/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Layer.h" #include "Caches.h" #include "RenderNode.h" #include "renderstate/RenderState.h" #include "utils/TraceUtils.h" #include #define ATRACE_LAYER_WORK(label) \ ATRACE_FORMAT("%s HW Layer DisplayList %s %ux%u", \ label, \ (renderNode.get() != NULL) ? renderNode->getName() : "", \ getWidth(), getHeight()) namespace android { namespace uirenderer { Layer::Layer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight) : GpuMemoryTracker(GpuObjectType::Layer) , state(State::Uncached) , caches(Caches::getInstance()) , renderState(renderState) , texture(caches) { // TODO: This is a violation of Android's typical ref counting, but it // preserves the old inc/dec ref locations. This should be changed... incStrong(nullptr); texture.mWidth = layerWidth; texture.mHeight = layerHeight; renderState.registerLayer(this); } Layer::~Layer() { renderState.unregisterLayer(this); SkSafeUnref(colorFilter); if (texture.mId) { texture.deleteTexture(); } } void Layer::onGlContextLost() { texture.deleteTexture(); } void Layer::setColorFilter(SkColorFilter* filter) { SkRefCnt_SafeAssign(colorFilter, filter); } void Layer::bindTexture() const { if (texture.mId) { caches.textureState().bindTexture(texture.target(), texture.mId); } } void Layer::generateTexture() { if (!texture.mId) { glGenTextures(1, &texture.mId); } } void Layer::clearTexture() { // There's a rare possibility that Caches could have been destroyed already // since this method is queued up as a task. // Since this is a reset method, treat this as non-fatal. if (caches.isInitialized()) { caches.textureState().unbindTexture(texture.mId); } texture.mId = 0; } void Layer::postDecStrong() { renderState.postDecStrong(this); } }; // namespace uirenderer }; // namespace android