Fixes: 74395652 Test: hwuiunit passes in 'shell stop' state (pseudo-isolated process), manually checked non-isolated processes still have working vsync via systrace of RT animations demo Change-Id: I630ea011dc7eb2efa265b25673d3304b3b2510d3
370 lines
12 KiB
C++
370 lines
12 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderThread.h"
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#include "CanvasContext.h"
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#include "DeviceInfo.h"
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#include "EglManager.h"
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#include "OpenGLReadback.h"
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#include "RenderProxy.h"
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#include "VulkanManager.h"
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#include "hwui/Bitmap.h"
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#include "pipeline/skia/SkiaOpenGLPipeline.h"
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#include "pipeline/skia/SkiaOpenGLReadback.h"
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#include "pipeline/skia/SkiaVulkanReadback.h"
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#include "pipeline/skia/SkiaVulkanPipeline.h"
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#include "renderstate/RenderState.h"
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#include "renderthread/OpenGLPipeline.h"
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#include "utils/FatVector.h"
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#include "utils/TimeUtils.h"
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#include <gui/DisplayEventReceiver.h>
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#include <sys/resource.h>
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#include <utils/Condition.h>
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#include <utils/Log.h>
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#include <utils/Mutex.h>
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namespace android {
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namespace uirenderer {
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namespace renderthread {
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// Number of events to read at a time from the DisplayEventReceiver pipe.
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// The value should be large enough that we can quickly drain the pipe
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// using just a few large reads.
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static const size_t EVENT_BUFFER_SIZE = 100;
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// Slight delay to give the UI time to push us a new frame before we replay
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static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4);
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static bool gHasRenderThreadInstance = false;
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static void (*gOnStartHook)() = nullptr;
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class DisplayEventReceiverWrapper : public VsyncSource {
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public:
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DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver)
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: mDisplayEventReceiver(std::move(receiver)) {}
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virtual void requestNextVsync() override {
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status_t status = mDisplayEventReceiver->requestNextVsync();
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status);
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}
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virtual nsecs_t latestVsyncEvent() override {
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DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
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nsecs_t latest = 0;
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ssize_t n;
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while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
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for (ssize_t i = 0; i < n; i++) {
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const DisplayEventReceiver::Event& ev = buf[i];
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switch (ev.header.type) {
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case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
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latest = ev.header.timestamp;
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break;
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}
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}
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}
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if (n < 0) {
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ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
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}
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return latest;
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}
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private:
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std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
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};
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class DummyVsyncSource : public VsyncSource {
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public:
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DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
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virtual void requestNextVsync() override {
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mRenderThread->queue().postDelayed(16_ms, [this]() {
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mRenderThread->drainDisplayEventQueue();
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});
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}
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virtual nsecs_t latestVsyncEvent() override {
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return systemTime(CLOCK_MONOTONIC);
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}
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private:
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RenderThread* mRenderThread;
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};
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bool RenderThread::hasInstance() {
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return gHasRenderThreadInstance;
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}
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void RenderThread::setOnStartHook(void (*onStartHook)()) {
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LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
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gOnStartHook = onStartHook;
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}
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RenderThread& RenderThread::getInstance() {
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// This is a pointer because otherwise __cxa_finalize
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// will try to delete it like a Good Citizen but that causes us to crash
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// because we don't want to delete the RenderThread normally.
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static RenderThread* sInstance = new RenderThread();
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gHasRenderThreadInstance = true;
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return *sInstance;
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}
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RenderThread::RenderThread()
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: ThreadBase()
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, mVsyncSource(nullptr)
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, mVsyncRequested(false)
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, mFrameCallbackTaskPending(false)
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, mRenderState(nullptr)
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, mEglManager(nullptr)
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, mVkManager(nullptr) {
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Properties::load();
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start("RenderThread");
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}
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RenderThread::~RenderThread() {
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LOG_ALWAYS_FATAL("Can't destroy the render thread");
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}
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void RenderThread::initializeDisplayEventReceiver() {
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LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?");
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if (!Properties::isolatedProcess) {
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auto receiver = std::make_unique<DisplayEventReceiver>();
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status_t status = receiver->initCheck();
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LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
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"Initialization of DisplayEventReceiver "
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"failed with status: %d",
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status);
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// Register the FD
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mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
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RenderThread::displayEventReceiverCallback, this);
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mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver));
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} else {
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mVsyncSource = new DummyVsyncSource(this);
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}
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}
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void RenderThread::initThreadLocals() {
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mDisplayInfo = DeviceInfo::queryDisplayInfo();
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nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps);
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mTimeLord.setFrameInterval(frameIntervalNanos);
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initializeDisplayEventReceiver();
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mEglManager = new EglManager(*this);
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mRenderState = new RenderState(*this);
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mVkManager = new VulkanManager(*this);
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mCacheManager = new CacheManager(mDisplayInfo);
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}
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void RenderThread::dumpGraphicsMemory(int fd) {
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globalProfileData()->dump(fd);
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String8 cachesOutput;
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String8 pipeline;
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auto renderType = Properties::getRenderPipelineType();
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switch (renderType) {
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case RenderPipelineType::OpenGL: {
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if (Caches::hasInstance()) {
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cachesOutput.appendFormat("Caches:\n");
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Caches::getInstance().dumpMemoryUsage(cachesOutput);
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} else {
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cachesOutput.appendFormat("No caches instance.");
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}
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pipeline.appendFormat("FrameBuilder");
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break;
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}
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case RenderPipelineType::SkiaGL: {
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mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
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pipeline.appendFormat("Skia (OpenGL)");
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break;
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}
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case RenderPipelineType::SkiaVulkan: {
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mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
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pipeline.appendFormat("Skia (Vulkan)");
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break;
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}
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default:
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LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
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break;
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}
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dprintf(fd, "\n%s\n", cachesOutput.string());
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dprintf(fd, "\nPipeline=%s\n", pipeline.string());
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}
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Readback& RenderThread::readback() {
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if (!mReadback) {
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auto renderType = Properties::getRenderPipelineType();
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switch (renderType) {
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case RenderPipelineType::OpenGL:
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mReadback = new OpenGLReadbackImpl(*this);
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break;
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case RenderPipelineType::SkiaGL:
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mReadback = new skiapipeline::SkiaOpenGLReadback(*this);
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break;
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case RenderPipelineType::SkiaVulkan:
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mReadback = new skiapipeline::SkiaVulkanReadback(*this);
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break;
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default:
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LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
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break;
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}
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}
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return *mReadback;
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}
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void RenderThread::setGrContext(sk_sp<GrContext> context) {
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mCacheManager->reset(context);
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if (mGrContext) {
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mGrContext->releaseResourcesAndAbandonContext();
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}
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mGrContext = std::move(context);
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}
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int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
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if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
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ALOGE("Display event receiver pipe was closed or an error occurred. "
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"events=0x%x",
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events);
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return 0; // remove the callback
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}
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if (!(events & Looper::EVENT_INPUT)) {
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ALOGW("Received spurious callback for unhandled poll event. "
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"events=0x%x",
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events);
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return 1; // keep the callback
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}
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reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
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return 1; // keep the callback
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}
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void RenderThread::drainDisplayEventQueue() {
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ATRACE_CALL();
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nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent();
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if (vsyncEvent > 0) {
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mVsyncRequested = false;
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if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
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ATRACE_NAME("queue mFrameCallbackTask");
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mFrameCallbackTaskPending = true;
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nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY);
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queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); });
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}
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}
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}
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void RenderThread::dispatchFrameCallbacks() {
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ATRACE_CALL();
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mFrameCallbackTaskPending = false;
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std::set<IFrameCallback*> callbacks;
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mFrameCallbacks.swap(callbacks);
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if (callbacks.size()) {
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// Assume one of them will probably animate again so preemptively
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// request the next vsync in case it occurs mid-frame
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requestVsync();
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for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
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it++) {
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(*it)->doFrame();
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}
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}
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}
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void RenderThread::requestVsync() {
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if (!mVsyncRequested) {
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mVsyncRequested = true;
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mVsyncSource->requestNextVsync();
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}
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}
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bool RenderThread::threadLoop() {
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setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
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if (gOnStartHook) {
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gOnStartHook();
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}
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initThreadLocals();
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while (true) {
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waitForWork();
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processQueue();
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if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
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drainDisplayEventQueue();
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mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
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mPendingRegistrationFrameCallbacks.end());
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mPendingRegistrationFrameCallbacks.clear();
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requestVsync();
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}
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if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
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// TODO: Clean this up. This is working around an issue where a combination
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// of bad timing and slow drawing can result in dropping a stale vsync
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// on the floor (correct!) but fails to schedule to listen for the
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// next vsync (oops), so none of the callbacks are run.
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requestVsync();
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}
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}
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return false;
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}
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void RenderThread::postFrameCallback(IFrameCallback* callback) {
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mPendingRegistrationFrameCallbacks.insert(callback);
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}
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bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
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size_t erased;
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erased = mFrameCallbacks.erase(callback);
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erased |= mPendingRegistrationFrameCallbacks.erase(callback);
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return erased;
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}
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void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
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if (mFrameCallbacks.erase(callback)) {
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mPendingRegistrationFrameCallbacks.insert(callback);
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}
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}
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sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
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auto renderType = Properties::getRenderPipelineType();
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switch (renderType) {
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case RenderPipelineType::OpenGL:
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return OpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
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case RenderPipelineType::SkiaGL:
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return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap);
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case RenderPipelineType::SkiaVulkan:
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return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
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default:
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LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
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break;
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}
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return nullptr;
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}
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bool RenderThread::isCurrent() {
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return gettid() == getInstance().getTid();
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}
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} /* namespace renderthread */
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} /* namespace uirenderer */
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} /* namespace android */
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