Adds remaining missing overrides and nullptr usages, missed due to an extreme failure in tool usage. Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
184 lines
5.6 KiB
C++
184 lines
5.6 KiB
C++
/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderState.h"
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#include "renderthread/CanvasContext.h"
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#include "renderthread/EglManager.h"
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namespace android {
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namespace uirenderer {
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RenderState::RenderState(renderthread::RenderThread& thread)
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: mRenderThread(thread)
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, mCaches(nullptr)
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, mViewportWidth(0)
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, mViewportHeight(0)
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, mFramebuffer(0) {
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mThreadId = pthread_self();
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}
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RenderState::~RenderState() {
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}
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void RenderState::onGLContextCreated() {
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// This is delayed because the first access of Caches makes GL calls
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mCaches = &Caches::getInstance();
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mCaches->init();
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mCaches->setRenderState(this);
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mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
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}
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void RenderState::onGLContextDestroyed() {
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/*
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size_t size = mActiveLayers.size();
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if (CC_UNLIKELY(size != 0)) {
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ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d",
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mRegisteredContexts.size(), size, mActiveLayers.empty());
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mCaches->dumpMemoryUsage();
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for (std::set<renderthread::CanvasContext*>::iterator cit = mRegisteredContexts.begin();
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cit != mRegisteredContexts.end(); cit++) {
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renderthread::CanvasContext* context = *cit;
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ALOGE("Context: %p (root = %p)", context, context->mRootRenderNode.get());
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ALOGE(" Prefeteched layers: %zu", context->mPrefetechedLayers.size());
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for (std::set<RenderNode*>::iterator pit = context->mPrefetechedLayers.begin();
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pit != context->mPrefetechedLayers.end(); pit++) {
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(*pit)->debugDumpLayers(" ");
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}
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context->mRootRenderNode->debugDumpLayers(" ");
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}
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if (mActiveLayers.begin() == mActiveLayers.end()) {
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ALOGE("set has become empty. wat.");
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}
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for (std::set<const Layer*>::iterator lit = mActiveLayers.begin();
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lit != mActiveLayers.end(); lit++) {
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const Layer* layer = *(lit);
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ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
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layer, layer->state, layer->isTextureLayer(), layer->getFbo(), layer->wasBuildLayered);
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}
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LOG_ALWAYS_FATAL("%d layers have survived gl context destruction", size);
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}
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*/
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mAssetAtlas.terminate();
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}
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void RenderState::setViewport(GLsizei width, GLsizei height) {
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mViewportWidth = width;
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mViewportHeight = height;
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glViewport(0, 0, mViewportWidth, mViewportHeight);
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}
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void RenderState::getViewport(GLsizei* outWidth, GLsizei* outHeight) {
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*outWidth = mViewportWidth;
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*outHeight = mViewportHeight;
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}
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void RenderState::bindFramebuffer(GLuint fbo) {
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if (mFramebuffer != fbo) {
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mFramebuffer = fbo;
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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}
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}
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void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlInfo* info) {
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interruptForFunctorInvoke();
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(*functor)(mode, info);
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resumeFromFunctorInvoke();
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}
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void RenderState::interruptForFunctorInvoke() {
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if (mCaches->currentProgram) {
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if (mCaches->currentProgram->isInUse()) {
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mCaches->currentProgram->remove();
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mCaches->currentProgram = nullptr;
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}
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}
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mCaches->resetActiveTexture();
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mCaches->unbindMeshBuffer();
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mCaches->unbindIndicesBuffer();
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mCaches->resetVertexPointers();
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mCaches->disableTexCoordsVertexArray();
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debugOverdraw(false, false);
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}
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void RenderState::resumeFromFunctorInvoke() {
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glViewport(0, 0, mViewportWidth, mViewportHeight);
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glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
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debugOverdraw(false, false);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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mCaches->scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
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mCaches->enableScissor();
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mCaches->resetScissor();
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mCaches->activeTexture(0);
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mCaches->resetBoundTextures();
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mCaches->blend = true;
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glEnable(GL_BLEND);
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glBlendFunc(mCaches->lastSrcMode, mCaches->lastDstMode);
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glBlendEquation(GL_FUNC_ADD);
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}
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void RenderState::debugOverdraw(bool enable, bool clear) {
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if (mCaches->debugOverdraw && mFramebuffer == 0) {
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if (clear) {
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mCaches->disableScissor();
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mCaches->stencil.clear();
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}
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if (enable) {
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mCaches->stencil.enableDebugWrite();
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} else {
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mCaches->stencil.disable();
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}
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}
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}
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void RenderState::requireGLContext() {
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assertOnGLThread();
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mRenderThread.eglManager().requireGlContext();
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}
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void RenderState::assertOnGLThread() {
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pthread_t curr = pthread_self();
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LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!");
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}
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class DecStrongTask : public renderthread::RenderTask {
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public:
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DecStrongTask(VirtualLightRefBase* object) : mObject(object) {}
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virtual void run() override {
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mObject->decStrong(nullptr);
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mObject = nullptr;
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delete this;
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}
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private:
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VirtualLightRefBase* mObject;
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};
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void RenderState::postDecStrong(VirtualLightRefBase* object) {
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mRenderThread.queue(new DecStrongTask(object));
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}
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} /* namespace uirenderer */
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} /* namespace android */
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