/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SCRIPT_C_H #define ANDROID_RS_SCRIPT_C_H #include "rsScript.h" #include "RenderScriptEnv.h" struct ACCscript; // --------------------------------------------------------------------------- namespace android { namespace renderscript { class ScriptC : public Script { public: ScriptC(); virtual ~ScriptC(); virtual bool run(Context *, uint32_t launchID); ACCscript* mAccScript; rsc_RunScript mScript; struct Env { Context *mContext; ScriptC *mScript; }; }; class ScriptCState { public: ScriptCState(); ~ScriptCState(); ACCscript* mAccScript; rsc_RunScript mScript; float mClearColor[4]; float mClearDepth; uint32_t mClearStencil; bool mIsRoot; bool mIsOrtho; Vector mConstantBufferTypes; void clear(); }; } } #endif