Romain Guy 5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00

80 lines
2.0 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_FBO_CACHE_H
#define ANDROID_HWUI_FBO_CACHE_H
#include <GLES2/gl2.h>
#include <utils/SortedVector.h>
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Cache
///////////////////////////////////////////////////////////////////////////////
class FboCache {
public:
FboCache();
~FboCache();
/**
* Returns an FBO from the cache. If no FBO is available, a new one
* is created. If creating a new FBO fails, 0 is returned.
*
* When an FBO is obtained from the cache, it is removed and the
* total number of FBOs available in the cache decreases.
*
* @return The name of the FBO, or 0 if no FBO can be obtained.
*/
GLuint get();
/**
* Adds the specified FBO to the cache.
*
* @param fbo The FBO to add to the cache.
*
* @return True if the FBO was added, false otherwise.
*/
bool put(GLuint fbo);
/**
* Clears the cache. This causes all FBOs to be deleted.
*/
void clear();
/**
* Returns the current size of the cache.
*/
uint32_t getSize();
/**
* Returns the maximum number of FBOs that the cache can hold.
*/
uint32_t getMaxSize();
private:
SortedVector<GLuint> mCache;
uint32_t mMaxSize;
}; // class FboCache
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_FBO_CACHE_H