Rob Tsuk a9fc9b20da Ensure compatible layout for vertices
Require that these structs have standard layout, which is what we need
to pass them to OpenGL. Inheritence with data members violates the
rules for standard layout so I re-implemented them using templates to
share the code and putting all the data members in each struct.

Change-Id: I19cd0e5518728f2d3e0993b17d15fce7be7e0edb
2015-01-22 13:53:42 -08:00

131 lines
3.6 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_VERTEX_H
#define ANDROID_HWUI_VERTEX_H
#include "Vector.h"
#include <type_traits>
#define REQUIRE_COMPATIBLE_LAYOUT(TARGET_TYPE) \
static_assert(std::is_standard_layout<TARGET_TYPE>::value, \
#TARGET_TYPE " must have standard layout")
namespace android {
namespace uirenderer {
/**
* Simple structure to describe a vertex with a position and a texture.
*/
struct Vertex {
/**
* Fudge-factor used to disambiguate geometry pixel positioning.
*
* Used to offset lines and points to avoid ambiguous intersection with pixel centers (see
* Program::set()), and used to make geometry damage rect calculation conservative (see
* Rect::snapGeometryToPixelBoundaries())
*/
static float GeometryFudgeFactor() { return 0.0656f; }
float x, y;
static inline void set(Vertex* vertex, float x, float y) {
vertex->x = x;
vertex->y = y;
}
static inline void set(Vertex* vertex, Vector2 val) {
set(vertex, val.x, val.y);
}
static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) {
set(vertex, src.x + x, src.y + y);
}
}; // struct Vertex
REQUIRE_COMPATIBLE_LAYOUT(Vertex);
/**
* Simple structure to describe a vertex with a position and texture UV.
*/
struct TextureVertex {
float x, y;
float u, v;
static inline void set(TextureVertex* vertex, float x, float y, float u, float v) {
*vertex = { x, y, u, v };
}
static inline void setUV(TextureVertex* vertex, float u, float v) {
vertex[0].u = u;
vertex[0].v = v;
}
}; // struct TextureVertex
REQUIRE_COMPATIBLE_LAYOUT(TextureVertex);
/**
* Simple structure to describe a vertex with a position, texture UV and ARGB color.
*/
struct ColorTextureVertex {
float x, y;
float u, v;
float r, g, b, a;
static inline void set(ColorTextureVertex* vertex, float x, float y,
float u, float v, int color) {
float a = ((color >> 24) & 0xff) / 255.0f;
float r = a * ((color >> 16) & 0xff) / 255.0f;
float g = a * ((color >> 8) & 0xff) / 255.0f;
float b = a * ((color) & 0xff) / 255.0f;
*vertex = { x, y, u, v, r, g, b, a };
}
}; // struct ColorTextureVertex
REQUIRE_COMPATIBLE_LAYOUT(ColorTextureVertex);
/**
* Simple structure to describe a vertex with a position and an alpha value.
*/
struct AlphaVertex {
float x, y;
float alpha;
static inline void set(AlphaVertex* vertex, float x, float y, float alpha) {
*vertex = { x, y, alpha };
}
static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src,
float x, float y) {
AlphaVertex::set(vertex, src.x + x, src.y + y, src.alpha);
}
static inline void setColor(AlphaVertex* vertex, float alpha) {
vertex[0].alpha = alpha;
}
}; // struct AlphaVertex
REQUIRE_COMPATIBLE_LAYOUT(AlphaVertex);
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_VERTEX_H