page.title=Installing the Android SDK sdk.preview=0 @jd:body

In this document

  1. Prepare for Installation
  2. Install the SDK
  3. Install the ADT Plugin for Eclipse
  4. Add Platforms and Other SDK Components
  5. Explore the SDK
  6. Next Steps
  7. Troubleshooting

See also

  1. Installing ADT
  2. Adding SDK Components

This page describes how to install the Android SDK and set up your development environment for the first time.

If you encounter any problems during installation, see the Installation Notes at the bottom of this page.

Updating?

If you are currently using the Android 1.6 SDK, you do not necessarily need to install the new SDK, since your existing SDK incudes the Android SDK and AVD Manager tool. To develop against the new Android 2.0 platform, for example, you could just download the updated SDK Tools (Revision 3) and the Android 2.0 platform into your existing SDK.

If you are using Android 1.5 SDK or older, you should install the new SDK as described in this document and move your application projects to the new environment.

Prepare for Installation

Before you begin, take a moment to confirm that your development machine meets the System Requirements.

If you will be developing in Eclipse with the Android Development Tools (ADT) Plugin — the recommended path if you are new to Android — make sure that you have a suitable version of Eclipse installed on your computer (3.4 or newer is recommended). If you need to install Eclipse, you can download it from this location:

http://www.eclipse.org/downloads/

A Java or RCP version of Eclipse is recommended. For Eclipse 3.5, the "Eclipse Classic" version is recommended.

Download and Install the SDK

Download the SDK package that is appropriate for your development computer. Unpack the Android SDK archive to a suitable location on your machine. By default, the SDK files are unpacked into a directory named android-sdk-<machine-platform>.

Make a note of the name and location of the unpacked SDK directory on your system — you will need to refer to the SDK directory later, when setting up the ADT plugin or when using the SDK tools.

Optionally, you may want to add the location of the SDK's primary tools directory to your system PATH. The primary tools/ directory is located at the root of the SDK folder. Adding tools to your path lets you run Android Debug Bridge (adb) and the other command line tools without needing to supply the full path to the tools directory.

If you will be using the Eclipse IDE as your development environment, the next section describes how to install the Android Development Tools (ADT) plugin and set up Eclipse. If you choose not to use Eclipse, you can develop Android applications in an IDE of your choice and then compile, debug and deploy using the tools included in the SDK (skip to Next Steps).

Install the ADT Plugin for Eclipse

Android offers a custom plugin for the Eclipse IDE, called Android Development Tools (ADT), that is designed to give you a powerful, integrated environment in which to build Android applications. It extends the capabilites of Eclipse to let you quickly set up new Android projects, create an application UI, add components based on the Android Framework API, debug your applications using the Android SDK tools, and even export signed (or unsigned) APKs in order to distribute your application.

In general, using Eclipse with ADT is a highly recommended approach to Android development and is the fastest way to get started. For complete information about how to install ADT, see Installing and Updating ADT.

If you prefer to work in an IDE other than Eclipse, you do not need to install Eclipse or ADT, instead, you can directly use the SDK tools to build and debug your application.

Add Android Platforms and Other Components

Once you've downloaded and installed the SDK, you need to install SDK components in it. The SDK starter package includes a tool called Android SDK and AVD Manager that helps you see what SDK components are available and then install them into your SDK environment. The Adding SDK Components document provides step-by-step instructions.

There are several types of SDK components available:

To develop any application, even if you are following the Hello World tutorial, you must download at least one Android platform into your SDK. Typically, you will want to download multiple platforms, including the version that you want to develop against and all other higher platforms. By downloading multiple platforms, you can test the forward-compatibility of your application by running it on different platforms in the Android emulator.

For more information about adding components and additional repository sites, see the Adding SDK Components.

Explore the SDK

Once you've installed the SDK and downloaded the platforms, documentation, and add-ons that you need, open the SDK directory and take a look at what's inside.

The table below describes the full SDK directory contents, with components installed.

NameDescription
add-ons/ Contains add-ons to the Android SDK development environment, which let you develop against external libraries that are available on some devices.
docs/ A full set of documentation in HTML format, including the Developer's Guide, API Reference, and other information. To read the documentation, load the file offline.html in a web browser.
platforms/ Contains a set of Android platform versions that you can develop applications against, each in a separate directory.
<platform>/ Platform version directory, for example "Android 1.6". All platform version directories contain a similar set of files and subdirectory structure.
  data/ Storage area for default fonts and resource definitions.
images/ Storage area for default disk images, including the Android system image, the default userdata image, the default ramdisk image, and more. The images are used in emulator sessions.
samples/ Contains a wide variety of sample applications that you can load as projects into your development environment, compile, and run on the emulator.
skins/ A set of emulator skins available for the platform version. Each skin is designed for a specific screen resolution.
templates/ Storage area for file templates used by the SDK development tools.
tools/ Any development tools that are specific to the platform version.
android.jar The Android library used when compiling applications against this platform version.
tools/ Contains the set of development and profiling tools available to you, such as the emulator, the android tool, adb, ddms, and more.
SDK Readme.txt A file that explains how to perform the initial setup of your SDK, including how to launch the Android SDK and AVD Manager tool on all platforms
SDK Setup.exe For Windows SDK only. A shortcut that launches the Android SDK and AVD Manager tool, which you use to add components to your SDK.

Next Steps

Once you have completed installation, you are ready to begin developing applications. Here are a few ways you can get started:

Learn about Android

Explore the SDK

Explore some code

Visit the Android developer groups

Installation Troubleshooting

Ubuntu Linux Notes

Other Linux Notes