/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Layer.h" #include "Texture.h" namespace android { namespace uirenderer { // Forward declarations class Caches; /** * A layer has dimensions and is backed by an OpenGL texture or FBO. */ class GlLayer : public Layer { public: GlLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight, sk_sp colorFilter, int alpha, SkBlendMode mode, bool blend); virtual ~GlLayer(); uint32_t getWidth() const override { return texture.mWidth; } uint32_t getHeight() const override { return texture.mHeight; } void setSize(uint32_t width, uint32_t height) override { texture.updateLayout(width, height, texture.internalFormat(), texture.format(), texture.target()); } void setBlend(bool blend) override { texture.blend = blend; } bool isBlend() const override { return texture.blend; } inline GLuint getTextureId() const { return texture.id(); } inline Texture& getTexture() { return texture; } inline GLenum getRenderTarget() const { return texture.target(); } inline bool isRenderable() const { return texture.target() != GL_NONE; } void setRenderTarget(GLenum renderTarget); void generateTexture(); /** * Lost the GL context but the layer is still around, mark it invalid internally * so the dtor knows not to do any GL work */ void onGlContextLost(); private: Caches& caches; /** * The texture backing this layer. */ Texture texture; }; // struct GlLayer }; // namespace uirenderer }; // namespace android