* Fixes hardware bitmap capture * Fixes mutable bitmap capture (no flickering) * Adds basic single-frame LRU cache to avoid repeated readbacks of GPU resources * Does up-front readback of GPU resources * Moves serialization off RenderThread again thanks to up-front readback avoiding needing GPU access off-thread * Reduces RAM usage & improves performance by serializing directly to output stream instead of first copying to a byte[] Bug: 174223722 Test: PictureCaptureDemo mirrors the content Change-Id: If7ec208b61d5b917e82087cc312880fc5a38c943
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "Matrix.h"
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#include "Rect.h"
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#include "renderthread/RenderThread.h"
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#include <SkBitmap.h>
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namespace android {
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class Bitmap;
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class GraphicBuffer;
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class Surface;
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namespace uirenderer {
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class DeferredLayerUpdater;
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class Layer;
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// Keep in sync with PixelCopy.java codes
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enum class CopyResult {
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Success = 0,
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UnknownError = 1,
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Timeout = 2,
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SourceEmpty = 3,
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SourceInvalid = 4,
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DestinationInvalid = 5,
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};
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class Readback {
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public:
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explicit Readback(renderthread::RenderThread& thread) : mRenderThread(thread) {}
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/**
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* Copies the surface's most recently queued buffer into the provided bitmap.
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*/
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CopyResult copySurfaceInto(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap);
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CopyResult copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
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CopyResult copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap);
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CopyResult copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap);
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private:
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CopyResult copySurfaceIntoLegacy(ANativeWindow* window, const Rect& srcRect, SkBitmap* bitmap);
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CopyResult copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTransform,
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const Rect& srcRect, SkBitmap* bitmap);
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bool copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
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SkBitmap* bitmap);
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renderthread::RenderThread& mRenderThread;
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};
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} // namespace uirenderer
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} // namespace android
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