Geoffrey Pitsch a91a2d7375 Fixes delay when playing first sound in BootAnimation
audioplay is initialized with an example of the type of clip it
will play.
Also remove asserts and debug compile settings from BootAnimation.

BUG:24800792
Change-Id: Icb78489417aee0549c340c746b25e57ccdb3427e
2016-07-13 15:51:24 -04:00

38 lines
1.1 KiB
C++

/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef AUDIOPLAY_H_
#define AUDIOPLAY_H_
#include <string.h>
namespace audioplay {
// Initializes the engine with an example of the type of WAV clip to play.
// All buffers passed to playClip are assumed to be in the same format.
bool create(const uint8_t* exampleClipBuf, int exampleClipBufSize);
// Plays a WAV contained in buf.
// Should not be called while a clip is still playing.
bool playClip(const uint8_t* buf, int size);
void setPlaying(bool isPlaying);
void destroy();
}
#endif // AUDIOPLAY_H_