Added property to conditionally cache SkImage instances with SkImageFilters applied. Some GL vendor implementations invoke Fence::waitForver without signalling, leading to ANRs throughout the system. Bug: 193145089 Test: manual Change-Id: I3e478b11b66205d96e9499a362f7412a1d6e952d
687 lines
27 KiB
C++
687 lines
27 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "EglManager.h"
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <cutils/properties.h>
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#include <log/log.h>
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#include <sync/sync.h>
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#include <utils/Trace.h>
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#include <string>
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#include <vector>
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#include "Frame.h"
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#include "Properties.h"
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#include "utils/Color.h"
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#include "utils/StringUtils.h"
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#define GLES_VERSION 2
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// Android-specific addition that is used to show when frames began in systrace
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EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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#define ERROR_CASE(x) \
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case x: \
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return #x;
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static const char* egl_error_str(EGLint error) {
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switch (error) {
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ERROR_CASE(EGL_SUCCESS)
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ERROR_CASE(EGL_NOT_INITIALIZED)
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ERROR_CASE(EGL_BAD_ACCESS)
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ERROR_CASE(EGL_BAD_ALLOC)
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ERROR_CASE(EGL_BAD_ATTRIBUTE)
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ERROR_CASE(EGL_BAD_CONFIG)
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ERROR_CASE(EGL_BAD_CONTEXT)
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ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
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ERROR_CASE(EGL_BAD_DISPLAY)
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ERROR_CASE(EGL_BAD_MATCH)
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ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
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ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
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ERROR_CASE(EGL_BAD_PARAMETER)
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ERROR_CASE(EGL_BAD_SURFACE)
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ERROR_CASE(EGL_CONTEXT_LOST)
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default:
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return "Unknown error";
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}
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}
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const char* EglManager::eglErrorString() {
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return egl_error_str(eglGetError());
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}
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static struct {
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bool bufferAge = false;
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bool setDamage = false;
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bool noConfigContext = false;
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bool pixelFormatFloat = false;
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bool glColorSpace = false;
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bool scRGB = false;
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bool displayP3 = false;
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bool hdr = false;
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bool contextPriority = false;
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bool surfacelessContext = false;
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bool nativeFenceSync = false;
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bool fenceSync = false;
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bool waitSync = false;
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} EglExtensions;
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EglManager::EglManager()
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: mEglDisplay(EGL_NO_DISPLAY)
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, mEglConfig(nullptr)
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, mEglConfigF16(nullptr)
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, mEglConfig1010102(nullptr)
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, mEglContext(EGL_NO_CONTEXT)
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, mPBufferSurface(EGL_NO_SURFACE)
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, mCurrentSurface(EGL_NO_SURFACE)
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, mHasWideColorGamutSupport(false) {}
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EglManager::~EglManager() {
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if (hasEglContext()) {
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ALOGW("~EglManager() leaked an EGL context");
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}
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}
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void EglManager::initialize() {
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if (hasEglContext()) return;
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ATRACE_NAME("Creating EGLContext");
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
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eglErrorString());
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EGLint major, minor;
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LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
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"Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
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ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
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initExtensions();
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// Now that extensions are loaded, pick a swap behavior
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if (Properties::enablePartialUpdates) {
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// An Adreno driver bug is causing rendering problems for SkiaGL with
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// buffer age swap behavior (b/31957043). To temporarily workaround,
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// we will use preserved swap behavior.
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if (Properties::useBufferAge && EglExtensions.bufferAge) {
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mSwapBehavior = SwapBehavior::BufferAge;
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} else {
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mSwapBehavior = SwapBehavior::Preserved;
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}
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}
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loadConfigs();
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createContext();
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createPBufferSurface();
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makeCurrent(mPBufferSurface, nullptr, /* force */ true);
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skcms_Matrix3x3 wideColorGamut;
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LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
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"Could not get gamut matrix from wideColorSpace");
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bool hasWideColorSpaceExtension = false;
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if (memcmp(&wideColorGamut, &SkNamedGamut::kDisplayP3, sizeof(wideColorGamut)) == 0) {
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hasWideColorSpaceExtension = EglExtensions.displayP3;
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} else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
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hasWideColorSpaceExtension = EglExtensions.scRGB;
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} else {
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LOG_ALWAYS_FATAL("Unsupported wide color space.");
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}
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mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;
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auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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Properties::enableRenderEffectCache = (strcmp(vendor, "Qualcomm") != 0);
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}
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EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
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EGLint eglSwapBehavior =
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(swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8,
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EGL_DEPTH_SIZE,
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0,
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EGL_CONFIG_CAVEAT,
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EGL_NONE,
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EGL_STENCIL_SIZE,
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STENCIL_BUFFER_SIZE,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | eglSwapBehavior,
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EGL_NONE};
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EGLConfig config = EGL_NO_CONFIG_KHR;
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EGLint numConfigs = 1;
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if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
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return EGL_NO_CONFIG_KHR;
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}
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return config;
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}
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EGLConfig EglManager::load1010102Config(EGLDisplay display, SwapBehavior swapBehavior) {
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EGLint eglSwapBehavior =
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(swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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// If we reached this point, we have a valid swap behavior
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EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE,
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10,
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EGL_GREEN_SIZE,
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10,
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EGL_BLUE_SIZE,
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10,
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EGL_ALPHA_SIZE,
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2,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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STENCIL_BUFFER_SIZE,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | eglSwapBehavior,
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EGL_NONE};
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EGLConfig config = EGL_NO_CONFIG_KHR;
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EGLint numConfigs = 1;
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if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
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return EGL_NO_CONFIG_KHR;
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}
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return config;
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}
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EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
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EGLint eglSwapBehavior =
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(swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
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// If we reached this point, we have a valid swap behavior
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EGLint attribs[] = {EGL_RENDERABLE_TYPE,
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EGL_OPENGL_ES2_BIT,
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EGL_COLOR_COMPONENT_TYPE_EXT,
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EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
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EGL_RED_SIZE,
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16,
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EGL_GREEN_SIZE,
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16,
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EGL_BLUE_SIZE,
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16,
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EGL_ALPHA_SIZE,
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16,
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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STENCIL_BUFFER_SIZE,
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EGL_SURFACE_TYPE,
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EGL_WINDOW_BIT | eglSwapBehavior,
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EGL_NONE};
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EGLConfig config = EGL_NO_CONFIG_KHR;
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EGLint numConfigs = 1;
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if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
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return EGL_NO_CONFIG_KHR;
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}
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return config;
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}
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void EglManager::initExtensions() {
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auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
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// For our purposes we don't care if EGL_BUFFER_AGE is a result of
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// EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
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// under EGL_KHR_partial_update and we don't need the expanded scope
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// that EGL_EXT_buffer_age provides.
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EglExtensions.bufferAge =
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extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
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EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
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LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
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"Missing required extension EGL_KHR_swap_buffers_with_damage");
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EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
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EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
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EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
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EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
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EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
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EglExtensions.hdr = extensions.has("EGL_EXT_gl_colorspace_bt2020_pq");
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EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
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EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
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EglExtensions.fenceSync = extensions.has("EGL_KHR_fence_sync");
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EglExtensions.waitSync = extensions.has("EGL_KHR_wait_sync");
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EglExtensions.nativeFenceSync = extensions.has("EGL_ANDROID_native_fence_sync");
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}
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bool EglManager::hasEglContext() {
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return mEglDisplay != EGL_NO_DISPLAY;
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}
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void EglManager::loadConfigs() {
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// Note: The default pixel format is RGBA_8888, when other formats are
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// available, we should check the target pixel format and configure the
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// attributes list properly.
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mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
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if (mEglConfig == EGL_NO_CONFIG_KHR) {
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if (mSwapBehavior == SwapBehavior::Preserved) {
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// Try again without dirty regions enabled
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ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
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mSwapBehavior = SwapBehavior::Discard;
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mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
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} else {
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// Failed to get a valid config
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LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
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}
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}
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// When we reach this point, we have a valid swap behavior
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if (EglExtensions.pixelFormatFloat) {
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mEglConfigF16 = loadFP16Config(mEglDisplay, mSwapBehavior);
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if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
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ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
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eglErrorString());
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EglExtensions.pixelFormatFloat = false;
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}
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}
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mEglConfig1010102 = load1010102Config(mEglDisplay, mSwapBehavior);
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if (mEglConfig1010102 == EGL_NO_CONFIG_KHR) {
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ALOGW("Failed to initialize 101010-2 format, error = %s",
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eglErrorString());
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}
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}
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void EglManager::createContext() {
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std::vector<EGLint> contextAttributes;
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contextAttributes.reserve(5);
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contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
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contextAttributes.push_back(GLES_VERSION);
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if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
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contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
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contextAttributes.push_back(Properties::contextPriority);
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}
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contextAttributes.push_back(EGL_NONE);
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mEglContext = eglCreateContext(
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mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
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EGL_NO_CONTEXT, contextAttributes.data());
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LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
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eglErrorString());
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}
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void EglManager::createPBufferSurface() {
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LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
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"usePBufferSurface() called on uninitialized GlobalContext!");
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if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
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EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
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mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
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LOG_ALWAYS_FATAL_IF(mPBufferSurface == EGL_NO_SURFACE,
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"Failed to create a pixel buffer display=%p, "
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"mEglConfig=%p, error=%s",
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mEglDisplay, mEglConfig, eglErrorString());
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}
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}
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Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
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ColorMode colorMode,
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sk_sp<SkColorSpace> colorSpace) {
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LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
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if (!mHasWideColorGamutSupport || !EglExtensions.noConfigContext) {
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colorMode = ColorMode::Default;
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}
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// The color space we want to use depends on whether linear blending is turned
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// on and whether the app has requested wide color gamut rendering. When wide
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// color gamut rendering is off, the app simply renders in the display's native
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// color gamut.
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//
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// When wide gamut rendering is off:
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// - Blending is done by default in gamma space, which requires using a
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// linear EGL color space (the GPU uses the color values as is)
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// - If linear blending is on, we must use the non-linear EGL color space
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// (the GPU will perform sRGB to linear and linear to SRGB conversions
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// before and after blending)
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//
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// When wide gamut rendering is on we cannot rely on the GPU performing
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// linear blending for us. We use two different color spaces to tag the
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// surface appropriately for SurfaceFlinger:
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// - Gamma blending (default) requires the use of the non-linear color space
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// - Linear blending requires the use of the linear color space
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// Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
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// We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
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// According to section 3.4.1 of the EGL specification, the attributes
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// list is considered empty if the first entry is EGL_NONE
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EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
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EGLConfig config = mEglConfig;
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if (DeviceInfo::get()->getWideColorType() == kRGBA_F16_SkColorType) {
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if (mEglConfigF16 == EGL_NO_CONFIG_KHR) {
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colorMode = ColorMode::Default;
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} else {
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config = mEglConfigF16;
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}
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}
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if (EglExtensions.glColorSpace) {
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attribs[0] = EGL_GL_COLORSPACE_KHR;
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switch (colorMode) {
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case ColorMode::Default:
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attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
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break;
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case ColorMode::WideColorGamut: {
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skcms_Matrix3x3 colorGamut;
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LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
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"Could not get gamut matrix from color space");
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if (memcmp(&colorGamut, &SkNamedGamut::kDisplayP3, sizeof(colorGamut)) == 0) {
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attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
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} else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
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attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
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} else if (memcmp(&colorGamut, &SkNamedGamut::kRec2020, sizeof(colorGamut)) == 0) {
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attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
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} else {
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LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
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}
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break;
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}
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case ColorMode::Hdr:
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config = mEglConfigF16;
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attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
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break;
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case ColorMode::Hdr10:
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config = mEglConfig1010102;
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attribs[1] = EGL_GL_COLORSPACE_BT2020_PQ_EXT;
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break;
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}
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}
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EGLSurface surface = eglCreateWindowSurface(mEglDisplay, config, window, attribs);
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if (surface == EGL_NO_SURFACE) {
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return Error<EGLint>{eglGetError()};
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}
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if (mSwapBehavior != SwapBehavior::Preserved) {
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LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
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EGL_BUFFER_DESTROYED) == EGL_FALSE,
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"Failed to set swap behavior to destroyed for window %p, eglErr = %s",
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(void*)window, eglErrorString());
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}
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return surface;
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}
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void EglManager::destroySurface(EGLSurface surface) {
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if (isCurrent(surface)) {
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makeCurrent(EGL_NO_SURFACE);
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}
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if (!eglDestroySurface(mEglDisplay, surface)) {
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ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
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}
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}
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void EglManager::destroy() {
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if (mEglDisplay == EGL_NO_DISPLAY) return;
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eglDestroyContext(mEglDisplay, mEglContext);
|
|
if (mPBufferSurface != EGL_NO_SURFACE) {
|
|
eglDestroySurface(mEglDisplay, mPBufferSurface);
|
|
}
|
|
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
eglTerminate(mEglDisplay);
|
|
eglReleaseThread();
|
|
|
|
mEglDisplay = EGL_NO_DISPLAY;
|
|
mEglContext = EGL_NO_CONTEXT;
|
|
mPBufferSurface = EGL_NO_SURFACE;
|
|
mCurrentSurface = EGL_NO_SURFACE;
|
|
}
|
|
|
|
bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
|
|
if (!force && isCurrent(surface)) return false;
|
|
|
|
if (surface == EGL_NO_SURFACE) {
|
|
// Ensure we always have a valid surface & context
|
|
surface = mPBufferSurface;
|
|
}
|
|
if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
|
|
if (errOut) {
|
|
*errOut = eglGetError();
|
|
ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
|
|
egl_error_str(*errOut));
|
|
} else {
|
|
LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
|
|
eglErrorString());
|
|
}
|
|
}
|
|
mCurrentSurface = surface;
|
|
if (Properties::disableVsync) {
|
|
eglSwapInterval(mEglDisplay, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
EGLint EglManager::queryBufferAge(EGLSurface surface) {
|
|
switch (mSwapBehavior) {
|
|
case SwapBehavior::Discard:
|
|
return 0;
|
|
case SwapBehavior::Preserved:
|
|
return 1;
|
|
case SwapBehavior::BufferAge:
|
|
EGLint bufferAge;
|
|
eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
|
|
return bufferAge;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Frame EglManager::beginFrame(EGLSurface surface) {
|
|
LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
|
|
makeCurrent(surface);
|
|
Frame frame;
|
|
frame.mSurface = surface;
|
|
eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
|
|
eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
|
|
frame.mBufferAge = queryBufferAge(surface);
|
|
eglBeginFrame(mEglDisplay, surface);
|
|
return frame;
|
|
}
|
|
|
|
void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
|
|
#ifdef EGL_KHR_partial_update
|
|
if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
|
|
EGLint rects[4];
|
|
frame.map(dirty, rects);
|
|
if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
|
|
LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
|
|
(void*)frame.mSurface, eglErrorString());
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool EglManager::damageRequiresSwap() {
|
|
return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
|
|
}
|
|
|
|
bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
|
|
if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
|
|
ATRACE_NAME("Finishing GPU work");
|
|
fence();
|
|
}
|
|
|
|
EGLint rects[4];
|
|
frame.map(screenDirty, rects);
|
|
eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
|
|
|
|
EGLint err = eglGetError();
|
|
if (CC_LIKELY(err == EGL_SUCCESS)) {
|
|
return true;
|
|
}
|
|
if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
|
|
// For some reason our surface was destroyed out from under us
|
|
// This really shouldn't happen, but if it does we can recover easily
|
|
// by just not trying to use the surface anymore
|
|
ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
|
|
frame.mSurface);
|
|
return false;
|
|
}
|
|
LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
|
|
// Impossible to hit this, but the compiler doesn't know that
|
|
return false;
|
|
}
|
|
|
|
void EglManager::fence() {
|
|
EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
|
|
eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
|
|
eglDestroySyncKHR(mEglDisplay, fence);
|
|
}
|
|
|
|
bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
|
|
if (mSwapBehavior != SwapBehavior::Preserved) return false;
|
|
|
|
bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
|
|
preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
|
|
if (!preserved) {
|
|
ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
|
|
eglErrorString());
|
|
// Maybe it's already set?
|
|
EGLint swapBehavior;
|
|
if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
|
|
preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
|
|
} else {
|
|
ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
|
|
eglErrorString());
|
|
}
|
|
}
|
|
|
|
return preserved;
|
|
}
|
|
|
|
static status_t waitForeverOnFence(int fence, const char* logname) {
|
|
ATRACE_CALL();
|
|
if (fence == -1) {
|
|
return NO_ERROR;
|
|
}
|
|
constexpr int warningTimeout = 3000;
|
|
int err = sync_wait(fence, warningTimeout);
|
|
if (err < 0 && errno == ETIME) {
|
|
ALOGE("%s: fence %d didn't signal in %d ms", logname, fence, warningTimeout);
|
|
err = sync_wait(fence, -1);
|
|
}
|
|
return err < 0 ? -errno : status_t(NO_ERROR);
|
|
}
|
|
|
|
status_t EglManager::fenceWait(int fence) {
|
|
if (!hasEglContext()) {
|
|
ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
if (EglExtensions.waitSync && EglExtensions.nativeFenceSync) {
|
|
// Block GPU on the fence.
|
|
// Create an EGLSyncKHR from the current fence.
|
|
int fenceFd = ::dup(fence);
|
|
if (fenceFd == -1) {
|
|
ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
|
|
return -errno;
|
|
}
|
|
EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
|
|
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
|
|
if (sync == EGL_NO_SYNC_KHR) {
|
|
close(fenceFd);
|
|
ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
|
|
return UNKNOWN_ERROR;
|
|
}
|
|
|
|
// XXX: The spec draft is inconsistent as to whether this should
|
|
// return an EGLint or void. Ignore the return value for now, as
|
|
// it's not strictly needed.
|
|
eglWaitSyncKHR(mEglDisplay, sync, 0);
|
|
EGLint eglErr = eglGetError();
|
|
eglDestroySyncKHR(mEglDisplay, sync);
|
|
if (eglErr != EGL_SUCCESS) {
|
|
ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
|
|
return UNKNOWN_ERROR;
|
|
}
|
|
} else {
|
|
// Block CPU on the fence.
|
|
status_t err = waitForeverOnFence(fence, "EglManager::fenceWait");
|
|
if (err != NO_ERROR) {
|
|
ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
|
|
return err;
|
|
}
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, int* nativeFence) {
|
|
*nativeFence = -1;
|
|
if (!hasEglContext()) {
|
|
ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
if (EglExtensions.nativeFenceSync) {
|
|
EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
|
|
if (sync == EGL_NO_SYNC_KHR) {
|
|
ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
|
|
return UNKNOWN_ERROR;
|
|
}
|
|
glFlush();
|
|
int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
|
|
eglDestroySyncKHR(mEglDisplay, sync);
|
|
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
|
|
ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
|
|
"fd: %#x",
|
|
eglGetError());
|
|
return UNKNOWN_ERROR;
|
|
}
|
|
*nativeFence = fenceFd;
|
|
*eglFence = EGL_NO_SYNC_KHR;
|
|
} else if (useFenceSync && EglExtensions.fenceSync) {
|
|
if (*eglFence != EGL_NO_SYNC_KHR) {
|
|
// There is already a fence for the current slot. We need to
|
|
// wait on that before replacing it with another fence to
|
|
// ensure that all outstanding buffer accesses have completed
|
|
// before the producer accesses it.
|
|
EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
|
|
if (result == EGL_FALSE) {
|
|
ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
|
|
eglGetError());
|
|
return UNKNOWN_ERROR;
|
|
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
|
|
ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
|
|
return TIMED_OUT;
|
|
}
|
|
eglDestroySyncKHR(mEglDisplay, *eglFence);
|
|
}
|
|
|
|
// Create a fence for the outstanding accesses in the current
|
|
// OpenGL ES context.
|
|
*eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
|
|
if (*eglFence == EGL_NO_SYNC_KHR) {
|
|
ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
|
|
return UNKNOWN_ERROR;
|
|
}
|
|
glFlush();
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
} /* namespace renderthread */
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|