/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include #include #include "Matrix.h" namespace android { namespace uirenderer { void Matrix4::loadIdentity() { data[0] = 1.0f; data[1] = 0.0f; data[2] = 0.0f; data[3] = 0.0f; data[4] = 0.0f; data[5] = 1.0f; data[6] = 0.0f; data[7] = 0.0f; data[8] = 0.0f; data[9] = 0.0f; data[10] = 1.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; } void Matrix4::load(const float* v) { memcpy(data, v, sizeof(data)); } void Matrix4::load(const Matrix4& v) { memcpy(data, v.data, sizeof(data)); } void Matrix4::load(const SkMatrix& v) { memset(data, 0, sizeof(data)); data[0] = v[SkMatrix::kMScaleX]; data[4] = v[SkMatrix::kMSkewX]; data[12] = v[SkMatrix::kMTransX]; data[1] = v[SkMatrix::kMSkewY]; data[5] = v[SkMatrix::kMScaleY]; data[13] = v[SkMatrix::kMTransY]; data[3] = v[SkMatrix::kMPersp0]; data[7] = v[SkMatrix::kMPersp1]; data[15] = v[SkMatrix::kMPersp2]; data[10] = 1.0f; } void Matrix4::copyTo(SkMatrix& v) const { v.reset(); v.set(SkMatrix::kMScaleX, data[0]); v.set(SkMatrix::kMSkewX, data[4]); v.set(SkMatrix::kMTransX, data[12]); v.set(SkMatrix::kMSkewY, data[1]); v.set(SkMatrix::kMScaleY, data[5]); v.set(SkMatrix::kMTransY, data[13]); v.set(SkMatrix::kMPersp0, data[3]); v.set(SkMatrix::kMPersp1, data[7]); v.set(SkMatrix::kMPersp2, data[15]); } void Matrix4::loadInverse(const Matrix4& v) { double scale = 1.0 / (v.data[0] * ((double) v.data[5] * v.data[15] - (double) v.data[13] * v.data[7]) + v.data[4] * ((double) v.data[13] * v.data[3] - (double) v.data[1] * v.data[15]) + v.data[12] * ((double) v.data[1] * v.data[7] - (double) v.data[5] * v.data[3])); data[0] = (v.data[5] * v.data[15] - v.data[13] * v.data[7]) * scale; data[4] = (v.data[12] * v.data[7] - v.data[4] * v.data[15]) * scale; data[12] = (v.data[4] * v.data[13] - v.data[12] * v.data[5]) * scale; data[1] = (v.data[13] * v.data[3] - v.data[1] * v.data[15]) * scale; data[5] = (v.data[0] * v.data[15] - v.data[12] * v.data[3]) * scale; data[13] = (v.data[12] * v.data[1] - v.data[0] * v.data[13]) * scale; data[3] = (v.data[1] * v.data[7] - v.data[5] * v.data[3]) * scale; data[7] = (v.data[4] * v.data[3] - v.data[0] * v.data[7]) * scale; data[15] = (v.data[0] * v.data[5] - v.data[4] * v.data[1]) * scale; } void Matrix4::copyTo(float* v) const { memcpy(v, data, sizeof(data)); } float Matrix4::getTranslateX() { return data[12]; } float Matrix4::getTranslateY() { return data[13]; } void Matrix4::loadTranslate(float x, float y, float z) { loadIdentity(); data[12] = x; data[13] = y; data[14] = z; } void Matrix4::loadScale(float sx, float sy, float sz) { loadIdentity(); data[0] = sx; data[5] = sy; data[10] = sz; } void Matrix4::loadRotate(float angle, float x, float y, float z) { data[3] = 0.0f; data[7] = 0.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; angle *= float(M_PI / 180.0f); float c = cosf(angle); float s = sinf(angle); const float length = sqrtf(x * x + y * y + z * z); float recipLen = 1.0f / length; x *= recipLen; y *= recipLen; z *= recipLen; const float nc = 1.0f - c; const float xy = x * y; const float yz = y * z; const float zx = z * x; const float xs = x * s; const float ys = y * s; const float zs = z * s; data[0] = x * x * nc + c; data[4] = xy * nc - zs; data[8] = zx * nc + ys; data[1] = xy * nc + zs; data[5] = y * y * nc + c; data[9] = yz * nc - xs; data[2] = zx * nc - ys; data[6] = yz * nc + xs; data[10] = z * z * nc + c; } void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { for (int i = 0 ; i < 4 ; i++) { float x = 0; float y = 0; float z = 0; float w = 0; for (int j = 0 ; j < 4 ; j++) { const float e = v.get(i, j); x += u.get(j, 0) * e; y += u.get(j, 1) * e; z += u.get(j, 2) * e; w += u.get(j, 3) * e; } set(i, 0, x); set(i, 1, y); set(i, 2, z); set(i, 3, w); } } void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { loadIdentity(); data[0] = 2.0f / (right - left); data[5] = 2.0f / (top - bottom); data[10] = -2.0f / (far - near); data[12] = -(right + left) / (right - left); data[13] = -(top + bottom) / (top - bottom); data[14] = -(far + near) / (far - near); } #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) void Matrix4::mapRect(Rect& r) const { const float sx = data[0]; const float sy = data[5]; const float tx = data[12]; const float ty = data[13]; MUL_ADD_STORE(r.left, sx, tx); MUL_ADD_STORE(r.right, sx, tx); MUL_ADD_STORE(r.top, sy, ty); MUL_ADD_STORE(r.bottom, sy, ty); } void Matrix4::dump() const { LOGD("Matrix4["); LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]); LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]); LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]); LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]); LOGD("]"); } }; // namespace uirenderer }; // namespace android