/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" using namespace android; using namespace android::renderscript; Allocation::Allocation(const Type *type) { mPtr = NULL; mCpuWrite = false; mCpuRead = false; mGpuWrite = false; mGpuRead = false; mReadWriteRatio = 0; mUpdateSize = 0; mIsTexture = false; mTextureID = 0; mIsVertexBuffer = false; mBufferID = 0; mType.set(type); mPtr = malloc(mType->getSizeBytes()); if (!mPtr) { LOGE("Allocation::Allocation, alloc failure"); } } Allocation::~Allocation() { } void Allocation::setCpuWritable(bool) { } void Allocation::setGpuWritable(bool) { } void Allocation::setCpuReadable(bool) { } void Allocation::setGpuReadable(bool) { } bool Allocation::fixAllocation() { return false; } void Allocation::uploadToTexture(uint32_t lodOffset) { //rsAssert(!mTextureId); rsAssert(lodOffset < mType->getLODCount()); //LOGE("uploadToTexture %i, lod %i", mTextureID, lodOffset); if (!mTextureID) { glGenTextures(1, &mTextureID); } glBindTexture(GL_TEXTURE_2D, mTextureID); Adapter2D adapt(this); for(uint32_t lod = 0; (lod + lodOffset) < mType->getLODCount(); lod++) { adapt.setLOD(lod+lodOffset); uint16_t * ptr = static_cast(adapt.getElement(0,0)); glTexImage2D(GL_TEXTURE_2D, lod, GL_RGB, adapt.getDimX(), adapt.getDimY(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, ptr); } } void Allocation::uploadToBufferObject() { rsAssert(!mType->getDimY()); rsAssert(!mType->getDimZ()); //LOGE("uploadToTexture %i, lod %i", mTextureID, lodOffset); if (!mBufferID) { glGenBuffers(1, &mBufferID); } glBindBuffer(GL_ARRAY_BUFFER, mBufferID); glBufferData(GL_ARRAY_BUFFER, mType->getSizeBytes(), getPtr(), GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); } void Allocation::data(const void *data) { memcpy(mPtr, data, mType->getSizeBytes()); } void Allocation::subData(uint32_t xoff, uint32_t count, const void *data) { uint32_t eSize = mType->getElementSizeBytes(); uint8_t * ptr = static_cast(mPtr); ptr += eSize * xoff; memcpy(ptr, data, count * eSize); } void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data) { uint32_t eSize = mType->getElementSizeBytes(); uint32_t lineSize = eSize * w; uint32_t destW = mType->getDimX(); const uint8_t *src = static_cast(data); uint8_t *dst = static_cast(mPtr); dst += eSize * (xoff + yoff * destW); for (uint32_t line=yoff; line < (yoff+h); line++) { uint8_t * ptr = static_cast(mPtr); memcpy(dst, src, lineSize); src += lineSize; dst += destW * eSize; } } void Allocation::subData(uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t w, uint32_t h, uint32_t d, const void *data) { } ///////////////// // namespace android { namespace renderscript { RsAllocation rsi_AllocationCreateTyped(Context *rsc, RsType vtype) { const Type * type = static_cast(vtype); Allocation * alloc = new Allocation(type); return alloc; } RsAllocation rsi_AllocationCreatePredefSized(Context *rsc, RsElementPredefined t, size_t count) { RsElement e = rsi_ElementGetPredefined(rsc, t); return rsi_AllocationCreateSized(rsc, e, count); } RsAllocation rsi_AllocationCreateSized(Context *rsc, RsElement e, size_t count) { Type * type = new Type(); type->setDimX(count); type->setElement(static_cast(e)); type->compute(); return rsi_AllocationCreateTyped(rsc, type); } void rsi_AllocationUploadToTexture(Context *rsc, RsAllocation va, uint32_t baseMipLevel) { Allocation *alloc = static_cast(va); alloc->uploadToTexture(baseMipLevel); } void rsi_AllocationUploadToBufferObject(Context *rsc, RsAllocation va) { Allocation *alloc = static_cast(va); alloc->uploadToBufferObject(); } void rsi_AllocationDestroy(Context *rsc, RsAllocation) { } static void mip(const Adapter2D &out, const Adapter2D &in) { uint32_t w = out.getDimX(); uint32_t h = out.getDimY(); for (uint32_t y=0; y < w; y++) { uint16_t *oPtr = static_cast(out.getElement(0, y)); const uint16_t *i1 = static_cast(in.getElement(0, y*2)); const uint16_t *i2 = static_cast(in.getElement(0, y*2+1)); for (uint32_t x=0; x < h; x++) { *oPtr = rsBoxFilter565(i1[0], i1[2], i2[0], i2[1]); oPtr ++; i1 += 2; i2 += 2; } } } RsAllocation rsi_AllocationCreateFromBitmap(Context *rsc, const char *file, bool genMips) { typedef struct _Win3xBitmapHeader { uint16_t type; uint32_t totalSize; uint32_t reserved; uint32_t offset; int32_t hdrSize; /* Size of this header in bytes */ int32_t width; /* Image width in pixels */ int32_t height; /* Image height in pixels */ int16_t planes; /* Number of color planes */ int16_t bpp; /* Number of bits per pixel */ /* Fields added for Windows 3.x follow this line */ int32_t compression; /* Compression methods used */ int32_t sizeOfBitmap; /* Size of bitmap in bytes */ int32_t horzResolution; /* Horizontal resolution in pixels per meter */ int32_t vertResolution; /* Vertical resolution in pixels per meter */ int32_t colorsUsed; /* Number of colors in the image */ int32_t colorsImportant; /* Minimum number of important colors */ } __attribute__((__packed__)) WIN3XBITMAPHEADER; _Win3xBitmapHeader hdr; FILE *f = fopen(file, "rb"); if (f == NULL) { LOGE("rsAllocationCreateFromBitmap failed to open file %s", file); return NULL; } memset(&hdr, 0, sizeof(hdr)); fread(&hdr, sizeof(hdr), 1, f); if (hdr.bpp != 24) { LOGE("Unsuported BMP type"); fclose(f); return NULL; } int32_t texWidth = rsHigherPow2(hdr.width); int32_t texHeight = rsHigherPow2(hdr.height); rsi_TypeBegin(rsc, rsi_ElementGetPredefined(rsc, RS_ELEMENT_RGB_565)); rsi_TypeAdd(rsc, RS_DIMENSION_X, texWidth); rsi_TypeAdd(rsc, RS_DIMENSION_Y, texHeight); if (genMips) { rsi_TypeAdd(rsc, RS_DIMENSION_LOD, 1); } RsType type = rsi_TypeCreate(rsc); RsAllocation vTexAlloc = rsi_AllocationCreateTyped(rsc, type); Allocation *texAlloc = static_cast(vTexAlloc); texAlloc->incRef(); if (texAlloc == NULL) { LOGE("Memory allocation failure"); fclose(f); return NULL; } // offset to letterbox if height is not pow2 Adapter2D adapt(texAlloc); uint8_t * fileInBuf = new uint8_t[texWidth * 3]; uint32_t yOffset = (hdr.width - hdr.height) / 2; uint16_t *tmp = static_cast(adapt.getElement(0, yOffset)); for (int y=0; y < hdr.height; y++) { fseek(f, hdr.offset + (y*hdr.width*3), SEEK_SET); fread(fileInBuf, 1, hdr.width * 3, f); for(int x=0; x < hdr.width; x++) { *tmp = rs888to565(fileInBuf[x*3], fileInBuf[x*3 + 1], fileInBuf[x*3 + 2]); tmp++; } } fclose(f); delete [] fileInBuf; if (genMips) { Adapter2D adapt2(texAlloc); for(uint32_t lod=0; lod < (texAlloc->getType()->getLODCount() -1); lod++) { adapt.setLOD(lod); adapt2.setLOD(lod + 1); mip(adapt2, adapt); } } return texAlloc; } void rsi_AllocationData(Context *rsc, RsAllocation va, const void *data) { Allocation *a = static_cast(va); a->data(data); } void rsi_Allocation1DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t count, const void *data) { Allocation *a = static_cast(va); a->subData(xoff, count, data); } void rsi_Allocation2DSubData(Context *rsc, RsAllocation va, uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data) { Allocation *a = static_cast(va); a->subData(xoff, yoff, w, h, data); } } }