135 lines
5.1 KiB
C++
135 lines
5.1 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <Rect.h>
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#include <renderstate/OffscreenBufferPool.h>
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#include <tests/common/TestUtils.h>
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using namespace android::uirenderer;
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TEST(OffscreenBuffer, computeIdealDimension) {
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EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(1));
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EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(31));
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EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(33));
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EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(64));
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EXPECT_EQ(1024u, OffscreenBuffer::computeIdealDimension(1000));
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}
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TEST(OffscreenBuffer, construct) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBuffer layer(thread.renderState(), Caches::getInstance(), 49u, 149u);
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EXPECT_EQ(49u, layer.viewportWidth);
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EXPECT_EQ(149u, layer.viewportHeight);
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EXPECT_EQ(64u, layer.texture.width());
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EXPECT_EQ(192u, layer.texture.height());
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EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes());
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});
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}
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TEST(OffscreenBuffer, getTextureCoordinates) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBuffer layerAligned(thread.renderState(), Caches::getInstance(), 256u, 256u);
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EXPECT_EQ(Rect(0, 1, 1, 0),
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layerAligned.getTextureCoordinates());
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OffscreenBuffer layerUnaligned(thread.renderState(), Caches::getInstance(), 200u, 225u);
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EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0),
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layerUnaligned.getTextureCoordinates());
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});
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}
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TEST(OffscreenBufferPool, construct) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBufferPool pool;
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EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty";
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EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty";
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EXPECT_EQ((uint32_t) Properties::layerPoolSize, pool.getMaxSize())
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<< "pool must read size from Properties";
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});
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}
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TEST(OffscreenBufferPool, getPutClear) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBufferPool pool;
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auto layer = pool.get(thread.renderState(), 100u, 200u);
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EXPECT_EQ(100u, layer->viewportWidth);
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EXPECT_EQ(200u, layer->viewportHeight);
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ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize());
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pool.putOrDelete(layer);
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ASSERT_EQ(layer->getSizeInBytes(), pool.getSize());
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auto layer2 = pool.get(thread.renderState(), 102u, 202u);
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EXPECT_EQ(layer, layer2) << "layer should be recycled";
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ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer";
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pool.putOrDelete(layer);
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EXPECT_EQ(1u, pool.getCount());
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pool.clear();
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EXPECT_EQ(0u, pool.getSize());
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EXPECT_EQ(0u, pool.getCount());
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});
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}
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TEST(OffscreenBufferPool, resize) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBufferPool pool;
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auto layer = pool.get(thread.renderState(), 64u, 64u);
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// resize in place
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ASSERT_EQ(layer, pool.resize(layer, 60u, 55u));
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EXPECT_EQ(60u, layer->viewportWidth);
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EXPECT_EQ(55u, layer->viewportHeight);
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EXPECT_EQ(64u, layer->texture.width());
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EXPECT_EQ(64u, layer->texture.height());
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// resized to use different object in pool
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auto layer2 = pool.get(thread.renderState(), 128u, 128u);
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pool.putOrDelete(layer2);
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ASSERT_EQ(1u, pool.getCount());
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ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u));
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EXPECT_EQ(120u, layer2->viewportWidth);
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EXPECT_EQ(125u, layer2->viewportHeight);
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EXPECT_EQ(128u, layer2->texture.width());
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EXPECT_EQ(128u, layer2->texture.height());
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// original allocation now only thing in pool
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EXPECT_EQ(1u, pool.getCount());
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EXPECT_EQ(layer->getSizeInBytes(), pool.getSize());
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pool.putOrDelete(layer2);
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});
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}
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TEST(OffscreenBufferPool, putAndDestroy) {
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TestUtils::runOnRenderThread([] (renderthread::RenderThread& thread) {
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OffscreenBufferPool pool;
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// layer too big to return to the pool
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// Note: this relies on the fact that the pool won't reject based on max texture size
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auto hugeLayer = pool.get(thread.renderState(), pool.getMaxSize() / 64, 64);
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EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize());
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pool.putOrDelete(hugeLayer);
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EXPECT_EQ(0u, pool.getCount()); // failed to put (so was destroyed instead)
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});
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}
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