/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" #include #include #include #include #else #include "rsContextHostStub.h" #include #include #endif //ANDROID_RS_BUILD_FOR_HOST #include "rsProgramFragment.h" using namespace android; using namespace android::renderscript; ProgramFragment::ProgramFragment(Context *rsc, const uint32_t * params, uint32_t paramLength) : Program(rsc) { mAllocFile = __FILE__; mAllocLine = __LINE__; rsAssert(paramLength == 6); mConstantColor[0] = 1.f; mConstantColor[1] = 1.f; mConstantColor[2] = 1.f; mConstantColor[3] = 1.f; mEnvModes[0] = (RsTexEnvMode)params[0]; mTextureFormats[0] = params[1]; mEnvModes[1] = (RsTexEnvMode)params[2]; mTextureFormats[1] = params[3]; mPointSpriteEnable = params[4] != 0; mVaryingColor = false; if (paramLength > 5) mVaryingColor = params[5] != 0; mTextureEnableMask = 0; if (mEnvModes[0]) { mTextureEnableMask |= 1; } if (mEnvModes[1]) { mTextureEnableMask |= 2; } mUniformCount = 0; mUniformNames[mUniformCount++].setTo("uni_Tex0"); mUniformNames[mUniformCount++].setTo("uni_Tex1"); mConstantColorUniformIndex = -1; //if (!mVaryingColor) { mConstantColorUniformIndex = mUniformCount; mUniformNames[mUniformCount++].setTo("uni_Color"); //} init(rsc); } ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) : Program(rsc, shaderText, shaderLength, params, paramLength) { mAllocFile = __FILE__; mAllocLine = __LINE__; mConstantColor[0] = 1.f; mConstantColor[1] = 1.f; mConstantColor[2] = 1.f; mConstantColor[3] = 1.f; LOGE("Custom FP"); mUniformCount = 2; mUniformNames[0].setTo("uni_Tex0"); mUniformNames[1].setTo("uni_Tex1"); mTextureEnableMask = (1 << mTextureCount) -1; init(rsc); } ProgramFragment::~ProgramFragment() { } void ProgramFragment::setConstantColor(float r, float g, float b, float a) { mConstantColor[0] = r; mConstantColor[1] = g; mConstantColor[2] = b; mConstantColor[3] = a; mDirty = true; } void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state) { } void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc) { //LOGE("sgl2 frag1 %x", glGetError()); if ((state->mLast.get() == this) && !mDirty) { return; } state->mLast.set(this); rsc->checkError("ProgramFragment::setupGL2 start"); if (!mVaryingColor && (sc->fragUniformSlot(mConstantColorUniformIndex) >= 0)) { //LOGE("mConstantColorUniformIndex %i %i", mConstantColorUniformIndex, sc->fragUniformSlot(mConstantColorUniformIndex)); glUniform4fv(sc->fragUniformSlot(mConstantColorUniformIndex), 1, mConstantColor); rsc->checkError("ProgramFragment::color setup"); } rsc->checkError("ProgramFragment::setupGL2 begin uniforms"); setupUserConstants(sc, true); for (uint32_t ct=0; ct < MAX_TEXTURE; ct++) { glActiveTexture(GL_TEXTURE0 + ct); if (!(mTextureEnableMask & (1 << ct)) || !mTextures[ct].get()) { continue; } mTextures[ct]->uploadCheck(rsc); glBindTexture(GL_TEXTURE_2D, mTextures[ct]->getTextureID()); rsc->checkError("ProgramFragment::setupGL2 tex bind"); if (mSamplers[ct].get()) { mSamplers[ct]->setupGL(rsc, mTextures[ct]->getType()->getIsNp2()); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); rsc->checkError("ProgramFragment::setupGL2 tex env"); } glUniform1i(sc->fragUniformSlot(ct), ct); rsc->checkError("ProgramFragment::setupGL2 uniforms"); } glActiveTexture(GL_TEXTURE0); mDirty = false; rsc->checkError("ProgramFragment::setupGL2"); } void ProgramFragment::loadShader(Context *rsc) { Program::loadShader(rsc, GL_FRAGMENT_SHADER); } void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); mShader.append("uniform vec4 uni_Color;\n"); if (mUserShader.length() > 1) { for (uint32_t ct=0; ct < mTextureCount; ct++) { char buf[256]; sprintf(buf, "uniform sampler2D uni_Tex%i;\n", ct); mShader.append(buf); } appendUserConstants(); mShader.append(mUserShader); } else { uint32_t mask = mTextureEnableMask; uint32_t texNum = 0; while (mask) { if (mask & 1) { char buf[64]; mShader.append("uniform sampler2D uni_Tex"); sprintf(buf, "%i", texNum); mShader.append(buf); mShader.append(";\n"); } mask >>= 1; texNum++; } mShader.append("void main() {\n"); if (mVaryingColor) { mShader.append(" lowp vec4 col = varColor;\n"); } else { mShader.append(" lowp vec4 col = uni_Color;\n"); } if (mTextureEnableMask) { if (mPointSpriteEnable) { mShader.append(" vec2 t0 = gl_PointCoord;\n"); } else { mShader.append(" vec2 t0 = varTex0.xy;\n"); } } mask = mTextureEnableMask; texNum = 0; while (mask) { if (mask & 1) { switch(mEnvModes[texNum]) { case RS_TEX_ENV_MODE_NONE: rsAssert(0); break; case RS_TEX_ENV_MODE_REPLACE: switch(mTextureFormats[texNum]) { case 1: mShader.append(" col.a = texture2D(uni_Tex0, t0).a;\n"); break; case 2: mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); break; case 3: mShader.append(" col.rgb = texture2D(uni_Tex0, t0).rgb;\n"); break; case 4: mShader.append(" col.rgba = texture2D(uni_Tex0, t0).rgba;\n"); break; } break; case RS_TEX_ENV_MODE_MODULATE: switch(mTextureFormats[texNum]) { case 1: mShader.append(" col.a *= texture2D(uni_Tex0, t0).a;\n"); break; case 2: mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); break; case 3: mShader.append(" col.rgb *= texture2D(uni_Tex0, t0).rgb;\n"); break; case 4: mShader.append(" col.rgba *= texture2D(uni_Tex0, t0).rgba;\n"); break; } break; case RS_TEX_ENV_MODE_DECAL: mShader.append(" col = texture2D(uni_Tex0, t0);\n"); break; } } mask >>= 1; texNum++; } //mShader.append(" col.a = 1.0;\n"); //mShader.append(" col.r = 0.5;\n"); mShader.append(" gl_FragColor = col;\n"); mShader.append("}\n"); } } void ProgramFragment::init(Context *rsc) { if (mUserShader.size() > 0) { for (uint32_t ct=0; ct < mConstantCount; ct++) { initAddUserElement(mConstantTypes[ct]->getElement(), mUniformNames, &mUniformCount, "UNI_"); } } createShader(); } void ProgramFragment::serialize(OStream *stream) const { } ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { return NULL; } ProgramFragmentState::ProgramFragmentState() { mPF = NULL; } ProgramFragmentState::~ProgramFragmentState() { delete mPF; } void ProgramFragmentState::init(Context *rsc) { uint32_t tmp[] = { RS_TEX_ENV_MODE_NONE, 0, RS_TEX_ENV_MODE_NONE, 0, 0, 0 }; ProgramFragment *pf = new ProgramFragment(rsc, tmp, 6); mDefault.set(pf); } void ProgramFragmentState::deinit(Context *rsc) { mDefault.clear(); mLast.clear(); } namespace android { namespace renderscript { RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const uint32_t * params, uint32_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, params, paramLength); pf->incUserRef(); //LOGE("rsi_ProgramFragmentCreate %p", pf); return pf; } RsProgramFragment rsi_ProgramFragmentCreate2(Context *rsc, const char * shaderText, uint32_t shaderLength, const uint32_t * params, uint32_t paramLength) { ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength); pf->incUserRef(); //LOGE("rsi_ProgramFragmentCreate2 %p", pf); return pf; } } }