Create a ClipArea class to handle tracking clip regions. This class can select the most efficient implementation depending on the types of clipping presented. ClipArea re-used the rectangle and region-based clipping implementations as well as adding a "list of rotated rectangles" approach that is more efficient for rotated views with children. Change-Id: I2133761a2462ebc0852b394220e265974b3086f0
176 lines
4.9 KiB
C++
176 lines
4.9 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CLIPAREA_H
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#define CLIPAREA_H
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#include <SkRegion.h>
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#include "Matrix.h"
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#include "Rect.h"
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#include "utils/Pair.h"
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namespace android {
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namespace uirenderer {
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Rect transformAndCalculateBounds(const Rect& r, const Matrix4& transform);
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class TransformedRectangle {
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public:
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TransformedRectangle();
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TransformedRectangle(const Rect& bounds, const Matrix4& transform);
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bool canSimplyIntersectWith(const TransformedRectangle& other) const;
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bool intersectWith(const TransformedRectangle& other);
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bool isEmpty() const;
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const Rect& getBounds() const {
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return mBounds;
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}
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Rect transformedBounds() const {
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Rect transformedBounds(transformAndCalculateBounds(mBounds, mTransform));
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return transformedBounds;
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}
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const Matrix4& getTransform() const {
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return mTransform;
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}
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private:
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Rect mBounds;
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Matrix4 mTransform;
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};
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class RectangleList {
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public:
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RectangleList();
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bool isEmpty() const;
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int getTransformedRectanglesCount() const;
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const TransformedRectangle& getTransformedRectangle(int i) const;
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void setEmpty();
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void set(const Rect& bounds, const Matrix4& transform);
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bool intersectWith(const Rect& bounds, const Matrix4& transform);
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SkRegion convertToRegion(const SkRegion& clip) const;
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Rect calculateBounds() const;
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private:
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enum {
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kMaxTransformedRectangles = 5
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};
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int mTransformedRectanglesCount;
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TransformedRectangle mTransformedRectangles[kMaxTransformedRectangles];
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};
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class ClipArea {
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public:
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ClipArea();
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void setViewportDimensions(int width, int height);
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bool isEmpty() const {
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return mClipRect.isEmpty();
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}
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void setEmpty();
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void setClip(float left, float top, float right, float bottom);
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bool clipRectWithTransform(float left, float top, float right, float bottom,
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const mat4* transform, SkRegion::Op op = SkRegion::kIntersect_Op);
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bool clipRectWithTransform(const Rect& r, const mat4* transform,
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SkRegion::Op op = SkRegion::kIntersect_Op);
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bool clipRegion(const SkRegion& region, SkRegion::Op op = SkRegion::kIntersect_Op);
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bool clipPathWithTransform(const SkPath& path, const mat4* transform,
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SkRegion::Op op);
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const Rect& getClipRect() const {
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return mClipRect;
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}
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const SkRegion& getClipRegion() const {
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return mClipRegion;
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}
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const RectangleList& getRectangleList() const {
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return mRectangleList;
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}
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bool isRegion() const {
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return kModeRegion == mMode;
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}
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bool isSimple() const {
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return mMode == kModeRectangle;
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}
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bool isRectangleList() const {
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return mMode == kModeRectangleList;
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}
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private:
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void enterRectangleMode();
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bool rectangleModeClipRectWithTransform(const Rect& r, const mat4* transform, SkRegion::Op op);
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bool rectangleModeClipRectWithTransform(float left, float top, float right,
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float bottom, const mat4* transform, SkRegion::Op op);
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void enterRectangleListMode();
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bool rectangleListModeClipRectWithTransform(float left, float top,
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float right, float bottom, const mat4* transform, SkRegion::Op op);
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bool rectangleListModeClipRectWithTransform(const Rect& r,
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const mat4* transform, SkRegion::Op op);
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void enterRegionModeFromRectangleMode();
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void enterRegionModeFromRectangleListMode();
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void enterRegionMode();
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bool regionModeClipRectWithTransform(const Rect& r, const mat4* transform,
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SkRegion::Op op);
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bool regionModeClipRectWithTransform(float left, float top, float right,
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float bottom, const mat4* transform, SkRegion::Op op);
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void ensureClipRegion();
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void setClipRectToRegionBounds();
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bool clipRegionOp(float left, float top, float right, float bottom,
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SkRegion::Op op);
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SkRegion createViewportRegion() {
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return SkRegion(mViewportBounds.toSkIRect());
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}
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void regionFromPath(const SkPath& path, SkRegion& pathAsRegion) {
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pathAsRegion.setPath(path, createViewportRegion());
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}
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enum Mode {
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kModeRectangle,
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kModeRegion,
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kModeRectangleList
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};
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Mode mMode;
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Rect mViewportBounds;
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Rect mClipRect;
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SkRegion mClipRegion;
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RectangleList mRectangleList;
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};
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} /* namespace uirenderer */
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} /* namespace android */
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#endif /* CLIPAREA_H_ */
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