394 lines
19 KiB
Plaintext
394 lines
19 KiB
Plaintext
page.title=Developing In Eclipse, with ADT
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#CreatingAProject">Creating an Android Project</a></li>
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<li><a href="#Running">Running Your Application</a>
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<ol>
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<li><a href="#CreatingAnAvd">Creating an AVD</a></li>
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<li><a href="#RunningAnApplication">Running an application</a></li>
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</ol>
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</li>
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<li><a href="#RunConfig">Creating a Custom Run Configuration</a></li>
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<li><a href="#Signing">Setting Up Application Signing</a></li>
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<li><a href="#Tips">Eclipse Tips</a></li>
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</div>
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</div>
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<p>The Android Development Tools (ADT) plugin for Eclipse adds powerful extensions to the Eclipse
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integrated development environment. It allows you to create and debug Android applications easier
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and faster. If you use Eclipse, the ADT plugin gives you an incredible boost in developing Android
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applications:</p>
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<ul>
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<li>It gives you access to other Android development tools from inside the Eclipse IDE. For
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example, ADT lets you access the many capabilities of the DDMS tool: take screenshots, manage
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port-forwarding, set breakpoints, and view thread and process informationd irectly from Eclipse.</li>
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<li>It provides a New Project Wizard, which helps you quickly create and set up all of the
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basic files you'll need for a new Android application.</li>
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<li>It automates and simplifies the process of building your Android application.</li>
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<li>It provides an Android code editor that helps you write valid XML for your Android
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manifest and resource files.</li>
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<li>It will even export your project into a signed APK, which can be distributed to users.</li>
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</ul>
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<p>To begin developing Android applications in the Eclipse IDE with ADT, you first need to
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download the Eclipse IDE and then download and install the ADT plugin. To do so, follow the
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steps given in <a href="{@docRoot}sdk/1.5_r1/installing.html#installingplugin">Installing
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the ADT Plugin</a>.</p>
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<p>If you are already developing applications using a version of ADT earlier than 0.9, make
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sure to upgrade to the latest version before continuing. See the guide to
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<a href="{@docRoot}sdk/1.5_r1/upgrading.html#UpdateAdt">Update Your Eclipse ADT Plugin</a>.</p>
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<p class="note"><strong>Note:</strong> This guide assumes you are using the latest version of
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the ADT plugin (0.9). While most of the information covered also applies to previous
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versions, if you are using an older version, you may want to consult this document from
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the set of documentation included in your SDK package (instead of the online version).</p>
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<h2 id="CreatingAProject">Creating an Android Project</h2>
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<p>The ADT plugin provides a New Project Wizard that you can use to quickly create a new
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Android project (or a project from existing code). To create a new project:</p>
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<ol>
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<li>Select <strong>File</strong> > <strong>New</strong> > <strong>Project</strong>.</li>
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<li>Select <strong>Android</strong> > <strong>Android Project</strong>, and click
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<strong>Next</strong>.</li>
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<li>Select the contents for the project:
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<ul>
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<li>Enter a <em>Project Name</em>. This will be the name of the folder where your
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project is created.</li>
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<li>Under Contents, select <strong>Create new project in workspace</strong>.
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Select your project workspace location.</li>
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<li>Under Target, select an Android target to be used as the project's Build Target.
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The Build Target
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specifies which Android platform you'd like your application built against.
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<p>Unless you know that you'll be using new APIs introduced in the latest SDK, you should
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select a target with the lowest platform version possible, such as Android 1.1.</p>
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<p class="note"><strong>Note:</strong> You can change your the Build Target for your
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project at any time: Right-click the project in the Package Explorer, select
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<strong>Properties</strong>, select <strong>Android</strong> and then check
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the desired Project Target.</p>
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</li>
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<li>Under Properties, fill in all necessary fields.
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<ul>
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<li>Enter an <em>Application name</em>. This is the human-readable title for your
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application — the name that will appear on the Android device.</li>
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<li>Enter a <em>Package name</em>. This is the package namespace (following the same rules
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as for packages in the Java programming language) where all your source code
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will reside.</li>
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<li>Select <em>Create Activity</em> (optional, of course, but common) and enter a name
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for your main Activity class.</li>
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<li>Enter a <em>Min SDK Version</em>. This is an integer that indicates
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the minimum API Level required to properly run your application.
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Entering this here automatically sets the <code>minSdkVersion</code> attribute in the
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<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></a>
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of your Android Manifest file. If you're unsure of the appropriate API Level to use,
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copy the API Level listed for the Build Target you selected in the Target tab.</li>
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</ul>
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</li>
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</ul>
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</li>
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<li>Click <strong>Finish</strong>.</li>
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</ol>
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<p class="note"><strong>Tip:</strong>
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You can also start the New Project Wizard from the <em>New</em> icon in the toolbar.</p>
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<p>Once you complete the New Project Wizard, ADT creates the following
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folders and files in your new project:</p>
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<dl>
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<dt><code>src/</code></dt>
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<dd>Includes your stub Activity Java file. All other Java files for your application
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go here.</dd>
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<dt><code><em><Android Version></em>/</code> (e.g., <code>Android 1.1/</code>)</dt>
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<dd>Includes the <code>android.jar</code> file that your application will build against.
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This is determined by the build target that you have chosen in the <em>New Project
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Wizard</em>.</dd>
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<dt><code>gen/</code></dt>
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<dd>This contains the Java files generated by ADT, such as your <code>R.java</code> file
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and interfaces created from AIDL files.</dd>
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<dt><code>assets/</code></dt>
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<dd>This is empty. You can use it to store raw asset files. See
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<a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.</dd>
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<dt><code>res/</code></dt>
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<dd>A folder for your application resources, such as drawable files, layout files, string
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values, etc. See
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<a href="{@docRoot}guide/topics/resources/index.html">Resources and Assets</a>.</dd>
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<dt><code>AndroidManifest.xml</code></dt>
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<dd>The Android Manifest for your project. See
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<a href="{@docRoot}guide/topics/manifest/manifest-intro.html">The AndroidManifest.xml
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File</a>.</dd>
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<dt><code>default.properties</code></dt>
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<dd>This file contains project settings, such as the build target. This files is integral
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to the project, as such, it should be maintained in a Source Revision Control system.
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It should never be edited manually — to edit project properties,
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right-click the project folder and select "Properties".</dd>
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</dl>
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<h2 id="Running">Running Your Application</h2>
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<p><em>Wait!</em> Before you can run your application on the Android Emulator,
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you <strong>must</strong> create an Android Virtual Device (AVD).
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An AVD is a configuration that specifies the Android platform to be used on the emulator.
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You can read more about AVDs in the <a href="{@docRoot}guide/developing/index.html#avd">Developing
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Overview</a>, but if you just want to get started, follow the simple guide below to create
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an AVD.</p>
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<p>If you will be running your applications only on actual device hardware, you do not
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need an AVD — see
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<a href="{@docRoot}guide/developing/device.html">Developing On a Device</a> for information
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on running your applicaiton.</p>
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<h3 id="CreatingAnAvd">Creating an AVD</h3>
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<p>To avoid some explanation that's beyond the scope of this document, here's the
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basic procedure to create an AVD:</p>
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<ol>
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<li>Open a command-line (e.g.,"Command Prompt" application on Windows, or "Terminal"
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on Mac/Linux) and navigate to your SDK package's
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<code>tools/</code> directory.</li>
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<li>First, you need to select a Deployment Target. To view available targets, execute:
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<pre>android list targets</pre>
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<p>This will output a list of available Android targets, such as:</p>
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<pre>
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id:1
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Name: Android 1.1
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Type: platform
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API level: 2
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Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
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id:2
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Name: Android 1.5
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Type: platform
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API level: 3
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Skins: HVGA (default), HVGA-L, HVGA-P, QVGA-L, QVGA-P
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</pre>
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<p>Find the target that matches the Android platform upon which you'd like
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to run your application. Note the integer value of the <code>id</code> —
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you'll use this in the next step.</p>
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</li>
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<li>Create a new AVD using your selected Deployment Target. Execute:
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<pre>android create avd --name <em><your_avd_name></em> --target <em><targetID></em></pre>
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<li>Next, you'll be asked whether you'd like to create a custom hardware profile.
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If you respond "yes," you'll be presented with a series of prompts to define various aspects of the
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device hardware (leave entries blank to use default values, which are shown in brackets). Otherwise,
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press return to use all default values ("no" is the default).</li>
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</li>
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</ol>
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<p>That's it; your AVD is ready. In the next section, you'll see how the AVD is used
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when launching your application on an emulator.</p>
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<p>To learn more about creating and managing AVDs, please read the
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<a href="{@docRoot}guide/developing/tools/avd.html">Android Virtual Devices</a>
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documentation.</p>
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<h3 id="RunningYourApplication">Running your application</h3>
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<p class="note"><strong>Note:</strong> Before you can run your application, be sure that
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you have created an AVD with a target that satisfies your application's Build Target.
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If an AVD cannot be found that meets the requirements of your Build Target, you will see
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a console error telling you so and the launch will be aborted.</p>
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<p>To run (or debug) your application, select <strong>Run</strong> > <strong>Run</strong> (or
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<strong>Run</strong> > <strong>Debug</strong>) from the Eclipse main menu. The ADT plugin
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will automatically create a default launch configuration for the project.</p>
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<p>When you choose to run or debug your application, Eclipse will perform the following:</p>
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<ol>
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<li>Compile the project (if there have been changes since the last build).</li>
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<li>Create a default launch configuration (if one does not already exist for the project).</li>
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<li>Install and start the application on an emulator or device (based on the Deployment Target
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defined by the run configuration).
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<p>By default, Android application run configurations use an "automatic target" mode for
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selecting a device target. For information on how automatic target mode selects a
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deployment target, see <a href="#AutoAndManualTargetModes">Automatic and manual
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target modes</a> below.</p>
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</li>
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</ol>
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<p>If debugging, the application will start in the "Waiting For Debugger" mode. Once the
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debugger is attached, Eclipse will open the Debug perspective.</p>
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<p>To set or change the launch configuration used for your project, use the launch configuration manager.
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See <a href="#launchconfig">Creating a Launch Configuration</a> for information.</p>
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<h2 id="RunConfig">Creating a Run Configuration</h2>
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<p>The run configuration specifies the project to run, the Activity
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to start, the emulator options to use, and so on. When you first run a project
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as an <em>Android Application</em>, ADT will automatically create a run configuration.
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The default run configuration will
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launch the default project Activity and use automatic target mode for device selection
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(with no preferred AVD). If the default setting don't suit your project, you can
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customize the launch configuration or even create a new.</p>
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<p>To create or modify a launch configuration, follow these steps as appropriate
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for your Eclipse version:</p>
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<ol>
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<li>Open the run configuration manager.
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<ul>
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<li>In Eclipse 3.3 (Europa), select <strong>Run</strong> >
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<strong>Open Run Dialog</strong> (or <strong>Open Debug Dialog</strong>)
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</li>
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<li>In Eclipse 3.4 (Ganymede), select <strong>Run </strong>>
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<strong>Run Configurations</strong> (or
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<strong>Debug Configurations</strong>)
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</li>
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</ul>
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</li>
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<li>Expand the <strong>Android Application</strong> item and create a new
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configuration or open an existing one.
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<ul>
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<li>To create a new configuration:
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<ol>
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<li>Select <strong>Android Application</strong> and click the <em>New launch configuration</em>
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icon above the list (or, right-click <strong>Android Application</strong> and click
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<strong>New</strong>).</li>
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<li>Enter a Name for your configuration.</li>
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<li>In the Android tab, browse and select the project you'd like to run with the
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configuration.</li>
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</ol>
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<li>To open an existing configuration, select the configuration name from the list
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nested below <strong>Android Application</strong>.</li>
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</ul>
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</li>
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<li>Adjust your desired launch configuration settings.
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<p>In the Target tab, consider whether you'd like to use Manual or Automatic mode
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when selecting an AVD to run your application.
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See the following section on <a href=#AutoAndManualModes">Automatic and manual target
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modes</a>).</p>
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</li>
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</ol>
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<h3 id="AutoAndManualTargetModes">Automatic and manual target modes</h3>
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<p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to select
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an AVD. In this mode, ADT will select an AVD for the application in the following manner:</p>
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<ol>
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<li>If there's a device or emulator already running and its AVD configuration
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meets the requirements of the application's build target, the application is installed
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and run upon it.</li>
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<li>If there's more than one device or emulator running, each of which meets the requirements
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of the build target, a "device chooser" is shown to let you select which device to use.</li>
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<li>If there are no devices or emulators running that meet the requirements of the build target,
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ADT looks at the available AVDs. If one meets the requirements of the build target,
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the AVD is used to launch a new emulator, upon which the application is installed and run.</li>
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<li>If all else fails, the application will not be run and you will see a console error warning
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you that there is no existing AVD that meets the build target requirements.</li>
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</ol>
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<p>However, if a "preferred AVD" is selected in the run configuration, then the application
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will <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator
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will be launched.</p>
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<p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser"
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is presented every time that your application is run, so that you can select which AVD to use.</p>
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<h2 id="Signing">Signing your Applications</h2>
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<p>As you begin developing Android applications, understand that all
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Android applications must be digitally signed before the system will install
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them on an emulator or an actual device. There are two ways to do this:
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with a debug key (for immediate testing on an emulator or development device)
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or with a private key (for application distribution).</p>
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<p>The ADT plugin helps you get started quickly by signing your .apk files with
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a debug key, prior to installing them on an emulator or development device. This means that you can
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quickly run your application from Eclipse without having to
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generate your own private key. No specific action on your part is needed,
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provided ADT has access to Keytool.However, please note that if you intend
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to publish your application, you <strong>must</strong> sign the application with your
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own private key, rather than the debug key generated by the SDK tools.</p>
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<p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your
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Applications</a>, which provides a thorough guide to application signing on Android
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and what it means to you as an Android application developer. The document also includes
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a guide to exporting and signing your application with the ADT's Export Wizard.</p>
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<h2 id="Tips">Eclipse Tips </h2>
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<h3 id="arbitraryexpressions">Executing arbitrary Java expressions in Eclipse</h3>
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<p>You can execute arbitrary code when paused at a breakpoint in Eclipse. For example,
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when in a function with a String argument called "zip", you can get
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information about packages and call class methods. You can also invoke arbitrary
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static methods: for example, entering <code>android.os.Debug.startMethodTracing()</code> will
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start dmTrace. </p>
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<p>Open a code execution window, select <strong>Window</strong>><strong>Show
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View</strong>><strong>Display</strong> from the main menu to open the
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Display window, a simple text editor. Type your expression, highlight the
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text, and click the 'J' icon (or CTRL + SHIFT + D) to run your
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code. The code runs in the context of the selected thread, which must be
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stopped at a breakpoint or single-step point. (If you suspend the thread
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manually, you have to single-step once; this doesn't work if the thread is
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in Object.wait().)</p>
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<p>If you are currently paused on a breakpoint, you can simply highlight and execute
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a piece of source code by pressing CTRL + SHIFT + D. </p>
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<p>You can highlight a block of text within the same scope by pressing ALT +SHIFT
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+ UP ARROW to select larger and larger enclosing blocks, or DOWN ARROW to select
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smaller blocks. </p>
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<p>Here are a few sample inputs and responses in Eclipse using the Display window.</p>
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<table width="100%" border="1">
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<tr>
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<th scope="col">Input</th>
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<th scope="col">Response</th>
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</tr>
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<tr>
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<td><code>zip</code></td>
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<td><code>(java.lang.String)
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/work/device/out/linux-x86-debug/android/app/android_sdk.zip</code></td>
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</tr>
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<tr>
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<td><code>zip.endsWith(".zip")</code></td>
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<td><code>(boolean) true</code></td>
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</tr>
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<tr>
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<td><code>zip.endsWith(".jar")</code></td>
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<td><code>(boolean) false</code></td>
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</tr>
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</table>
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<p>You can also execute arbitrary code when not debugging by using a scrapbook page.
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Search the Eclipse documentation for "scrapbook".</p>
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<h3>Running DDMS Manually</h3>
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<p>Although the recommended way to debug is to use the ADT plugin, you can manually run
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DDMS and configure Eclipse to debug on port 8700. (<strong>Note: </strong>Be sure that you
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have first started <a href="{@docRoot}guide/developing/tools/ddms.html">DDMS</a>). </p>
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<!-- TODO: clean this up and expand it to cover more wizards and features
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<h3>ADT Wizards</h3>
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<p>Notice that the "New Android Project" wizard has been expanded to use the multi-platform
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capabilities of the new SDK.</p>
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<p>There is now a "New XML File" wizard that lets you create skeleton XML resource
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files for your Android projects. This makes it easier to create a new layout, a new menu, a
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new strings file, etc.</p>
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<p>Both wizards are available via <strong>File > New</strong> and new icons in the main
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Eclipse toolbar (located to the left of the Debug and Run icons).
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If you do not see the new icons, you may need to select <strong>Window > Reset
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Perspective</strong> from the Java perspective.</p>
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-->
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