Create a ClipArea class to handle tracking clip regions. This class can select the most efficient implementation depending on the types of clipping presented. ClipArea re-used the rectangle and region-based clipping implementations as well as adding a "list of rotated rectangles" approach that is more efficient for rotated views with children. Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
369 lines
11 KiB
C++
369 lines
11 KiB
C++
/*
|
|
* Copyright (C) 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
#include "ClipArea.h"
|
|
|
|
#include <SkPath.h>
|
|
#include <limits>
|
|
|
|
#include "Rect.h"
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
static bool intersect(Rect& r, const Rect& r2) {
|
|
bool hasIntersection = r.intersect(r2);
|
|
if (!hasIntersection) {
|
|
r.setEmpty();
|
|
}
|
|
return hasIntersection;
|
|
}
|
|
|
|
static void handlePoint(Rect& transformedBounds, const Matrix4& transform, float x, float y) {
|
|
Vertex v;
|
|
v.x = x;
|
|
v.y = y;
|
|
transform.mapPoint(v.x, v.y);
|
|
transformedBounds.expandToCoverVertex(v.x, v.y);
|
|
}
|
|
|
|
Rect transformAndCalculateBounds(const Rect& r, const Matrix4& transform) {
|
|
const float kMinFloat = std::numeric_limits<float>::lowest();
|
|
const float kMaxFloat = std::numeric_limits<float>::max();
|
|
Rect transformedBounds = { kMaxFloat, kMaxFloat, kMinFloat, kMinFloat };
|
|
handlePoint(transformedBounds, transform, r.left, r.top);
|
|
handlePoint(transformedBounds, transform, r.right, r.top);
|
|
handlePoint(transformedBounds, transform, r.left, r.bottom);
|
|
handlePoint(transformedBounds, transform, r.right, r.bottom);
|
|
return transformedBounds;
|
|
}
|
|
|
|
/*
|
|
* TransformedRectangle
|
|
*/
|
|
|
|
TransformedRectangle::TransformedRectangle() {
|
|
}
|
|
|
|
TransformedRectangle::TransformedRectangle(const Rect& bounds,
|
|
const Matrix4& transform)
|
|
: mBounds(bounds)
|
|
, mTransform(transform) {
|
|
}
|
|
|
|
bool TransformedRectangle::canSimplyIntersectWith(
|
|
const TransformedRectangle& other) const {
|
|
|
|
return mTransform == other.mTransform;
|
|
}
|
|
|
|
bool TransformedRectangle::intersectWith(const TransformedRectangle& other) {
|
|
Rect translatedBounds(other.mBounds);
|
|
return intersect(mBounds, translatedBounds);
|
|
}
|
|
|
|
bool TransformedRectangle::isEmpty() const {
|
|
return mBounds.isEmpty();
|
|
}
|
|
|
|
/*
|
|
* RectangleList
|
|
*/
|
|
|
|
RectangleList::RectangleList()
|
|
: mTransformedRectanglesCount(0) {
|
|
}
|
|
|
|
bool RectangleList::isEmpty() const {
|
|
if (mTransformedRectanglesCount < 1) {
|
|
return true;
|
|
}
|
|
|
|
for (int i = 0; i < mTransformedRectanglesCount; i++) {
|
|
if (mTransformedRectangles[i].isEmpty()) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int RectangleList::getTransformedRectanglesCount() const {
|
|
return mTransformedRectanglesCount;
|
|
}
|
|
|
|
const TransformedRectangle& RectangleList::getTransformedRectangle(int i) const {
|
|
return mTransformedRectangles[i];
|
|
}
|
|
|
|
void RectangleList::setEmpty() {
|
|
mTransformedRectanglesCount = 0;
|
|
}
|
|
|
|
void RectangleList::set(const Rect& bounds, const Matrix4& transform) {
|
|
mTransformedRectanglesCount = 1;
|
|
mTransformedRectangles[0] = TransformedRectangle(bounds, transform);
|
|
}
|
|
|
|
bool RectangleList::intersectWith(const Rect& bounds,
|
|
const Matrix4& transform) {
|
|
TransformedRectangle newRectangle(bounds, transform);
|
|
|
|
// Try to find a rectangle with a compatible transformation
|
|
int index = 0;
|
|
for (; index < mTransformedRectanglesCount; index++) {
|
|
TransformedRectangle& tr(mTransformedRectangles[index]);
|
|
if (tr.canSimplyIntersectWith(newRectangle)) {
|
|
tr.intersectWith(newRectangle);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Add it to the list if there is room
|
|
if (index < kMaxTransformedRectangles) {
|
|
mTransformedRectangles[index] = newRectangle;
|
|
mTransformedRectanglesCount += 1;
|
|
return true;
|
|
}
|
|
|
|
// This rectangle list is full
|
|
return false;
|
|
}
|
|
|
|
Rect RectangleList::calculateBounds() const {
|
|
Rect bounds;
|
|
for (int index = 0; index < mTransformedRectanglesCount; index++) {
|
|
const TransformedRectangle& tr(mTransformedRectangles[index]);
|
|
if (index == 0) {
|
|
bounds = tr.transformedBounds();
|
|
} else {
|
|
bounds.intersect(tr.transformedBounds());
|
|
}
|
|
}
|
|
return bounds;
|
|
}
|
|
|
|
static SkPath pathFromTransformedRectangle(const Rect& bounds,
|
|
const Matrix4& transform) {
|
|
SkPath rectPath;
|
|
SkPath rectPathTransformed;
|
|
rectPath.addRect(bounds.left, bounds.top, bounds.right, bounds.bottom);
|
|
SkMatrix skTransform;
|
|
transform.copyTo(skTransform);
|
|
rectPath.transform(skTransform, &rectPathTransformed);
|
|
return rectPathTransformed;
|
|
}
|
|
|
|
SkRegion RectangleList::convertToRegion(const SkRegion& clip) const {
|
|
SkRegion rectangleListAsRegion;
|
|
for (int index = 0; index < mTransformedRectanglesCount; index++) {
|
|
const TransformedRectangle& tr(mTransformedRectangles[index]);
|
|
SkPath rectPathTransformed = pathFromTransformedRectangle(
|
|
tr.getBounds(), tr.getTransform());
|
|
if (index == 0) {
|
|
rectangleListAsRegion.setPath(rectPathTransformed, clip);
|
|
} else {
|
|
SkRegion rectRegion;
|
|
rectRegion.setPath(rectPathTransformed, clip);
|
|
rectangleListAsRegion.op(rectRegion, SkRegion::kIntersect_Op);
|
|
}
|
|
}
|
|
return rectangleListAsRegion;
|
|
}
|
|
|
|
/*
|
|
* ClipArea
|
|
*/
|
|
|
|
ClipArea::ClipArea()
|
|
: mMode(kModeRectangle) {
|
|
}
|
|
|
|
/*
|
|
* Interface
|
|
*/
|
|
|
|
void ClipArea::setViewportDimensions(int width, int height) {
|
|
mViewportBounds.set(0, 0, width, height);
|
|
mClipRect = mViewportBounds;
|
|
}
|
|
|
|
void ClipArea::setEmpty() {
|
|
mMode = kModeRectangle;
|
|
mClipRect.setEmpty();
|
|
mClipRegion.setEmpty();
|
|
mRectangleList.setEmpty();
|
|
}
|
|
|
|
void ClipArea::setClip(float left, float top, float right, float bottom) {
|
|
mMode = kModeRectangle;
|
|
mClipRect.set(left, top, right, bottom);
|
|
mClipRegion.setEmpty();
|
|
}
|
|
|
|
bool ClipArea::clipRectWithTransform(float left, float top, float right,
|
|
float bottom, const mat4* transform, SkRegion::Op op) {
|
|
Rect r(left, top, right, bottom);
|
|
return clipRectWithTransform(r, transform, op);
|
|
}
|
|
|
|
bool ClipArea::clipRectWithTransform(const Rect& r, const mat4* transform,
|
|
SkRegion::Op op) {
|
|
switch (mMode) {
|
|
case kModeRectangle:
|
|
return rectangleModeClipRectWithTransform(r, transform, op);
|
|
case kModeRectangleList:
|
|
return rectangleListModeClipRectWithTransform(r, transform, op);
|
|
case kModeRegion:
|
|
return regionModeClipRectWithTransform(r, transform, op);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool ClipArea::clipRegion(const SkRegion& region, SkRegion::Op op) {
|
|
enterRegionMode();
|
|
mClipRegion.op(region, op);
|
|
setClipRectToRegionBounds();
|
|
return true;
|
|
}
|
|
|
|
bool ClipArea::clipPathWithTransform(const SkPath& path, const mat4* transform,
|
|
SkRegion::Op op) {
|
|
SkMatrix skTransform;
|
|
transform->copyTo(skTransform);
|
|
SkPath transformed;
|
|
path.transform(skTransform, &transformed);
|
|
SkRegion region;
|
|
regionFromPath(transformed, region);
|
|
return clipRegion(region, op);
|
|
}
|
|
|
|
/*
|
|
* Rectangle mode
|
|
*/
|
|
|
|
void ClipArea::enterRectangleMode() {
|
|
// Entering rectangle mode discards any
|
|
// existing clipping information from the other modes.
|
|
// The only way this occurs is by a clip setting operation.
|
|
mMode = kModeRectangle;
|
|
}
|
|
|
|
bool ClipArea::rectangleModeClipRectWithTransform(const Rect& r,
|
|
const mat4* transform, SkRegion::Op op) {
|
|
|
|
if (op != SkRegion::kIntersect_Op) {
|
|
enterRegionMode();
|
|
return regionModeClipRectWithTransform(r, transform, op);
|
|
}
|
|
|
|
if (transform->rectToRect()) {
|
|
Rect transformed(r);
|
|
transform->mapRect(transformed);
|
|
bool hasIntersection = mClipRect.intersect(transformed);
|
|
if (!hasIntersection) {
|
|
mClipRect.setEmpty();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
enterRectangleListMode();
|
|
return rectangleListModeClipRectWithTransform(r, transform, op);
|
|
}
|
|
|
|
bool ClipArea::rectangleModeClipRectWithTransform(float left, float top,
|
|
float right, float bottom, const mat4* transform, SkRegion::Op op) {
|
|
Rect r(left, top, right, bottom);
|
|
bool result = rectangleModeClipRectWithTransform(r, transform, op);
|
|
mClipRect = mRectangleList.calculateBounds();
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
* RectangleList mode implementation
|
|
*/
|
|
|
|
void ClipArea::enterRectangleListMode() {
|
|
// Is is only legal to enter rectangle list mode from
|
|
// rectangle mode, since rectangle list mode cannot represent
|
|
// all clip areas that can be represented by a region.
|
|
ALOG_ASSERT(mMode == kModeRectangle);
|
|
mMode = kModeRectangleList;
|
|
mRectangleList.set(mClipRect, Matrix4::identity());
|
|
}
|
|
|
|
bool ClipArea::rectangleListModeClipRectWithTransform(const Rect& r,
|
|
const mat4* transform, SkRegion::Op op) {
|
|
if (op != SkRegion::kIntersect_Op
|
|
|| !mRectangleList.intersectWith(r, *transform)) {
|
|
enterRegionMode();
|
|
return regionModeClipRectWithTransform(r, transform, op);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ClipArea::rectangleListModeClipRectWithTransform(float left, float top,
|
|
float right, float bottom, const mat4* transform, SkRegion::Op op) {
|
|
Rect r(left, top, right, bottom);
|
|
return rectangleListModeClipRectWithTransform(r, transform, op);
|
|
}
|
|
|
|
/*
|
|
* Region mode implementation
|
|
*/
|
|
|
|
void ClipArea::enterRegionMode() {
|
|
if (mMode != kModeRegion) {
|
|
if (mMode == kModeRectangle) {
|
|
mClipRegion.setRect(mClipRect.left, mClipRect.top,
|
|
mClipRect.right, mClipRect.bottom);
|
|
} else {
|
|
mClipRegion = mRectangleList.convertToRegion(createViewportRegion());
|
|
setClipRectToRegionBounds();
|
|
}
|
|
mMode = kModeRegion;
|
|
}
|
|
}
|
|
|
|
bool ClipArea::regionModeClipRectWithTransform(const Rect& r,
|
|
const mat4* transform, SkRegion::Op op) {
|
|
SkPath transformedRect = pathFromTransformedRectangle(r, *transform);
|
|
SkRegion transformedRectRegion;
|
|
regionFromPath(transformedRect, transformedRectRegion);
|
|
mClipRegion.op(transformedRectRegion, op);
|
|
setClipRectToRegionBounds();
|
|
return true;
|
|
}
|
|
|
|
bool ClipArea::regionModeClipRectWithTransform(float left, float top,
|
|
float right, float bottom, const mat4* transform, SkRegion::Op op) {
|
|
return regionModeClipRectWithTransform(Rect(left, top, right, bottom),
|
|
transform, op);
|
|
}
|
|
|
|
void ClipArea::setClipRectToRegionBounds() {
|
|
if (!mClipRegion.isEmpty()) {
|
|
mClipRect.set(mClipRegion.getBounds());
|
|
|
|
if (mClipRegion.isRect()) {
|
|
mClipRegion.setEmpty();
|
|
}
|
|
} else {
|
|
mClipRect.setEmpty();
|
|
}
|
|
}
|
|
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|