031888744e
Change-Id: I2cd299ccf178007fd5f83bab6c3448f03aec7843
108 lines
2.6 KiB
C++
108 lines
2.6 KiB
C++
/*
|
|
* Copyright (C) 2015 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_HWUI_GLOP_H
|
|
#define ANDROID_HWUI_GLOP_H
|
|
|
|
#include "Matrix.h"
|
|
#include "Rect.h"
|
|
#include "utils/Macros.h"
|
|
|
|
#include <GLES2/gl2.h>
|
|
#include <GLES2/gl2ext.h>
|
|
#include <SkXfermode.h>
|
|
|
|
namespace android {
|
|
namespace uirenderer {
|
|
|
|
class Program;
|
|
|
|
/*
|
|
* Enumerates optional vertex attributes
|
|
*
|
|
* Position is always enabled by MeshState, these other attributes
|
|
* are enabled/disabled dynamically based on mesh content.
|
|
*/
|
|
enum VertexAttribFlags {
|
|
// NOTE: position attribute always enabled
|
|
kTextureCoord_Attrib = 1 << 0,
|
|
kColor_Attrib = 1 << 1,
|
|
kAlpha_Attrib = 1 << 2,
|
|
};
|
|
|
|
/**
|
|
* Structure containing all data required to issue a single OpenGL draw
|
|
*
|
|
* Includes all of the mesh, fill, and GL state required to perform
|
|
* the operation. Pieces of data are either directly copied into the
|
|
* structure, or stored as a pointer or GL object reference to data
|
|
* managed
|
|
*/
|
|
// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
|
|
struct Glop {
|
|
Rect bounds;
|
|
|
|
struct Mesh {
|
|
VertexAttribFlags vertexFlags;
|
|
GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
|
|
GLuint vertexBufferObject;
|
|
GLuint indexBufferObject;
|
|
int vertexCount;
|
|
GLsizei stride;
|
|
} mesh;
|
|
|
|
struct Fill {
|
|
Program* program;
|
|
|
|
struct Color {
|
|
float a, r, g, b;
|
|
} color;
|
|
|
|
/* TODO
|
|
union shader {
|
|
//...
|
|
}; TODO
|
|
union filter {
|
|
//color
|
|
//matrix + vector
|
|
};
|
|
*/
|
|
} fill;
|
|
|
|
struct Transform {
|
|
Matrix4 ortho; // TODO: out of op, since this is static per FBO
|
|
Matrix4 modelView;
|
|
Matrix4 canvas;
|
|
bool offset;
|
|
} transform;
|
|
|
|
struct Blend {
|
|
GLenum src;
|
|
GLenum dst;
|
|
} blend;
|
|
|
|
/**
|
|
* Additional render state to enumerate:
|
|
* - scissor + (bits for whether each of LTRB needed?)
|
|
* - stencil mode (draw into, mask, count, etc)
|
|
*/
|
|
};
|
|
|
|
} /* namespace uirenderer */
|
|
} /* namespace android */
|
|
|
|
#endif // ANDROID_HWUI_GLOP_H
|