/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GlLayer.h" #include "LayerDrawable.h" #include "SkColorFilter.h" #include "gl/GrGLTypes.h" namespace android { namespace uirenderer { namespace skiapipeline { void LayerDrawable::onDraw(SkCanvas* canvas) { DrawLayer(canvas->getGrContext(), canvas, mLayer.get()); } bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer) { // transform the matrix based on the layer int saveCount = -1; if (!layer->getTransform().isIdentity()) { saveCount = canvas->save(); SkMatrix transform; layer->getTransform().copyTo(transform); canvas->concat(transform); } GlLayer* glLayer = static_cast(layer); GrGLTextureInfo externalTexture; externalTexture.fTarget = glLayer->getRenderTarget(); externalTexture.fID = glLayer->getTextureId(); GrBackendTextureDesc textureDescription; textureDescription.fWidth = glLayer->getWidth(); textureDescription.fHeight = glLayer->getHeight(); textureDescription.fConfig = kRGBA_8888_GrPixelConfig; textureDescription.fOrigin = kTopLeft_GrSurfaceOrigin; textureDescription.fTextureHandle = reinterpret_cast(&externalTexture); sk_sp layerImage = SkImage::MakeFromTexture(context, textureDescription); if (layerImage) { SkPaint paint; paint.setAlpha(layer->getAlpha()); paint.setBlendMode(layer->getMode()); paint.setColorFilter(sk_ref_sp(layer->getColorFilter())); canvas->drawImage(layerImage, 0, 0, &paint); } // restore the original matrix if (saveCount >= 0) { canvas->restoreToCount(saveCount); } return layerImage; } }; // namespace skiapipeline }; // namespace uirenderer }; // namespace android