/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Caches.h" #include "Texture.h" #include "utils/GLUtils.h" #include "utils/TraceUtils.h" #include #include namespace android { namespace uirenderer { // Number of bytes used by a texture in the given format static int bytesPerPixel(GLint glFormat) { switch (glFormat) { // The wrapped-texture case, usually means a SurfaceTexture case 0: return 0; case GL_LUMINANCE: case GL_ALPHA: return 1; case GL_SRGB8: case GL_RGB: return 3; case GL_SRGB8_ALPHA8: case GL_RGBA: return 4; case GL_RGBA16F: return 8; default: LOG_ALWAYS_FATAL("UNKNOWN FORMAT %d", glFormat); } } void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { if (force || wrapS != mWrapS || wrapT != mWrapT) { mWrapS = wrapS; mWrapT = wrapT; if (bindTexture) { mCaches.textureState().bindTexture(mTarget, mId); } glTexParameteri(mTarget, GL_TEXTURE_WRAP_S, wrapS); glTexParameteri(mTarget, GL_TEXTURE_WRAP_T, wrapT); } } void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { if (force || min != mMinFilter || mag != mMagFilter) { mMinFilter = min; mMagFilter = mag; if (bindTexture) { mCaches.textureState().bindTexture(mTarget, mId); } if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR; glTexParameteri(mTarget, GL_TEXTURE_MIN_FILTER, min); glTexParameteri(mTarget, GL_TEXTURE_MAG_FILTER, mag); } } void Texture::deleteTexture() { mCaches.textureState().deleteTexture(mId); mId = 0; mTarget = GL_NONE; if (mEglImageHandle != EGL_NO_IMAGE_KHR) { EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); mEglImageHandle = EGL_NO_IMAGE_KHR; } } bool Texture::updateSize(uint32_t width, uint32_t height, GLint internalFormat, GLint format, GLenum target) { if (mWidth == width && mHeight == height && mFormat == format && mInternalFormat == internalFormat && mTarget == target) { return false; } mWidth = width; mHeight = height; mFormat = format; mInternalFormat = internalFormat; mTarget = target; notifySizeChanged(mWidth * mHeight * bytesPerPixel(internalFormat)); return true; } void Texture::resetCachedParams() { mWrapS = GL_REPEAT; mWrapT = GL_REPEAT; mMinFilter = GL_NEAREST_MIPMAP_LINEAR; mMagFilter = GL_LINEAR; } void Texture::upload(GLint internalFormat, uint32_t width, uint32_t height, GLenum format, GLenum type, const void* pixels) { GL_CHECKPOINT(MODERATE); bool needsAlloc = updateSize(width, height, internalFormat, format, GL_TEXTURE_2D); if (!mId) { glGenTextures(1, &mId); needsAlloc = true; resetCachedParams(); } mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); if (needsAlloc) { glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); } else if (pixels) { glTexSubImage2D(GL_TEXTURE_2D, 0, internalFormat, mWidth, mHeight, 0, format, type, pixels); } GL_CHECKPOINT(MODERATE); } void Texture::uploadHardwareBitmapToTexture(GraphicBuffer* buffer) { EGLDisplay eglDisplayHandle = eglGetCurrentDisplay(); if (mEglImageHandle != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(eglDisplayHandle, mEglImageHandle); mEglImageHandle = EGL_NO_IMAGE_KHR; } mEglImageHandle = eglCreateImageKHR(eglDisplayHandle, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, buffer->getNativeBuffer(), 0); glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, mEglImageHandle); } static void uploadToTexture(bool resize, GLint internalFormat, GLenum format, GLenum type, GLsizei stride, GLsizei bpp, GLsizei width, GLsizei height, const GLvoid * data) { const bool useStride = stride != width && Caches::getInstance().extensions().hasUnpackRowLength(); if ((stride == width) || useStride) { if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, data); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data); } if (useStride) { glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } } else { // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer // if the stride doesn't match the width GLvoid * temp = (GLvoid *) malloc(width * height * bpp); if (!temp) return; uint8_t * pDst = (uint8_t *)temp; uint8_t * pSrc = (uint8_t *)data; for (GLsizei i = 0; i < height; i++) { memcpy(pDst, pSrc, width * bpp); pDst += width * bpp; pSrc += stride * bpp; } if (resize) { glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, format, type, temp); } else { glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp); } free(temp); } } void Texture::colorTypeToGlFormatAndType(const Caches& caches, SkColorType colorType, bool needSRGB, GLint* outInternalFormat, GLint* outFormat, GLint* outType) { switch (colorType) { case kAlpha_8_SkColorType: *outFormat = GL_ALPHA; *outInternalFormat = GL_ALPHA; *outType = GL_UNSIGNED_BYTE; break; case kRGB_565_SkColorType: if (needSRGB) { // We would ideally use a GL_RGB/GL_SRGB8 texture but the // intermediate Skia bitmap needs to be ARGB_8888 *outFormat = GL_RGBA; *outInternalFormat = caches.rgbaInternalFormat(); *outType = GL_UNSIGNED_BYTE; } else { *outFormat = GL_RGB; *outInternalFormat = GL_RGB; *outType = GL_UNSIGNED_SHORT_5_6_5; } break; // ARGB_4444 and Index_8 are both upconverted to RGBA_8888 case kARGB_4444_SkColorType: case kIndex_8_SkColorType: case kN32_SkColorType: *outFormat = GL_RGBA; *outInternalFormat = caches.rgbaInternalFormat(needSRGB); *outType = GL_UNSIGNED_BYTE; break; case kGray_8_SkColorType: // TODO: Handle sRGB *outFormat = GL_LUMINANCE; *outInternalFormat = GL_LUMINANCE; *outType = GL_UNSIGNED_BYTE; break; case kRGBA_F16_SkColorType: // This format is always linear *outFormat = GL_RGBA; *outInternalFormat = GL_RGBA16F; *outType = GL_HALF_FLOAT; break; default: LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", colorType); break; } } SkBitmap Texture::uploadToN32(const SkBitmap& bitmap, bool hasSRGB, sk_sp sRGB) { SkBitmap rgbaBitmap; rgbaBitmap.allocPixels(SkImageInfo::MakeN32(bitmap.width(), bitmap.height(), bitmap.info().alphaType(), hasSRGB ? sRGB : nullptr)); rgbaBitmap.eraseColor(0); SkCanvas canvas(rgbaBitmap); canvas.drawBitmap(bitmap, 0.0f, 0.0f, nullptr); return rgbaBitmap; } bool Texture::hasUnsupportedColorType(const SkImageInfo& info, bool hasSRGB, SkColorSpace* sRGB) { bool needSRGB = info.colorSpace() == sRGB; return info.colorType() == kARGB_4444_SkColorType || info.colorType() == kIndex_8_SkColorType || (info.colorType() == kRGB_565_SkColorType && hasSRGB && needSRGB); } void Texture::upload(Bitmap& bitmap) { if (!bitmap.readyToDraw()) { ALOGE("Cannot generate texture from bitmap"); return; } ATRACE_FORMAT("Upload %ux%u Texture", bitmap.width(), bitmap.height()); // We could also enable mipmapping if both bitmap dimensions are powers // of 2 but we'd have to deal with size changes. Let's keep this simple const bool canMipMap = mCaches.extensions().hasNPot(); // If the texture had mipmap enabled but not anymore, // force a glTexImage2D to discard the mipmap levels bool needsAlloc = canMipMap && mipMap && !bitmap.hasHardwareMipMap(); bool setDefaultParams = false; if (!mId) { glGenTextures(1, &mId); needsAlloc = true; setDefaultParams = true; } sk_sp sRGB = SkColorSpace::MakeNamed(SkColorSpace::kSRGB_Named); bool needSRGB = bitmap.info().colorSpace() == sRGB.get(); GLint internalFormat, format, type; colorTypeToGlFormatAndType(mCaches, bitmap.colorType(), needSRGB, &internalFormat, &format, &type); GLenum target = bitmap.isHardware() ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D; needsAlloc |= updateSize(bitmap.width(), bitmap.height(), internalFormat, format, target); blend = !bitmap.isOpaque(); mCaches.textureState().bindTexture(mTarget, mId); // TODO: Handle sRGB gray bitmaps bool hasSRGB = mCaches.extensions().hasSRGB(); if (CC_UNLIKELY(hasUnsupportedColorType(bitmap.info(), hasSRGB, sRGB.get()))) { SkBitmap skBitmap; bitmap.getSkBitmap(&skBitmap); SkBitmap rgbaBitmap = uploadToN32(skBitmap, hasSRGB, std::move(sRGB)); uploadToTexture(needsAlloc, internalFormat, format, type, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(), rgbaBitmap.width(), rgbaBitmap.height(), rgbaBitmap.getPixels()); } else if (bitmap.isHardware()) { uploadHardwareBitmapToTexture(bitmap.graphicBuffer()); } else { uploadToTexture(needsAlloc, internalFormat, format, type, bitmap.rowBytesAsPixels(), bitmap.info().bytesPerPixel(), bitmap.width(), bitmap.height(), bitmap.pixels()); } if (canMipMap) { mipMap = bitmap.hasHardwareMipMap(); if (mipMap) { glGenerateMipmap(GL_TEXTURE_2D); } } if (setDefaultParams) { setFilter(GL_NEAREST); setWrap(GL_CLAMP_TO_EDGE); } } void Texture::wrap(GLuint id, uint32_t width, uint32_t height, GLint internalFormat, GLint format, GLenum target) { mId = id; mWidth = width; mHeight = height; mFormat = format; mInternalFormat = internalFormat; mTarget = target; // We're wrapping an existing texture, so don't double count this memory notifySizeChanged(0); } }; // namespace uirenderer }; // namespace android