2d14213849
The current implementation schedules the next frame of the images to be decoded after the current frame completes but potentially schedules tasks that will result in a no-op execution if a new frame is not yet needed. Test: HwAccelerationTest Change-Id: I0510cb5a1b801abd651327e924deb586af0306d6
191 lines
9.0 KiB
C++
191 lines
9.0 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "CanvasProperty.h"
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#include "DeferredLayerUpdater.h"
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#include "RenderNode.h"
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#include "VectorDrawable.h"
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#include "hwui/Canvas.h"
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#include <SkCanvas.h>
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#include <SkTLazy.h>
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namespace android {
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// Holds an SkCanvas reference plus additional native data.
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class SkiaCanvas : public Canvas {
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public:
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explicit SkiaCanvas(const SkBitmap& bitmap);
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/**
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* Create a new SkiaCanvas.
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*
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* @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
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* not be NULL. This constructor does not take ownership, so the caller
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* must guarantee that it remains valid while the SkiaCanvas is valid.
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*/
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explicit SkiaCanvas(SkCanvas* canvas);
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virtual ~SkiaCanvas();
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virtual SkCanvas* asSkCanvas() override { return mCanvas; }
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virtual void resetRecording(int width, int height,
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uirenderer::RenderNode* renderNode) override {
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LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
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}
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virtual uirenderer::DisplayList* finishRecording() override {
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LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
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return nullptr;
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}
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virtual void insertReorderBarrier(bool enableReorder) override {
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LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
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}
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virtual void setBitmap(const SkBitmap& bitmap) override;
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virtual bool isOpaque() override;
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virtual int width() override;
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virtual int height() override;
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virtual int getSaveCount() const override;
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virtual int save(SaveFlags::Flags flags) override;
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virtual void restore() override;
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virtual void restoreToCount(int saveCount) override;
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virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
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SaveFlags::Flags flags) override;
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virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
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SaveFlags::Flags flags) override;
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virtual void getMatrix(SkMatrix* outMatrix) const override;
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virtual void setMatrix(const SkMatrix& matrix) override;
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virtual void concat(const SkMatrix& matrix) override;
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virtual void rotate(float degrees) override;
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virtual void scale(float sx, float sy) override;
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virtual void skew(float sx, float sy) override;
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virtual void translate(float dx, float dy) override;
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virtual bool getClipBounds(SkRect* outRect) const override;
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virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
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virtual bool quickRejectPath(const SkPath& path) const override;
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virtual bool clipRect(float left, float top, float right, float bottom, SkClipOp op) override;
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virtual bool clipPath(const SkPath* path, SkClipOp op) override;
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virtual SkDrawFilter* getDrawFilter() override;
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virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
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virtual SkCanvasState* captureCanvasState() const override;
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virtual void drawColor(int color, SkBlendMode mode) override;
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virtual void drawPaint(const SkPaint& paint) override;
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virtual void drawPoint(float x, float y, const SkPaint& paint) override;
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virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
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virtual void drawLine(float startX, float startY, float stopX, float stopY,
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const SkPaint& paint) override;
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virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
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virtual void drawRect(float left, float top, float right, float bottom,
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const SkPaint& paint) override;
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virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
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virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry,
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const SkPaint& paint) override;
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virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
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virtual void drawOval(float left, float top, float right, float bottom,
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const SkPaint& paint) override;
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virtual void drawArc(float left, float top, float right, float bottom, float startAngle,
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float sweepAngle, bool useCenter, const SkPaint& paint) override;
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virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
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virtual void drawVertices(const SkVertices*, SkBlendMode, const SkPaint& paint) override;
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virtual void drawBitmap(Bitmap& bitmap, float left, float top, const SkPaint* paint) override;
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virtual void drawBitmap(Bitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override;
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virtual void drawBitmap(Bitmap& bitmap, float srcLeft, float srcTop, float srcRight,
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float srcBottom, float dstLeft, float dstTop, float dstRight,
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float dstBottom, const SkPaint* paint) override;
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virtual void drawBitmapMesh(Bitmap& bitmap, int meshWidth, int meshHeight,
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const float* vertices, const int* colors,
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const SkPaint* paint) override;
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virtual void drawNinePatch(Bitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft,
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float dstTop, float dstRight, float dstBottom,
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const SkPaint* paint) override;
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virtual double drawAnimatedImage(AnimatedImageDrawable* imgDrawable) override;
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virtual bool drawTextAbsolutePos() const override { return true; }
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virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
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virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
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uirenderer::CanvasPropertyPrimitive* top,
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uirenderer::CanvasPropertyPrimitive* right,
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uirenderer::CanvasPropertyPrimitive* bottom,
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uirenderer::CanvasPropertyPrimitive* rx,
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uirenderer::CanvasPropertyPrimitive* ry,
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uirenderer::CanvasPropertyPaint* paint) override;
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virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
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uirenderer::CanvasPropertyPrimitive* y,
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uirenderer::CanvasPropertyPrimitive* radius,
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uirenderer::CanvasPropertyPaint* paint) override;
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virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
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virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
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virtual void callDrawGLFunction(Functor* functor,
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uirenderer::GlFunctorLifecycleListener* listener) override;
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protected:
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SkiaCanvas();
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void reset(SkCanvas* skiaCanvas);
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void drawDrawable(SkDrawable* drawable) { mCanvas->drawDrawable(drawable); }
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virtual void drawGlyphs(ReadGlyphFunc glyphFunc, int count, const SkPaint& paint, float x,
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float y, float boundsLeft, float boundsTop, float boundsRight,
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float boundsBottom, float totalAdvance) override;
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virtual void drawLayoutOnPath(const minikin::Layout& layout, float hOffset, float vOffset,
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const SkPaint& paint, const SkPath& path, size_t start,
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size_t end) override;
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private:
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struct SaveRec {
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int saveCount;
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SaveFlags::Flags saveFlags;
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size_t clipIndex;
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};
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const SaveRec* currentSaveRec() const;
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void recordPartialSave(SaveFlags::Flags flags);
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template <typename T>
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void recordClip(const T&, SkClipOp);
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void applyPersistentClips(size_t clipStartIndex);
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void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode);
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const SkPaint* addFilter(const SkPaint* origPaint, SkPaint* tmpPaint,
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sk_sp<SkColorFilter> colorSpaceFilter);
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class Clip;
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std::unique_ptr<SkCanvas> mCanvasWrapper; // might own a wrapper on the canvas
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std::unique_ptr<SkCanvas> mCanvasOwned; // might own a canvas we allocated
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SkCanvas* mCanvas; // we do NOT own this canvas, it must survive us
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// unless it is the same as mCanvasOwned.get()
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std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
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std::vector<Clip> mClipStack; // tracks persistent clips.
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};
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} // namespace android
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