page.title=<application> parent.title=The AndroidManifest.xml File parent.link=manifest-intro.html @jd:body
<application android:allowTaskReparenting=["true" | "false"] android:backupAgent="string" android:debuggable=["true" | "false"] android:description="string resource" android:enabled=["true" | "false"] android:hasCode=["true" | "false"] android:hardwareAccelerated=["true" | "false"] android:icon="drawable resource" android:killAfterRestore=["true" | "false"] android:label="string resource" android:logo="drawable resource" android:manageSpaceActivity="string" android:name="string" android:permission="string" android:persistent=["true" | "false"] android:process="string" android:restoreAnyVersion=["true" | "false"] android:taskAffinity="string" android:theme="resource or theme" android:uiOptions=["none" | "splitActionBarWhenNarrow"] > . . . </application>
<manifest>
<activity>
<activity-alias>
<service>
<receiver>
<provider>
<uses-library>
The
<activity>
element has its own
allowTaskReparenting
attribute that can override the value set here. See that attribute for more
information.
<manifest>
element.
There is no default. The name must be specified.
The default value is "{@code true}".
An application would not have any code of its own only if it's using nothing but built-in component classes, such as an activity that uses the {@link android.app.AliasActivity} class, a rare occurrence.
Starting from Android 3.0, a hardware-accelerated OpenGL renderer is available to applications, to improve performance for many common 2D graphics operations. When the hardware-accelerated renderer is enabled, most operations in Canvas, Paint, Xfermode, ColorFilter, Shader, and Camera are accelerated. This results in smoother animations, smoother scrolling, and improved responsiveness overall, even for applications that do not explicitly make use the framework's OpenGL libraries.
Note that not all of the OpenGL 2D operations are accelerated. If you enable the hardware-accelerated renderer, test your application to ensure that it can make use of the renderer without errors.
<activity>
,
<activity-alias>
,
<service>
,
<receiver>
, and
<provider>
elements.
This attribute must be set as a reference to a drawable resource containing the image (for example {@code "@drawable/icon"}). There is no default icon.
The default is {@code true}, which means that after the application has finished processing its data during a full-system restore, it will be terminated.
<activity>
,
<activity-alias>
,
<service>
,
<receiver>
, and
<provider>
elements.
The label should be set as a reference to a string resource, so that it can be localized like other strings in the user interface. However, as a convenience while you're developing the application, it can also be set as a raw string.
This attribute must be set as a reference to a drawable resource containing the image (for example {@code "@drawable/logo"}). There is no default logo.
<activity>
element.
The subclass is optional; most applications won't need one. In the absence of a subclass, Android uses an instance of the base Application class.
For more information on permissions, see the Permissions section in the introduction and another document, Security and Permissions.
By default, Android creates a process for an application when the first
of its components needs to run. All components then run in that process.
The name of the default process matches the package name set by the
<manifest>
element.
By setting this attribute to a process name that's shared with another application, you can arrange for components of both applications to run in the same process — but only if the two applications also share a user ID and be signed with the same certificate.
If the name assigned to this attribute begins with a colon (':'), a new process, private to the application, is created when it's needed. If the process name begins with a lowercase character, a global process of that name is created. A global process can be shared with other applications, reducing resource usage.
The default value of this attribute is {@code false}.
taskAffinity
attributes. See that attribute for more information.
By default, all activities within an application share the same
affinity. The name of that affinity is the same as the package name
set by the
<manifest>
element.
theme
attributes. For more information, see the Styles and Themes developer guide.
Must be one of the following values.
Value | Description |
---|---|
{@code "none"} | No extra UI options. This is the default. |
{@code "splitActionBarWhenNarrow"} | Add a bar at the bottom of the screen to display action items in the {@link android.app.ActionBar}, when constrained for horizontal space (such as when in portrait mode on a handset). Instead of a small number of action items appearing in the action bar at the top of the screen, the action bar is split into the top navigation section and the bottom bar for action items. This ensures a reasonable amount of space is made available not only for the action items, but also for navigation and title elements at the top. Menu items are not split across the two bars; they always appear together. |
For more information about the action bar, see the Action Bar developer guide.
This attribute was added in API level 14.
<activity>
<service>
<receiver>
<provider>