertices;
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if (entry) {
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// An atlas entry has a UV mapper
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vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
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pixelWidth, pixelHeight, entry->uvMapper, patch);
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} else {
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vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
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pixelWidth, pixelHeight, patch);
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}
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if (vertices) {
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setupMesh(newMesh, vertices);
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}
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#if DEBUG_PATCHES
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dumpFreeBlocks("Adding patch");
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#endif
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mCache.put(description, newMesh);
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return newMesh;
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}
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return mesh;
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}
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#if DEBUG_PATCHES
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void PatchCache::dumpFreeBlocks(const char* prefix) {
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String8 dump;
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BufferBlock* block = mFreeBlocks;
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while (block) {
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dump.appendFormat("->(%d, %d)", block->offset, block->size);
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block = block->next;
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}
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ALOGD("%s: Free blocks%s", prefix, dump.string());
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}
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#endif
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}; // namespace uirenderer
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}; // namespace android
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