/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsContext.h" #include "rsScriptC.h" #include "rsMatrix.h" #include "acc/acc.h" #include "utils/String8.h" #include #include using namespace android; using namespace android::renderscript; #define GET_TLS() Context::ScriptTLSStruct * tls = \ (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); \ Context * rsc = tls->mContext; \ ScriptC * sc = (ScriptC *) tls->mScript ScriptC::ScriptC() { mAccScript = NULL; memset(&mProgram, 0, sizeof(mProgram)); } ScriptC::~ScriptC() { if (mAccScript) { accDeleteScript(mAccScript); } } extern "C" float fixedToFloat(int32_t f) { return ((float)f) / 0x10000; } extern "C" float intToFloat(int32_t f) { return (float)f; } extern "C" void matrixLoadIdentity(rsc_Matrix *mat) { Matrix *m = reinterpret_cast(mat); m->loadIdentity(); } extern "C" void matrixLoadFloat(rsc_Matrix *mat, const float *f) { Matrix *m = reinterpret_cast(mat); m->load(f); } extern "C" void matrixLoadMat(rsc_Matrix *mat, const rsc_Matrix *newmat) { Matrix *m = reinterpret_cast(mat); m->load(reinterpret_cast(newmat)); } extern "C" void matrixLoadRotate(rsc_Matrix *mat, float rot, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadRotate(rot, x, y, z); } extern "C" void matrixLoadScale(rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadScale(x, y, z); } extern "C" void matrixLoadTranslate(rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->loadTranslate(x, y, z); } extern "C" void matrixLoadMultiply(rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs) { Matrix *m = reinterpret_cast(mat); m->loadMultiply(reinterpret_cast(lhs), reinterpret_cast(rhs)); } extern "C" void matrixMultiply(rsc_Matrix *mat, const rsc_Matrix *rhs) { Matrix *m = reinterpret_cast(mat); m->multiply(reinterpret_cast(rhs)); } extern "C" void matrixRotate(rsc_Matrix *mat, float rot, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->rotate(rot, x, y, z); } extern "C" void matrixScale(rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->scale(x, y, z); } extern "C" void matrixTranslate(rsc_Matrix *mat, float x, float y, float z) { Matrix *m = reinterpret_cast(mat); m->translate(x, y, z); } extern "C" const void * loadVp(uint32_t bank, uint32_t offset) { GET_TLS(); return &static_cast(sc->mSlots[bank]->getPtr())[offset]; } extern "C" float loadF(uint32_t bank, uint32_t offset) { GET_TLS(); return static_cast(sc->mSlots[bank]->getPtr())[offset]; } extern "C" int32_t loadI32(uint32_t bank, uint32_t offset) { GET_TLS(); return static_cast(sc->mSlots[bank]->getPtr())[offset]; } extern "C" uint32_t loadU32(uint32_t bank, uint32_t offset) { GET_TLS(); return static_cast(sc->mSlots[bank]->getPtr())[offset]; } extern "C" void loadEnvVec4(uint32_t bank, uint32_t offset, rsc_Vector4 *v) { GET_TLS(); memcpy(v, &static_cast(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4)); } extern "C" void loadEnvMatrix(uint32_t bank, uint32_t offset, rsc_Matrix *m) { GET_TLS(); memcpy(m, &static_cast(sc->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix)); } extern "C" void storeF(uint32_t bank, uint32_t offset, float v) { GET_TLS(); static_cast(sc->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeI32(uint32_t bank, uint32_t offset, int32_t v) { GET_TLS(); static_cast(sc->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeU32(uint32_t bank, uint32_t offset, uint32_t v) { GET_TLS(); static_cast(sc->mSlots[bank]->getPtr())[offset] = v; } extern "C" void storeEnvVec4(uint32_t bank, uint32_t offset, const rsc_Vector4 *v) { GET_TLS(); memcpy(&static_cast(sc->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4)); } extern "C" void storeEnvMatrix(uint32_t bank, uint32_t offset, const rsc_Matrix *m) { GET_TLS(); memcpy(&static_cast(sc->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix)); } extern "C" void color(float r, float g, float b, float a) { glColor4f(r, g, b, a); } extern "C" void renderTriangleMesh(RsTriangleMesh mesh) { GET_TLS(); rsi_TriangleMeshRender(rsc, mesh); } extern "C" void renderTriangleMeshRange(RsTriangleMesh mesh, uint32_t start, uint32_t count) { GET_TLS(); rsi_TriangleMeshRenderRange(rsc, mesh, start, count); } extern "C" void materialDiffuse(float r, float g, float b, float a) { float v[] = {r, g, b, a}; glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v); } extern "C" void materialSpecular(float r, float g, float b, float a) { float v[] = {r, g, b, a}; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v); } extern "C" void lightPosition(float x, float y, float z, float w) { float v[] = {x, y, z, w}; glLightfv(GL_LIGHT0, GL_POSITION, v); } extern "C" void materialShininess(float s) { glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s); } extern "C" void uploadToTexture(RsAllocation va, uint32_t baseMipLevel) { GET_TLS(); rsi_AllocationUploadToTexture(rsc, va, baseMipLevel); } extern "C" void enable(uint32_t p) { glEnable(p); } extern "C" void disable(uint32_t p) { glDisable(p); } extern "C" uint32_t scriptRand(uint32_t max) { return (uint32_t)(((float)rand()) * max / RAND_MAX); } // Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a extern "C" void drawTriangleArray(RsAllocation alloc, uint32_t count) { GET_TLS(); const Allocation *a = (const Allocation *)alloc; const uint32_t *ptr = (const uint32_t *)a->getPtr(); rsc->setupCheck(); glBindBuffer(GL_ARRAY_BUFFER, 0); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FIXED, 12, ptr + 1); //glTexCoordPointer(2, GL_FIXED, 24, ptr + 1); glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); glDrawArrays(GL_TRIANGLES, 0, count * 3); } extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2) { GET_TLS(); x1 = (x1 << 16); x2 = (x2 << 16); y1 = (y1 << 16); y2 = (y2 << 16); int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2}; static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000}; rsc->setupCheck(); glBindBuffer(GL_ARRAY_BUFFER, 0); //glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FIXED, 8, vtx); glTexCoordPointer(2, GL_FIXED, 8, tex); //glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va) { GET_TLS(); rsi_ProgramFragmentBindTexture(rsc, static_cast(vpf), slot, static_cast(va)); } extern "C" void pfBindSampler(RsProgramFragment vpf, uint32_t slot, RsSampler vs) { GET_TLS(); rsi_ProgramFragmentBindSampler(rsc, static_cast(vpf), slot, static_cast(vs)); } extern "C" void contextBindProgramFragmentStore(RsProgramFragmentStore pfs) { GET_TLS(); rsi_ContextBindProgramFragmentStore(rsc, pfs); } extern "C" void contextBindProgramFragment(RsProgramFragment pf) { GET_TLS(); rsi_ContextBindProgramFragment(rsc, pf); } static rsc_FunctionTable scriptCPtrTable = { loadVp, loadF, loadI32, loadU32, loadEnvVec4, loadEnvMatrix, storeF, storeI32, storeU32, storeEnvVec4, storeEnvMatrix, matrixLoadIdentity, matrixLoadFloat, matrixLoadMat, matrixLoadRotate, matrixLoadScale, matrixLoadTranslate, matrixLoadMultiply, matrixMultiply, matrixRotate, matrixScale, matrixTranslate, color, pfBindTexture, pfBindSampler, materialDiffuse, materialSpecular, lightPosition, materialShininess, uploadToTexture, enable, disable, scriptRand, contextBindProgramFragment, contextBindProgramFragmentStore, renderTriangleMesh, renderTriangleMeshRange, drawTriangleArray, drawRect }; bool ScriptC::run(Context *rsc, uint32_t launchIndex) { Context::ScriptTLSStruct * tls = (Context::ScriptTLSStruct *)pthread_getspecific(Context::gThreadTLSKey); if (mEnviroment.mFragmentStore.get()) { rsc->setFragmentStore(mEnviroment.mFragmentStore.get()); } if (mEnviroment.mFragment.get()) { rsc->setFragment(mEnviroment.mFragment.get()); } if (mEnviroment.mVertex.get()) { rsc->setVertex(mEnviroment.mVertex.get()); } tls->mScript = this; return mProgram.mScript(launchIndex, &scriptCPtrTable) != 0; tls->mScript = NULL; } ScriptCState::ScriptCState() { clear(); } ScriptCState::~ScriptCState() { if (mAccScript) { accDeleteScript(mAccScript); } } void ScriptCState::clear() { memset(&mProgram, 0, sizeof(mProgram)); mConstantBufferTypes.clear(); memset(&mEnviroment, 0, sizeof(mEnviroment)); mEnviroment.mClearColor[0] = 0; mEnviroment.mClearColor[1] = 0; mEnviroment.mClearColor[2] = 0; mEnviroment.mClearColor[3] = 1; mEnviroment.mClearDepth = 1; mEnviroment.mClearStencil = 0; mEnviroment.mIsRoot = false; mAccScript = NULL; } void ScriptCState::runCompiler(Context *rsc) { mAccScript = accCreateScript(); String8 tmp; rsc->appendNameDefines(&tmp); const char* scriptSource[] = {tmp.string(), mProgram.mScriptText}; int scriptLength[] = {tmp.length(), mProgram.mScriptTextLength} ; accScriptSource(mAccScript, sizeof(scriptLength) / sizeof(int), scriptSource, scriptLength); accCompileScript(mAccScript); accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mProgram.mScript); rsAssert(mProgram.mScript); mEnviroment.mFragment.set(rsc->getDefaultProgramFragment()); mEnviroment.mVertex.set(rsc->getDefaultProgramVertex()); mEnviroment.mFragmentStore.set(rsc->getDefaultProgramFragmentStore()); if (mProgram.mScript) { const static int pragmaMax = 16; ACCsizei pragmaCount; ACCchar * str[pragmaMax]; accGetPragmas(mAccScript, &pragmaCount, pragmaMax, &str[0]); for (int ct=0; ct < pragmaCount; ct+=2) { if (!strcmp(str[ct], "version")) { continue; } if (!strcmp(str[ct], "stateVertex")) { if (!strcmp(str[ct+1], "default")) { continue; } if (!strcmp(str[ct+1], "parent")) { mEnviroment.mVertex.clear(); continue; } ProgramVertex * pv = (ProgramVertex *)rsc->lookupName(str[ct+1]); if (pv != NULL) { mEnviroment.mVertex.set(pv); continue; } LOGE("Unreconized value %s passed to stateVertex", str[ct+1]); } if (!strcmp(str[ct], "stateRaster")) { LOGE("Unreconized value %s passed to stateRaster", str[ct+1]); } if (!strcmp(str[ct], "stateFragment")) { if (!strcmp(str[ct+1], "default")) { continue; } if (!strcmp(str[ct+1], "parent")) { mEnviroment.mFragment.clear(); continue; } ProgramFragment * pf = (ProgramFragment *)rsc->lookupName(str[ct+1]); if (pf != NULL) { mEnviroment.mFragment.set(pf); continue; } LOGE("Unreconized value %s passed to stateFragment", str[ct+1]); } if (!strcmp(str[ct], "stateFragmentStore")) { if (!strcmp(str[ct+1], "default")) { continue; } if (!strcmp(str[ct+1], "parent")) { mEnviroment.mFragmentStore.clear(); continue; } ProgramFragmentStore * pfs = (ProgramFragmentStore *)rsc->lookupName(str[ct+1]); if (pfs != NULL) { mEnviroment.mFragmentStore.set(pfs); continue; } LOGE("Unreconized value %s passed to stateFragmentStore", str[ct+1]); } } } else { // Deal with an error. } } namespace android { namespace renderscript { void rsi_ScriptCBegin(Context * rsc) { ScriptCState *ss = &rsc->mScriptC; ss->clear(); } void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a) { ScriptCState *ss = &rsc->mScriptC; ss->mEnviroment.mClearColor[0] = r; ss->mEnviroment.mClearColor[1] = g; ss->mEnviroment.mClearColor[2] = b; ss->mEnviroment.mClearColor[3] = a; } void rsi_ScriptCSetClearDepth(Context * rsc, float v) { ScriptCState *ss = &rsc->mScriptC; ss->mEnviroment.mClearDepth = v; } void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v) { ScriptCState *ss = &rsc->mScriptC; ss->mEnviroment.mClearStencil = v; } void rsi_ScriptCAddType(Context * rsc, RsType vt) { ScriptCState *ss = &rsc->mScriptC; ss->mConstantBufferTypes.add(static_cast(vt)); } void rsi_ScriptCSetScript(Context * rsc, void *vp) { ScriptCState *ss = &rsc->mScriptC; ss->mProgram.mScript = reinterpret_cast(vp); } void rsi_ScriptCSetRoot(Context * rsc, bool isRoot) { ScriptCState *ss = &rsc->mScriptC; ss->mEnviroment.mIsRoot = isRoot; } void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len) { ScriptCState *ss = &rsc->mScriptC; ss->mProgram.mScriptText = text; ss->mProgram.mScriptTextLength = len; } RsScript rsi_ScriptCCreate(Context * rsc) { ScriptCState *ss = &rsc->mScriptC; ss->runCompiler(rsc); ScriptC *s = new ScriptC(); s->incRef(); s->mAccScript = ss->mAccScript; ss->mAccScript = NULL; s->mEnviroment = ss->mEnviroment; s->mProgram = ss->mProgram; ss->clear(); return s; } } }