Bug #9589379 If the atlas is terminated/reinitialized and a view does not invalidate in between it might end up using a stale AssetAtlas::Entry. This change is similar to how 9patch meshes are cached in DrawPatchOp: we simply track the generation ID of the cache to make sure we always use the latest data. Change-Id: Ib5abb3769d2ce0eabe9adc04e320ca27c422019e
517 lines
16 KiB
C++
517 lines
16 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "OpenGLRenderer"
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#include <SkCamera.h>
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#include <SkCanvas.h>
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#include <private/hwui/DrawGlInfo.h>
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#include "DisplayList.h"
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#include "DeferredDisplayList.h"
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#include "DisplayListLogBuffer.h"
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#include "DisplayListOp.h"
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#include "DisplayListRenderer.h"
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#include "Caches.h"
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namespace android {
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namespace uirenderer {
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DisplayListRenderer::DisplayListRenderer():
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mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData),
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mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false),
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mHasDrawOps(false), mFunctorCount(0) {
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}
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DisplayListRenderer::~DisplayListRenderer() {
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reset();
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}
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void DisplayListRenderer::reset() {
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mDisplayListData = new DisplayListData();
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mCaches.resourceCache.lock();
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for (size_t i = 0; i < mBitmapResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mOwnedBitmapResources.itemAt(i));
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}
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for (size_t i = 0; i < mFilterResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i));
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}
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for (size_t i = 0; i < mPatchResources.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mPatchResources.itemAt(i));
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}
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for (size_t i = 0; i < mShaders.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i));
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}
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for (size_t i = 0; i < mSourcePaths.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i));
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}
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for (size_t i = 0; i < mLayers.size(); i++) {
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mCaches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i));
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}
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mCaches.resourceCache.unlock();
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mBitmapResources.clear();
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mOwnedBitmapResources.clear();
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mFilterResources.clear();
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mPatchResources.clear();
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mSourcePaths.clear();
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mShaders.clear();
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mShaderMap.clear();
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mPaints.clear();
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mPaintMap.clear();
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mRegions.clear();
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mRegionMap.clear();
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mPaths.clear();
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mPathMap.clear();
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mMatrices.clear();
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mLayers.clear();
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mHasDrawOps = false;
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mFunctorCount = 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Operations
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///////////////////////////////////////////////////////////////////////////////
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DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
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if (!displayList) {
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displayList = new DisplayList(*this);
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} else {
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displayList->initFromDisplayListRenderer(*this, true);
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}
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displayList->setRenderable(mHasDrawOps);
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return displayList;
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}
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bool DisplayListRenderer::isDeferred() {
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return true;
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}
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void DisplayListRenderer::setViewport(int width, int height) {
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mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
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mWidth = width;
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mHeight = height;
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}
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status_t DisplayListRenderer::prepareDirty(float left, float top,
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float right, float bottom, bool opaque) {
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mSnapshot = new Snapshot(mFirstSnapshot,
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SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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mSaveCount = 1;
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mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
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mDirtyClip = opaque;
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mRestoreSaveCount = -1;
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return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
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}
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void DisplayListRenderer::finish() {
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insertRestoreToCount();
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insertTranslate();
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}
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void DisplayListRenderer::interrupt() {
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}
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void DisplayListRenderer::resume() {
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}
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status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) {
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// Ignore dirty during recording, it matters only when we replay
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addDrawOp(new (alloc()) DrawFunctorOp(functor));
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mFunctorCount++;
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return DrawGlInfo::kStatusDone; // No invalidate needed at record-time
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}
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int DisplayListRenderer::save(int flags) {
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addStateOp(new (alloc()) SaveOp(flags));
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return OpenGLRenderer::save(flags);
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}
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void DisplayListRenderer::restore() {
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if (mRestoreSaveCount < 0) {
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restoreToCount(getSaveCount() - 1);
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return;
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}
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mRestoreSaveCount--;
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insertTranslate();
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OpenGLRenderer::restore();
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}
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void DisplayListRenderer::restoreToCount(int saveCount) {
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mRestoreSaveCount = saveCount;
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insertTranslate();
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OpenGLRenderer::restoreToCount(saveCount);
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}
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int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom,
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int alpha, SkXfermode::Mode mode, int flags) {
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addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, alpha, mode, flags));
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return OpenGLRenderer::save(flags);
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}
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void DisplayListRenderer::translate(float dx, float dy) {
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mHasTranslate = true;
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mTranslateX += dx;
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mTranslateY += dy;
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insertRestoreToCount();
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OpenGLRenderer::translate(dx, dy);
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}
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void DisplayListRenderer::rotate(float degrees) {
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addStateOp(new (alloc()) RotateOp(degrees));
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OpenGLRenderer::rotate(degrees);
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}
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void DisplayListRenderer::scale(float sx, float sy) {
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addStateOp(new (alloc()) ScaleOp(sx, sy));
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OpenGLRenderer::scale(sx, sy);
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}
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void DisplayListRenderer::skew(float sx, float sy) {
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addStateOp(new (alloc()) SkewOp(sx, sy));
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OpenGLRenderer::skew(sx, sy);
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}
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void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
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matrix = refMatrix(matrix);
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addStateOp(new (alloc()) SetMatrixOp(matrix));
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OpenGLRenderer::setMatrix(matrix);
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}
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void DisplayListRenderer::concatMatrix(SkMatrix* matrix) {
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matrix = refMatrix(matrix);
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addStateOp(new (alloc()) ConcatMatrixOp(matrix));
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OpenGLRenderer::concatMatrix(matrix);
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}
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bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom,
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SkRegion::Op op) {
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addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op));
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return OpenGLRenderer::clipRect(left, top, right, bottom, op);
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}
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bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) {
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path = refPath(path);
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addStateOp(new (alloc()) ClipPathOp(path, op));
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return OpenGLRenderer::clipPath(path, op);
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}
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bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
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region = refRegion(region);
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addStateOp(new (alloc()) ClipRegionOp(region, op));
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return OpenGLRenderer::clipRegion(region, op);
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}
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status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
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Rect& dirty, int32_t flags) {
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// dirty is an out parameter and should not be recorded,
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// it matters only when replaying the display list
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// TODO: To be safe, the display list should be ref-counted in the
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// resources cache, but we rely on the caller (UI toolkit) to
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// do the right thing for now
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addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y) {
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layer = refLayer(layer);
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addDrawOp(new (alloc()) DrawLayerOp(layer, x, y));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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matrix = refMatrix(matrix);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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paint = refPaint(paint);
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if (srcLeft == 0 && srcTop == 0 &&
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srcRight == bitmap->width() && srcBottom == bitmap->height() &&
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(srcBottom - srcTop == dstBottom - dstTop) &&
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(srcRight - srcLeft == dstRight - dstLeft)) {
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// transform simple rect to rect drawing case into position bitmap ops, since they merge
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addDrawOp(new (alloc()) DrawBitmapOp(bitmap, dstLeft, dstTop, paint));
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return DrawGlInfo::kStatusDone;
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}
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addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap,
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srcLeft, srcTop, srcRight, srcBottom,
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dstLeft, dstTop, dstRight, dstBottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top,
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SkPaint* paint) {
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bitmap = refBitmapData(bitmap);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint) {
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int count = (meshWidth + 1) * (meshHeight + 1) * 2;
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bitmap = refBitmap(bitmap);
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vertices = refBuffer<float>(vertices, count);
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paint = refPaint(paint);
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colors = refBuffer<int>(colors, count);
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addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight,
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vertices, colors, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, Res_png_9patch* patch,
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float left, float top, float right, float bottom, SkPaint* paint) {
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bitmap = refBitmap(bitmap);
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patch = refPatch(patch);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPatchOp(bitmap, patch, left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) {
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addDrawOp(new (alloc()) DrawColorOp(color, mode));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom,
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SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom,
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float rx, float ry, SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom,
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SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom,
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float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom,
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startAngle, sweepAngle, useCenter, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) {
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path = refPath(path);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPathOp(path, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) {
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points = refBuffer<float>(points, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawLinesOp(points, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) {
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points = refBuffer<float>(points, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawPointsOp(points, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
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SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
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if (!text || count <= 0) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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path = refPath(path);
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path,
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hOffset, vOffset, paint);
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addDrawOp(op);
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
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const float* positions, SkPaint* paint) {
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if (!text || count <= 0) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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positions = refBuffer<float>(positions, count * 2);
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint);
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addDrawOp(op);
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int count,
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float x, float y, const float* positions, SkPaint* paint,
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float totalAdvance, const Rect& bounds, DrawOpMode drawOpMode) {
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if (!text || count <= 0) return DrawGlInfo::kStatusDone;
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text = refText(text, bytesCount);
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positions = refBuffer<float>(positions, count * 2);
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paint = refPaint(paint);
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DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count,
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x, y, positions, paint, totalAdvance, bounds);
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addDrawOp(op);
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return DrawGlInfo::kStatusDone;
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}
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status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
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if (count <= 0) return DrawGlInfo::kStatusDone;
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rects = refBuffer<float>(rects, count);
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paint = refPaint(paint);
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addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint));
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return DrawGlInfo::kStatusDone;
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}
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void DisplayListRenderer::resetShader() {
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addStateOp(new (alloc()) ResetShaderOp());
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}
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void DisplayListRenderer::setupShader(SkiaShader* shader) {
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shader = refShader(shader);
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addStateOp(new (alloc()) SetupShaderOp(shader));
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}
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void DisplayListRenderer::resetColorFilter() {
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addStateOp(new (alloc()) ResetColorFilterOp());
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}
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void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) {
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filter = refColorFilter(filter);
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addStateOp(new (alloc()) SetupColorFilterOp(filter));
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}
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void DisplayListRenderer::resetShadow() {
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addStateOp(new (alloc()) ResetShadowOp());
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}
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void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) {
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addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color));
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}
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void DisplayListRenderer::resetPaintFilter() {
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addStateOp(new (alloc()) ResetPaintFilterOp());
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}
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void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) {
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addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits));
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}
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void DisplayListRenderer::insertRestoreToCount() {
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if (mRestoreSaveCount >= 0) {
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DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount);
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mDisplayListData->displayListOps.add(op);
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mRestoreSaveCount = -1;
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}
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}
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void DisplayListRenderer::insertTranslate() {
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if (mHasTranslate) {
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if (mTranslateX != 0.0f || mTranslateY != 0.0f) {
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DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY);
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mDisplayListData->displayListOps.add(op);
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mTranslateX = mTranslateY = 0.0f;
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}
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mHasTranslate = false;
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}
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}
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void DisplayListRenderer::addStateOp(StateOp* op) {
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addOpInternal(op);
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}
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void DisplayListRenderer::addDrawOp(DrawOp* op) {
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Rect localBounds;
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if (op->getLocalBounds(localBounds)) {
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bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
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localBounds.right, localBounds.bottom);
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op->setQuickRejected(rejected);
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}
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mHasDrawOps = true;
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addOpInternal(op);
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}
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}; // namespace uirenderer
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}; // namespace android
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