/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include "Caches.h" namespace android { #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Caches::Caches(): Singleton(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); mCurrentBuffer = meshBuffer; } /** * Binds the VBO used to render simple textured quads. */ void Caches::bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ void Caches::bindMeshBuffer(const GLuint buffer) { if (mCurrentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); mCurrentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ void Caches::unbindMeshBuffer() { if (mCurrentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); mCurrentBuffer = 0; } } }; // namespace uirenderer }; // namespace android