/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "CanvasOpBuffer.h" #include "CanvasOps.h" namespace android::uirenderer { template class OpBuffer; void CanvasOpBuffer::updateChildren(std::function updateFn) { // TODO: Do we need a fast-path for finding children? if (mHas.children) { for (auto& iter : filter()) { updateFn(iter->renderNode.get()); } } } void CanvasOpBuffer::output(std::ostream& output, uint32_t level) const { LOG_ALWAYS_FATAL("TODO"); } bool CanvasOpBuffer::prepareListAndChildren( TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer, std::function childFn) { LOG_ALWAYS_FATAL("TODO"); return false; } void CanvasOpBuffer::syncContents(const WebViewSyncData& data) { LOG_ALWAYS_FATAL("TODO"); } void CanvasOpBuffer::onRemovedFromTree() { LOG_ALWAYS_FATAL("TODO"); } void CanvasOpBuffer::applyColorTransform(ColorTransform transform) { LOG_ALWAYS_FATAL("TODO"); } } // namespace android::uirenderer