android_frameworks_base/libs/hwui/TextureCache.cpp
Romain Guy 1639351139 Make libhwui entirely optional.
The makefile variable USE_OPENGL_RENDERER must be set to true to compile
libhwui and the related code in the JNI layer.

This change also removes obsolete APIs from Canvas that must not be used
and would be confusing if left in. These APIs were remnants of our first
attempt at an OpenGL renderer for the view hierarchy and had not been
taken out before Android 1.0 was released.

Change-Id: I2475ff1307212bab26c926724f3c508681c7dae1
2010-08-08 17:45:07 -07:00

169 lines
5.1 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "OpenGLRenderer"
#include <GLES2/gl2.h>
#include "TextureCache.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
TextureCache::TextureCache(uint32_t maxByteSize):
mCache(GenerationCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
mSize(0), mMaxSize(maxByteSize) {
mCache.setOnEntryRemovedListener(this);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
LOGD("Maximum texture dimension is %d pixels", mMaxTextureSize);
}
TextureCache::~TextureCache() {
mCache.clear();
}
///////////////////////////////////////////////////////////////////////////////
// Size management
///////////////////////////////////////////////////////////////////////////////
uint32_t TextureCache::getSize() {
return mSize;
}
uint32_t TextureCache::getMaxSize() {
return mMaxSize;
}
void TextureCache::setMaxSize(uint32_t maxSize) {
mMaxSize = maxSize;
while (mSize > mMaxSize) {
mCache.removeOldest();
}
}
///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////
void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
if (bitmap) {
const uint32_t size = bitmap->rowBytes() * bitmap->height();
mSize -= size;
}
if (texture) {
glDeleteTextures(1, &texture->id);
delete texture;
}
}
///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////
Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* texture = mCache.get(bitmap);
if (!texture) {
if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
LOGW("Bitmap too large to be uploaded into a texture");
return NULL;
}
const uint32_t size = bitmap->rowBytes() * bitmap->height();
// Don't even try to cache a bitmap that's bigger than the cache
if (size < mMaxSize) {
while (mSize + size > mMaxSize) {
mCache.removeOldest();
}
}
texture = new Texture;
generateTexture(bitmap, texture, false);
if (size < mMaxSize) {
mSize += size;
mCache.put(bitmap, texture);
} else {
texture->cleanup = true;
}
} else if (bitmap->getGenerationID() != texture->generation) {
generateTexture(bitmap, texture, true);
}
return texture;
}
void TextureCache::remove(SkBitmap* bitmap) {
mCache.remove(bitmap);
}
void TextureCache::clear() {
mCache.clear();
}
void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate) {
SkAutoLockPixels alp(*bitmap);
if (!bitmap->readyToDraw()) {
LOGE("Cannot generate texture from bitmap");
return;
}
if (!regenerate) {
texture->generation = bitmap->getGenerationID();
texture->width = bitmap->width();
texture->height = bitmap->height();
glGenTextures(1, &texture->id);
}
glBindTexture(GL_TEXTURE_2D, texture->id);
glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
switch (bitmap->getConfig()) {
case SkBitmap::kA8_Config:
texture->blend = true;
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_ALPHA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
case SkBitmap::kRGB_565_Config:
texture->blend = false;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
break;
case SkBitmap::kARGB_8888_Config:
texture->blend = !bitmap->isOpaque();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, bitmap->getPixels());
break;
default:
break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
}; // namespace uirenderer
}; // namespace android