/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_TRIANGLE_MESH_H #define ANDROID_RS_TRIANGLE_MESH_H #include "RenderScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class TriangleMesh : public ObjectBase { public: TriangleMesh(); ~TriangleMesh(); const Element * mVertexElement; const Element * mIndexElement; void * mVertexData; void * mIndexData; size_t mVertexDataSize; size_t mIndexDataSize; uint32_t mTriangleCount; size_t mOffsetCoord; size_t mOffsetTex; size_t mOffsetNorm; size_t mSizeCoord; size_t mSizeTex; size_t mSizeNorm; // GL buffer info uint32_t mBufferObjects[2]; void analyzeElement(); protected: }; class TriangleMeshContext { public: TriangleMeshContext(); ~TriangleMeshContext(); const Element * mVertexElement; const Element * mIndexElement; size_t mVertexSizeBits; size_t mIndexSizeBits; Vector mVertexData; Vector mIndexData; uint32_t mTriangleCount; void clear(); }; } } #endif //ANDROID_RS_TRIANGLE_MESH_H