/* * Copyright (C) 2008-2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __ANDROID_ELEMENT_H__ #define __ANDROID_ELEMENT_H__ #include #include "RenderScript.h" #include "BaseObj.h" class Element : public BaseObj { public: /** * Return if a element is too complex for use as a data source for a Mesh or * a Program. * * @return boolean */ bool isComplex(); /** * @hide * @return number of sub-elements in this element */ size_t getSubElementCount() { return mVisibleElementMap.size(); } /** * @hide * @param index index of the sub-element to return * @return sub-element in this element at given index */ const Element * getSubElement(uint32_t index); /** * @hide * @param index index of the sub-element * @return sub-element in this element at given index */ const char * getSubElementName(uint32_t index); /** * @hide * @param index index of the sub-element * @return array size of sub-element in this element at given index */ size_t getSubElementArraySize(uint32_t index); /** * @hide * @param index index of the sub-element * @return offset in bytes of sub-element in this element at given index */ uint32_t getSubElementOffsetBytes(uint32_t index); /** * @hide * @return element data type */ RsDataType getDataType() const { return mType; } /** * @hide * @return element data kind */ RsDataKind getDataKind() const { return mKind; } size_t getSizeBytes() const { return mSizeBytes; } static const Element * BOOLEAN(RenderScript *rs); static const Element * U8(RenderScript *rs); static const Element * I8(RenderScript *rs); static const Element * U16(RenderScript *rs); static const Element * I16(RenderScript *rs); static const Element * U32(RenderScript *rs); static const Element * I32(RenderScript *rs); static const Element * U64(RenderScript *rs); static const Element * I64(RenderScript *rs); static const Element * F32(RenderScript *rs); static const Element * F64(RenderScript *rs); static const Element * ELEMENT(RenderScript *rs); static const Element * TYPE(RenderScript *rs); static const Element * ALLOCATION(RenderScript *rs); static const Element * SAMPLER(RenderScript *rs); static const Element * SCRIPT(RenderScript *rs); static const Element * MESH(RenderScript *rs); static const Element * PROGRAM_FRAGMENT(RenderScript *rs); static const Element * PROGRAM_VERTEX(RenderScript *rs); static const Element * PROGRAM_RASTER(RenderScript *rs); static const Element * PROGRAM_STORE(RenderScript *rs); static const Element * A_8(RenderScript *rs); static const Element * RGB_565(RenderScript *rs); static const Element * RGB_888(RenderScript *rs); static const Element * RGBA_5551(RenderScript *rs); static const Element * RGBA_4444(RenderScript *rs); static const Element * RGBA_8888(RenderScript *rs); static const Element * F32_2(RenderScript *rs); static const Element * F32_3(RenderScript *rs); static const Element * F32_4(RenderScript *rs); static const Element * F64_2(RenderScript *rs); static const Element * F64_3(RenderScript *rs); static const Element * F64_4(RenderScript *rs); static const Element * U8_2(RenderScript *rs); static const Element * U8_3(RenderScript *rs); static const Element * U8_4(RenderScript *rs); static const Element * I8_2(RenderScript *rs); static const Element * I8_3(RenderScript *rs); static const Element * I8_4(RenderScript *rs); static const Element * U16_2(RenderScript *rs); static const Element * U16_3(RenderScript *rs); static const Element * U16_4(RenderScript *rs); static const Element * I16_2(RenderScript *rs); static const Element * I16_3(RenderScript *rs); static const Element * I16_4(RenderScript *rs); static const Element * U32_2(RenderScript *rs); static const Element * U32_3(RenderScript *rs); static const Element * U32_4(RenderScript *rs); static const Element * I32_2(RenderScript *rs); static const Element * I32_3(RenderScript *rs); static const Element * I32_4(RenderScript *rs); static const Element * U64_2(RenderScript *rs); static const Element * U64_3(RenderScript *rs); static const Element * U64_4(RenderScript *rs); static const Element * I64_2(RenderScript *rs); static const Element * I64_3(RenderScript *rs); static const Element * I64_4(RenderScript *rs); static const Element * MATRIX_4X4(RenderScript *rs); static const Element * MATRIX_3X3(RenderScript *rs); static const Element * MATRIX_2X2(RenderScript *rs); Element(void *id, RenderScript *rs, android::Vector &elements, android::Vector &elementNames, android::Vector &arraySizes); Element(void *id, RenderScript *rs, RsDataType dt, RsDataKind dk, bool norm, uint32_t size); Element(RenderScript *rs); virtual ~Element(); void updateFromNative(); static const Element * createUser(RenderScript *rs, RsDataType dt); static const Element * createVector(RenderScript *rs, RsDataType dt, uint32_t size); static const Element * createPixel(RenderScript *rs, RsDataType dt, RsDataKind dk); bool isCompatible(const Element *e); class Builder { private: RenderScript *mRS; android::Vector mElements; android::Vector mElementNames; android::Vector mArraySizes; bool mSkipPadding; public: Builder(RenderScript *rs); ~Builder(); void add(const Element *, android::String8 &name, uint32_t arraySize = 1); const Element * create(); }; private: void updateVisibleSubElements(); android::Vector mElements; android::Vector mElementNames; android::Vector mArraySizes; android::Vector mVisibleElementMap; android::Vector mOffsetInBytes; RsDataType mType; RsDataKind mKind; bool mNormalized; size_t mSizeBytes; size_t mVectorSize; }; #endif