7fbcc0492f
Rendering is implementing by rasterizing the paths into A8 textures. This cna be extremely inefficient if the path changes often. Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
36 lines
1.3 KiB
C
36 lines
1.3 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_UI_PROPERTIES_H
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#define ANDROID_UI_PROPERTIES_H
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/**
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* This file contains the list of system properties used to configure
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* the OpenGLRenderer.
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*/
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// These properties are defined in mega-bytes
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#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
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#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
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#define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
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#define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
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// These properties are defined in pixels
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#define PROPERTY_TEXT_CACHE_WIDTH "ro.hwui.text_cache_width"
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#define PROPERTY_TEXT_CACHE_HEIGHT "ro.hwui.text_cache_height"
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#endif // ANDROID_UI_PROPERTIES_H
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