#ifndef __RS_CL_RSH__ #define __RS_CL_RSH__ #ifdef BCC_PREPARE_BC #define _RS_STATIC extern #else #define _RS_STATIC static #endif // Conversions #define CVT_FUNC_2(typeout, typein) \ _RS_STATIC typeout##2 __attribute__((overloadable)) \ convert_##typeout##2(typein##2 v) { \ typeout##2 r = {(typeout)v.x, (typeout)v.y}; \ return r; \ } \ _RS_STATIC typeout##3 __attribute__((overloadable)) \ convert_##typeout##3(typein##3 v) { \ typeout##3 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z}; \ return r; \ } \ _RS_STATIC typeout##4 __attribute__((overloadable)) \ convert_##typeout##4(typein##4 v) { \ typeout##4 r = {(typeout)v.x, (typeout)v.y, (typeout)v.z, \ (typeout)v.w}; \ return r; \ } #define CVT_FUNC(type) CVT_FUNC_2(type, uchar) \ CVT_FUNC_2(type, char) \ CVT_FUNC_2(type, ushort) \ CVT_FUNC_2(type, short) \ CVT_FUNC_2(type, uint) \ CVT_FUNC_2(type, int) \ CVT_FUNC_2(type, float) CVT_FUNC(char) CVT_FUNC(uchar) CVT_FUNC(short) CVT_FUNC(ushort) CVT_FUNC(int) CVT_FUNC(uint) CVT_FUNC(float) // Float ops, 6.11.2 #define FN_FUNC_FN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v) { \ float2 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v) { \ float3 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v) { \ float4 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ r.w = fnc(v.w); \ return r; \ } #define IN_FUNC_FN(fnc) \ _RS_STATIC int2 __attribute__((overloadable)) fnc(float2 v) { \ int2 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ return r; \ } \ _RS_STATIC int3 __attribute__((overloadable)) fnc(float3 v) { \ int3 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ return r; \ } \ _RS_STATIC int4 __attribute__((overloadable)) fnc(float4 v) { \ int4 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ r.w = fnc(v.w); \ return r; \ } #define FN_FUNC_FN_FN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v1, float2 v2) { \ float2 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v1, float3 v2) { \ float3 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v1, float4 v2) { \ float4 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ r.w = fnc(v1.w, v2.w); \ return r; \ } #define FN_FUNC_FN_F(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v1, float v2) { \ float2 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v1, float v2) { \ float3 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ r.z = fnc(v1.z, v2); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v1, float v2) { \ float4 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ r.z = fnc(v1.z, v2); \ r.w = fnc(v1.w, v2); \ return r; \ } #define FN_FUNC_FN_IN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v1, int2 v2) { \ float2 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v1, int3 v2) { \ float3 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v1, int4 v2) { \ float4 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ r.w = fnc(v1.w, v2.w); \ return r; \ } #define FN_FUNC_FN_I(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v1, int v2) { \ float2 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v1, int v2) { \ float3 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ r.z = fnc(v1.z, v2); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v1, int v2) { \ float4 r; \ r.x = fnc(v1.x, v2); \ r.y = fnc(v1.y, v2); \ r.z = fnc(v1.z, v2); \ r.w = fnc(v1.w, v2); \ return r; \ } #define FN_FUNC_FN_PFN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) \ fnc(float2 v1, float2 *v2) { \ float2 r; \ float t[2]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ v2->x = t[0]; \ v2->y = t[1]; \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) \ fnc(float3 v1, float3 *v2) { \ float3 r; \ float t[3]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ r.z = fnc(v1.z, &t[2]); \ v2->x = t[0]; \ v2->y = t[1]; \ v2->z = t[2]; \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) \ fnc(float4 v1, float4 *v2) { \ float4 r; \ float t[4]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ r.z = fnc(v1.z, &t[2]); \ r.w = fnc(v1.w, &t[3]); \ v2->x = t[0]; \ v2->y = t[1]; \ v2->z = t[2]; \ v2->w = t[3]; \ return r; \ } #define FN_FUNC_FN_PIN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) fnc(float2 v1, int2 *v2) { \ float2 r; \ int t[2]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ v2->x = t[0]; \ v2->y = t[1]; \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) fnc(float3 v1, int3 *v2) { \ float3 r; \ int t[3]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ r.z = fnc(v1.z, &t[2]); \ v2->x = t[0]; \ v2->y = t[1]; \ v2->z = t[2]; \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) fnc(float4 v1, int4 *v2) { \ float4 r; \ int t[4]; \ r.x = fnc(v1.x, &t[0]); \ r.y = fnc(v1.y, &t[1]); \ r.z = fnc(v1.z, &t[2]); \ r.w = fnc(v1.w, &t[3]); \ v2->x = t[0]; \ v2->y = t[1]; \ v2->z = t[2]; \ v2->w = t[3]; \ return r; \ } #define FN_FUNC_FN_FN_FN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) \ fnc(float2 v1, float2 v2, float2 v3) { \ float2 r; \ r.x = fnc(v1.x, v2.x, v3.x); \ r.y = fnc(v1.y, v2.y, v3.y); \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) \ fnc(float3 v1, float3 v2, float3 v3) { \ float3 r; \ r.x = fnc(v1.x, v2.x, v3.x); \ r.y = fnc(v1.y, v2.y, v3.y); \ r.z = fnc(v1.z, v2.z, v3.z); \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) \ fnc(float4 v1, float4 v2, float4 v3) { \ float4 r; \ r.x = fnc(v1.x, v2.x, v3.x); \ r.y = fnc(v1.y, v2.y, v3.y); \ r.z = fnc(v1.z, v2.z, v3.z); \ r.w = fnc(v1.w, v2.w, v3.w); \ return r; \ } #define FN_FUNC_FN_FN_PIN(fnc) \ _RS_STATIC float2 __attribute__((overloadable)) \ fnc(float2 v1, float2 v2, int2 *v3) { \ float2 r; \ int t[2]; \ r.x = fnc(v1.x, v2.x, &t[0]); \ r.y = fnc(v1.y, v2.y, &t[1]); \ v3->x = t[0]; \ v3->y = t[1]; \ return r; \ } \ _RS_STATIC float3 __attribute__((overloadable)) \ fnc(float3 v1, float3 v2, int3 *v3) { \ float3 r; \ int t[3]; \ r.x = fnc(v1.x, v2.x, &t[0]); \ r.y = fnc(v1.y, v2.y, &t[1]); \ r.z = fnc(v1.z, v2.z, &t[2]); \ v3->x = t[0]; \ v3->y = t[1]; \ v3->z = t[2]; \ return r; \ } \ _RS_STATIC float4 __attribute__((overloadable)) \ fnc(float4 v1, float4 v2, int4 *v3) { \ float4 r; \ int t[4]; \ r.x = fnc(v1.x, v2.x, &t[0]); \ r.y = fnc(v1.y, v2.y, &t[1]); \ r.z = fnc(v1.z, v2.z, &t[2]); \ r.w = fnc(v1.w, v2.w, &t[3]); \ v3->x = t[0]; \ v3->y = t[1]; \ v3->z = t[2]; \ v3->w = t[3]; \ return r; \ } extern float __attribute__((overloadable)) acos(float); FN_FUNC_FN(acos) extern float __attribute__((overloadable)) acosh(float); FN_FUNC_FN(acosh) _RS_STATIC float __attribute__((overloadable)) acospi(float v) { return acos(v) / M_PI; } FN_FUNC_FN(acospi) extern float __attribute__((overloadable)) asin(float); FN_FUNC_FN(asin) extern float __attribute__((overloadable)) asinh(float); FN_FUNC_FN(asinh) _RS_STATIC float __attribute__((overloadable)) asinpi(float v) { return asin(v) / M_PI; } FN_FUNC_FN(asinpi) extern float __attribute__((overloadable)) atan(float); FN_FUNC_FN(atan) extern float __attribute__((overloadable)) atan2(float, float); FN_FUNC_FN_FN(atan2) extern float __attribute__((overloadable)) atanh(float); FN_FUNC_FN(atanh) _RS_STATIC float __attribute__((overloadable)) atanpi(float v) { return atan(v) / M_PI; } FN_FUNC_FN(atanpi) _RS_STATIC float __attribute__((overloadable)) atan2pi(float y, float x) { return atan2(y, x) / M_PI; } FN_FUNC_FN_FN(atan2pi) extern float __attribute__((overloadable)) cbrt(float); FN_FUNC_FN(cbrt) extern float __attribute__((overloadable)) ceil(float); FN_FUNC_FN(ceil) extern float __attribute__((overloadable)) copysign(float, float); FN_FUNC_FN_FN(copysign) extern float __attribute__((overloadable)) cos(float); FN_FUNC_FN(cos) extern float __attribute__((overloadable)) cosh(float); FN_FUNC_FN(cosh) _RS_STATIC float __attribute__((overloadable)) cospi(float v) { return cos(v * M_PI); } FN_FUNC_FN(cospi) extern float __attribute__((overloadable)) erfc(float); FN_FUNC_FN(erfc) extern float __attribute__((overloadable)) erf(float); FN_FUNC_FN(erf) extern float __attribute__((overloadable)) exp(float); FN_FUNC_FN(exp) extern float __attribute__((overloadable)) exp2(float); FN_FUNC_FN(exp2) extern float __attribute__((overloadable)) pow(float, float); _RS_STATIC float __attribute__((overloadable)) exp10(float v) { return pow(10.f, v); } FN_FUNC_FN(exp10) extern float __attribute__((overloadable)) expm1(float); FN_FUNC_FN(expm1) extern float __attribute__((overloadable)) fabs(float); FN_FUNC_FN(fabs) extern float __attribute__((overloadable)) fdim(float, float); FN_FUNC_FN_FN(fdim) extern float __attribute__((overloadable)) floor(float); FN_FUNC_FN(floor) extern float __attribute__((overloadable)) fma(float, float, float); FN_FUNC_FN_FN_FN(fma) extern float __attribute__((overloadable)) fmax(float, float); FN_FUNC_FN_FN(fmax); FN_FUNC_FN_F(fmax); extern float __attribute__((overloadable)) fmin(float, float); FN_FUNC_FN_FN(fmin); FN_FUNC_FN_F(fmin); extern float __attribute__((overloadable)) fmod(float, float); FN_FUNC_FN_FN(fmod) _RS_STATIC float __attribute__((overloadable)) fract(float v, float *iptr) { int i = (int)floor(v); iptr[0] = i; return fmin(v - i, 0x1.fffffep-1f); } FN_FUNC_FN_PFN(fract) extern float __attribute__((overloadable)) frexp(float, int *); FN_FUNC_FN_PIN(frexp) extern float __attribute__((overloadable)) hypot(float, float); FN_FUNC_FN_FN(hypot) extern int __attribute__((overloadable)) ilogb(float); IN_FUNC_FN(ilogb) extern float __attribute__((overloadable)) ldexp(float, int); FN_FUNC_FN_IN(ldexp) FN_FUNC_FN_I(ldexp) extern float __attribute__((overloadable)) lgamma(float); FN_FUNC_FN(lgamma) extern float __attribute__((overloadable)) lgamma(float, int*); FN_FUNC_FN_PIN(lgamma) extern float __attribute__((overloadable)) log(float); FN_FUNC_FN(log) extern float __attribute__((overloadable)) log10(float); FN_FUNC_FN(log10) _RS_STATIC float __attribute__((overloadable)) log2(float v) { return log10(v) / log10(2.f); } FN_FUNC_FN(log2) extern float __attribute__((overloadable)) log1p(float); FN_FUNC_FN(log1p) extern float __attribute__((overloadable)) logb(float); FN_FUNC_FN(logb) extern float __attribute__((overloadable)) mad(float, float, float); FN_FUNC_FN_FN_FN(mad) extern float __attribute__((overloadable)) modf(float, float *); FN_FUNC_FN_PFN(modf); //extern float __attribute__((overloadable)) nan(uint); extern float __attribute__((overloadable)) nextafter(float, float); FN_FUNC_FN_FN(nextafter) FN_FUNC_FN_FN(pow) _RS_STATIC float __attribute__((overloadable)) pown(float v, int p) { return pow(v, (float)p); } _RS_STATIC float2 __attribute__((overloadable)) pown(float2 v, int2 p) { return pow(v, (float2)p); } _RS_STATIC float3 __attribute__((overloadable)) pown(float3 v, int3 p) { return pow(v, (float3)p); } _RS_STATIC float4 __attribute__((overloadable)) pown(float4 v, int4 p) { return pow(v, (float4)p); } _RS_STATIC float __attribute__((overloadable)) powr(float v, float p) { return pow(v, p); } _RS_STATIC float2 __attribute__((overloadable)) powr(float2 v, float2 p) { return pow(v, p); } _RS_STATIC float3 __attribute__((overloadable)) powr(float3 v, float3 p) { return pow(v, p); } _RS_STATIC float4 __attribute__((overloadable)) powr(float4 v, float4 p) { return pow(v, p); } extern float __attribute__((overloadable)) remainder(float, float); FN_FUNC_FN_FN(remainder) extern float __attribute__((overloadable)) remquo(float, float, int *); FN_FUNC_FN_FN_PIN(remquo) extern float __attribute__((overloadable)) rint(float); FN_FUNC_FN(rint) _RS_STATIC float __attribute__((overloadable)) rootn(float v, int r) { return pow(v, 1.f / r); } _RS_STATIC float2 __attribute__((overloadable)) rootn(float2 v, int2 r) { float2 t = {1.f / r.x, 1.f / r.y}; return pow(v, t); } _RS_STATIC float3 __attribute__((overloadable)) rootn(float3 v, int3 r) { float3 t = {1.f / r.x, 1.f / r.y, 1.f / r.z}; return pow(v, t); } _RS_STATIC float4 __attribute__((overloadable)) rootn(float4 v, int4 r) { float4 t = {1.f / r.x, 1.f / r.y, 1.f / r.z, 1.f / r.w}; return pow(v, t); } extern float __attribute__((overloadable)) round(float); FN_FUNC_FN(round) extern float __attribute__((overloadable)) sqrt(float); _RS_STATIC float __attribute__((overloadable)) rsqrt(float v) { return 1.f / sqrt(v); } FN_FUNC_FN(rsqrt) extern float __attribute__((overloadable)) sin(float); FN_FUNC_FN(sin) _RS_STATIC float __attribute__((overloadable)) sincos(float v, float *cosptr) { *cosptr = cos(v); return sin(v); } _RS_STATIC float2 __attribute__((overloadable)) sincos(float2 v, float2 *cosptr) { *cosptr = cos(v); return sin(v); } _RS_STATIC float3 __attribute__((overloadable)) sincos(float3 v, float3 *cosptr) { *cosptr = cos(v); return sin(v); } _RS_STATIC float4 __attribute__((overloadable)) sincos(float4 v, float4 *cosptr) { *cosptr = cos(v); return sin(v); } extern float __attribute__((overloadable)) sinh(float); FN_FUNC_FN(sinh) _RS_STATIC float __attribute__((overloadable)) sinpi(float v) { return sin(v * M_PI); } FN_FUNC_FN(sinpi) FN_FUNC_FN(sqrt) extern float __attribute__((overloadable)) tan(float); FN_FUNC_FN(tan) extern float __attribute__((overloadable)) tanh(float); FN_FUNC_FN(tanh) _RS_STATIC float __attribute__((overloadable)) tanpi(float v) { return tan(v * M_PI); } FN_FUNC_FN(tanpi) extern float __attribute__((overloadable)) tgamma(float); FN_FUNC_FN(tgamma) extern float __attribute__((overloadable)) trunc(float); FN_FUNC_FN(trunc) // Int ops (partial), 6.11.3 #define XN_FUNC_YN(typeout, fnc, typein) \ extern typeout __attribute__((overloadable)) fnc(typein); \ _RS_STATIC typeout##2 __attribute__((overloadable)) fnc(typein##2 v) { \ typeout##2 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ return r; \ } \ _RS_STATIC typeout##3 __attribute__((overloadable)) fnc(typein##3 v) { \ typeout##3 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ return r; \ } \ _RS_STATIC typeout##4 __attribute__((overloadable)) fnc(typein##4 v) { \ typeout##4 r; \ r.x = fnc(v.x); \ r.y = fnc(v.y); \ r.z = fnc(v.z); \ r.w = fnc(v.w); \ return r; \ } #define UIN_FUNC_IN(fnc) \ XN_FUNC_YN(uchar, fnc, char) \ XN_FUNC_YN(ushort, fnc, short) \ XN_FUNC_YN(uint, fnc, int) #define IN_FUNC_IN(fnc) \ XN_FUNC_YN(uchar, fnc, uchar) \ XN_FUNC_YN(char, fnc, char) \ XN_FUNC_YN(ushort, fnc, ushort) \ XN_FUNC_YN(short, fnc, short) \ XN_FUNC_YN(uint, fnc, uint) \ XN_FUNC_YN(int, fnc, int) #define XN_FUNC_XN_XN_BODY(type, fnc, body) \ _RS_STATIC type __attribute__((overloadable)) \ fnc(type v1, type v2) { \ return body; \ } \ _RS_STATIC type##2 __attribute__((overloadable)) \ fnc(type##2 v1, type##2 v2) { \ type##2 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ return r; \ } \ _RS_STATIC type##3 __attribute__((overloadable)) \ fnc(type##3 v1, type##3 v2) { \ type##3 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ return r; \ } \ _RS_STATIC type##4 __attribute__((overloadable)) \ fnc(type##4 v1, type##4 v2) { \ type##4 r; \ r.x = fnc(v1.x, v2.x); \ r.y = fnc(v1.y, v2.y); \ r.z = fnc(v1.z, v2.z); \ r.w = fnc(v1.w, v2.w); \ return r; \ } #define IN_FUNC_IN_IN_BODY(fnc, body) \ XN_FUNC_XN_XN_BODY(uchar, fnc, body) \ XN_FUNC_XN_XN_BODY(char, fnc, body) \ XN_FUNC_XN_XN_BODY(ushort, fnc, body) \ XN_FUNC_XN_XN_BODY(short, fnc, body) \ XN_FUNC_XN_XN_BODY(uint, fnc, body) \ XN_FUNC_XN_XN_BODY(int, fnc, body) \ XN_FUNC_XN_XN_BODY(float, fnc, body) UIN_FUNC_IN(abs) IN_FUNC_IN(clz) IN_FUNC_IN_IN_BODY(min, (v1 < v2 ? v1 : v2)) FN_FUNC_FN_F(min) IN_FUNC_IN_IN_BODY(max, (v1 > v2 ? v1 : v2)) FN_FUNC_FN_F(max) // 6.11.4 _RS_STATIC float __attribute__((overloadable)) clamp(float amount, float low, float high) { return amount < low ? low : (amount > high ? high : amount); } _RS_STATIC float2 __attribute__((overloadable)) clamp(float2 amount, float2 low, float2 high) { float2 r; r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); return r; } _RS_STATIC float3 __attribute__((overloadable)) clamp(float3 amount, float3 low, float3 high) { float3 r; r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); return r; } _RS_STATIC float4 __attribute__((overloadable)) clamp(float4 amount, float4 low, float4 high) { float4 r; r.x = amount.x < low.x ? low.x : (amount.x > high.x ? high.x : amount.x); r.y = amount.y < low.y ? low.y : (amount.y > high.y ? high.y : amount.y); r.z = amount.z < low.z ? low.z : (amount.z > high.z ? high.z : amount.z); r.w = amount.w < low.w ? low.w : (amount.w > high.w ? high.w : amount.w); return r; } _RS_STATIC float2 __attribute__((overloadable)) clamp(float2 amount, float low, float high) { float2 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); return r; } _RS_STATIC float3 __attribute__((overloadable)) clamp(float3 amount, float low, float high) { float3 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); return r; } _RS_STATIC float4 __attribute__((overloadable)) clamp(float4 amount, float low, float high) { float4 r; r.x = amount.x < low ? low : (amount.x > high ? high : amount.x); r.y = amount.y < low ? low : (amount.y > high ? high : amount.y); r.z = amount.z < low ? low : (amount.z > high ? high : amount.z); r.w = amount.w < low ? low : (amount.w > high ? high : amount.w); return r; } _RS_STATIC float __attribute__((overloadable)) degrees(float radians) { return radians * (180.f / M_PI); } FN_FUNC_FN(degrees) _RS_STATIC float __attribute__((overloadable)) mix(float start, float stop, float amount) { return start + (stop - start) * amount; } _RS_STATIC float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float2 amount) { return start + (stop - start) * amount; } _RS_STATIC float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float3 amount) { return start + (stop - start) * amount; } _RS_STATIC float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float4 amount) { return start + (stop - start) * amount; } _RS_STATIC float2 __attribute__((overloadable)) mix(float2 start, float2 stop, float amount) { return start + (stop - start) * amount; } _RS_STATIC float3 __attribute__((overloadable)) mix(float3 start, float3 stop, float amount) { return start + (stop - start) * amount; } _RS_STATIC float4 __attribute__((overloadable)) mix(float4 start, float4 stop, float amount) { return start + (stop - start) * amount; } _RS_STATIC float __attribute__((overloadable)) radians(float degrees) { return degrees * (M_PI / 180.f); } FN_FUNC_FN(radians) _RS_STATIC float __attribute__((overloadable)) step(float edge, float v) { return (v < edge) ? 0.f : 1.f; } _RS_STATIC float2 __attribute__((overloadable)) step(float2 edge, float2 v) { float2 r; r.x = (v.x < edge.x) ? 0.f : 1.f; r.y = (v.y < edge.y) ? 0.f : 1.f; return r; } _RS_STATIC float3 __attribute__((overloadable)) step(float3 edge, float3 v) { float3 r; r.x = (v.x < edge.x) ? 0.f : 1.f; r.y = (v.y < edge.y) ? 0.f : 1.f; r.z = (v.z < edge.z) ? 0.f : 1.f; return r; } _RS_STATIC float4 __attribute__((overloadable)) step(float4 edge, float4 v) { float4 r; r.x = (v.x < edge.x) ? 0.f : 1.f; r.y = (v.y < edge.y) ? 0.f : 1.f; r.z = (v.z < edge.z) ? 0.f : 1.f; r.w = (v.w < edge.w) ? 0.f : 1.f; return r; } _RS_STATIC float2 __attribute__((overloadable)) step(float2 edge, float v) { float2 r; r.x = (v < edge.x) ? 0.f : 1.f; r.y = (v < edge.y) ? 0.f : 1.f; return r; } _RS_STATIC float3 __attribute__((overloadable)) step(float3 edge, float v) { float3 r; r.x = (v < edge.x) ? 0.f : 1.f; r.y = (v < edge.y) ? 0.f : 1.f; r.z = (v < edge.z) ? 0.f : 1.f; return r; } _RS_STATIC float4 __attribute__((overloadable)) step(float4 edge, float v) { float4 r; r.x = (v < edge.x) ? 0.f : 1.f; r.y = (v < edge.y) ? 0.f : 1.f; r.z = (v < edge.z) ? 0.f : 1.f; r.w = (v < edge.w) ? 0.f : 1.f; return r; } extern float __attribute__((overloadable)) smoothstep(float, float, float); extern float2 __attribute__((overloadable)) smoothstep(float2, float2, float2); extern float3 __attribute__((overloadable)) smoothstep(float3, float3, float3); extern float4 __attribute__((overloadable)) smoothstep(float4, float4, float4); extern float2 __attribute__((overloadable)) smoothstep(float, float, float2); extern float3 __attribute__((overloadable)) smoothstep(float, float, float3); extern float4 __attribute__((overloadable)) smoothstep(float, float, float4); _RS_STATIC float __attribute__((overloadable)) sign(float v) { if (v > 0) return 1.f; if (v < 0) return -1.f; return v; } FN_FUNC_FN(sign) // 6.11.5 _RS_STATIC float3 __attribute__((overloadable)) cross(float3 lhs, float3 rhs) { float3 r; r.x = lhs.y * rhs.z - lhs.z * rhs.y; r.y = lhs.z * rhs.x - lhs.x * rhs.z; r.z = lhs.x * rhs.y - lhs.y * rhs.x; return r; } _RS_STATIC float4 __attribute__((overloadable)) cross(float4 lhs, float4 rhs) { float4 r; r.x = lhs.y * rhs.z - lhs.z * rhs.y; r.y = lhs.z * rhs.x - lhs.x * rhs.z; r.z = lhs.x * rhs.y - lhs.y * rhs.x; r.w = 0.f; return r; } _RS_STATIC float __attribute__((overloadable)) dot(float lhs, float rhs) { return lhs * rhs; } _RS_STATIC float __attribute__((overloadable)) dot(float2 lhs, float2 rhs) { return lhs.x*rhs.x + lhs.y*rhs.y; } _RS_STATIC float __attribute__((overloadable)) dot(float3 lhs, float3 rhs) { return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z; } _RS_STATIC float __attribute__((overloadable)) dot(float4 lhs, float4 rhs) { return lhs.x*rhs.x + lhs.y*rhs.y + lhs.z*rhs.z + lhs.w*rhs.w; } _RS_STATIC float __attribute__((overloadable)) length(float v) { return v; } _RS_STATIC float __attribute__((overloadable)) length(float2 v) { return sqrt(v.x*v.x + v.y*v.y); } _RS_STATIC float __attribute__((overloadable)) length(float3 v) { return sqrt(v.x*v.x + v.y*v.y + v.z*v.z); } _RS_STATIC float __attribute__((overloadable)) length(float4 v) { return sqrt(v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w); } _RS_STATIC float __attribute__((overloadable)) distance(float lhs, float rhs) { return length(lhs - rhs); } _RS_STATIC float __attribute__((overloadable)) distance(float2 lhs, float2 rhs) { return length(lhs - rhs); } _RS_STATIC float __attribute__((overloadable)) distance(float3 lhs, float3 rhs) { return length(lhs - rhs); } _RS_STATIC float __attribute__((overloadable)) distance(float4 lhs, float4 rhs) { return length(lhs - rhs); } _RS_STATIC float __attribute__((overloadable)) normalize(float v) { return 1.f; } _RS_STATIC float2 __attribute__((overloadable)) normalize(float2 v) { return v / length(v); } _RS_STATIC float3 __attribute__((overloadable)) normalize(float3 v) { return v / length(v); } _RS_STATIC float4 __attribute__((overloadable)) normalize(float4 v) { return v / length(v); } #undef CVT_FUNC #undef CVT_FUNC_2 #undef FN_FUNC_FN #undef IN_FUNC_FN #undef FN_FUNC_FN_FN #undef FN_FUNC_FN_F #undef FN_FUNC_FN_IN #undef FN_FUNC_FN_I #undef FN_FUNC_FN_PFN #undef FN_FUNC_FN_PIN #undef FN_FUNC_FN_FN_FN #undef FN_FUNC_FN_FN_PIN #undef XN_FUNC_YN #undef UIN_FUNC_IN #undef IN_FUNC_IN #undef XN_FUNC_XN_XN_BODY #undef IN_FUNC_IN_IN_BODY #undef _RS_STATIC #endif