/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_BAKED_OP_RENDERER_H #define ANDROID_HWUI_BAKED_OP_RENDERER_H #include "BakedOpState.h" #include "Matrix.h" namespace android { namespace uirenderer { class Caches; struct Glop; class Layer; class RenderState; /** * Lightweight alternative to Layer. Owns the persistent state of an offscreen render target, and * encompasses enough information to draw it back on screen (minus paint properties, which are held * by LayerOp). */ class OffscreenBuffer { public: OffscreenBuffer(RenderState& renderState, Caches& caches, uint32_t textureWidth, uint32_t textureHeight, uint32_t viewportWidth, uint32_t viewportHeight); ~OffscreenBuffer(); // must be called prior to rendering, to construct/update vertex buffer void updateMeshFromRegion(); RenderState& renderState; uint32_t viewportWidth; uint32_t viewportHeight; Texture texture; // Portion of offscreen buffer that has been drawn to. Used to minimize drawing area when // drawing back to screen / parent FBO. Region region; GLsizei elementCount = 0; GLuint vbo = 0; }; /** * Main rendering manager for a collection of work - one frame + any contained FBOs. * * Manages frame and FBO lifecycle, binding the GL framebuffer as appropriate. This is the only * place where FBOs are bound, created, and destroyed. * * All rendering operations will be sent by the Dispatcher, a collection of static methods, * which has intentionally limited access to the renderer functionality. */ class BakedOpRenderer { public: BakedOpRenderer(Caches& caches, RenderState& renderState, bool opaque) : mRenderState(renderState) , mCaches(caches) , mOpaque(opaque) { } static OffscreenBuffer* createOffscreenBuffer(RenderState& renderState, uint32_t width, uint32_t height); static void destroyOffscreenBuffer(OffscreenBuffer*); RenderState& renderState() { return mRenderState; } Caches& caches() { return mCaches; } void startFrame(uint32_t width, uint32_t height); void endFrame(); OffscreenBuffer* createLayer(uint32_t width, uint32_t height); void startLayer(OffscreenBuffer* offscreenBuffer); void endLayer(); Texture* getTexture(const SkBitmap* bitmap); void renderGlop(const BakedOpState& state, const Glop& glop); bool didDraw() { return mHasDrawn; } private: void setViewport(uint32_t width, uint32_t height); RenderState& mRenderState; Caches& mCaches; bool mOpaque; bool mHasDrawn = false; // render target state - setup by start/end layer/frame // only valid to use in between start/end pairs. struct { GLuint frameBufferId = 0; OffscreenBuffer* offscreenBuffer = nullptr; uint32_t viewportWidth = 0; uint32_t viewportHeight = 0; Matrix4 orthoMatrix; } mRenderTarget; }; /** * Provides all "onBitmapOp(...)" style static methods for every op type, which convert the * RecordedOps and their state to Glops, and renders them with the provided BakedOpRenderer. * * This dispatcher is separate from the renderer so that the dispatcher / renderer interaction is * minimal through public BakedOpRenderer APIs. */ class BakedOpDispatcher { public: // Declares all "onBitmapOp(...)" style methods for every op type #define DISPATCH_METHOD(Type) \ static void on##Type(BakedOpRenderer& renderer, const Type& op, const BakedOpState& state); MAP_OPS(DISPATCH_METHOD); }; }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_BAKED_OP_RENDERER_H