/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H #define ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H #include #include #include "Matrix.h" #include "Rect.h" namespace android { namespace uirenderer { class DrawOp; class DrawOpBatch; class OpenGLRenderer; class SkiaShader; class DeferredDisplayList { public: DeferredDisplayList() { clear(); } ~DeferredDisplayList() { clear(); } enum OpBatchId { kOpBatch_None = -1, // Don't batch kOpBatch_Bitmap, kOpBatch_Patch, kOpBatch_AlphaVertices, kOpBatch_Vertices, kOpBatch_AlphaMaskTexture, kOpBatch_Text, kOpBatch_ColorText, kOpBatch_Count, // Add other batch ids before this }; bool isEmpty() { return mBatches.isEmpty(); } /** * Plays back all of the draw ops recorded into batches to the renderer. * Adjusts the state of the renderer as necessary, and restores it when complete */ status_t flush(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level); /** * Add a draw op into the DeferredDisplayList, reordering as needed (for performance) if * disallowReorder is false, respecting draw order when overlaps occur */ void add(DrawOp* op, bool disallowReorder); private: void clear(); Vector mBatches; int mBatchIndices[kOpBatch_Count]; }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_DEFERRED_DISPLAY_LIST_H