/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_CONTEXT_H #define ANDROID_RS_CONTEXT_H #include #include #include #include "rsType.h" #include "rsMatrix.h" #include "rsAllocation.h" #include "rsTriangleMesh.h" #include "rsDevice.h" #include "rsScriptC.h" #include "rsAllocation.h" #include "rsAdapter.h" #include "rsSampler.h" #include "rsProgramFragment.h" #include "rsProgramFragmentStore.h" #include "rsProgramVertex.h" #include "rsgApiStructs.h" #include "rsLocklessFifo.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Context { public: Context(Device *, Surface *); ~Context(); //StructuredAllocationContext mStateAllocation; ElementState mStateElement; TypeState mStateType; SamplerState mStateSampler; ProgramFragmentState mStateFragment; ProgramFragmentStoreState mStateFragmentStore; ProgramVertexState mStateVertex; TriangleMeshContext mStateTriangleMesh; ScriptCState mScriptC; static Context * getContext() {return gCon;} void swapBuffers(); void setRootScript(Script *); void setVertex(ProgramVertex *); void setFragment(ProgramFragment *); void setFragmentStore(ProgramFragmentStore *); void updateSurface(void *sur); const ProgramFragment * getFragment() {return mFragment.get();} const ProgramFragmentStore * getFragmentStore() {return mFragmentStore.get();} void setupCheck(); protected: Device *mDev; EGLint mNumConfigs; EGLint mMajorVersion; EGLint mMinorVersion; EGLConfig mConfig; EGLContext mContext; EGLSurface mSurface; EGLint mWidth; EGLint mHeight; EGLDisplay mDisplay; bool mRunning; bool mExit; LocklessCommandFifo mServerCommands; LocklessCommandFifo mServerReturns; pthread_t mThreadId; ObjectBaseRef